@faraday said in Tools, and not just Beiber.:
@lisse24 said in Tools, and not just Beiber.:
OOC Rooms, while popular, incentivize sitting OOC, by making social interaction available while doing so.
I think you're mistaking the chicken for the egg here.
The very nature of the MUSH interface means that character bits always need to be present in "a room". If you force people to be IC or log off, you'll just see people idling in private rooms while chatting on channels, or being on the grid but "not really here". This has been the case for 30 years.
OOC Rooms aren't the problem. The "problem" is the trend of players with limited free time choosing to wait around for "something good" or "something specific" as opposed to just going IC and taking the first random scene with strangers that comes along. And I use air quotes deliberately there because I'm not personally convinced that's a bad thing.
I have to disagree with you. Yes, players have to be in a "room." However Arx, and Firan before it, had that room be a void. Players couldn't see who else was there, and they certainly couldn't chat. When the room that players sit in waiting for RP also doubles as a community hub, players will eventually have to face the choice of either going IC to hunt down RP and miss out on on the fun chatter or stay for the fun chatter (which is guaranteed) and miss out on potential RP (not guaranteed).
I'm not saying that OOC rooms are the sole reason for inactivity, but I do believe that they help reinforce it by imposing a punishment (missing out on social activity) for doing what we would like players to do (go IC and hunt out RP).It also blurs the lines of who is and isn't available for RP. If someone is connected and sitting in the OOC room, are they available for RP, or just chatting? If I page them, will they be down for doing something?