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    Topics created by Lisse24

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      Ideal Scene Length?
      Mildly Constructive • • Lisse24

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      Meg

      @arkandel said in Ideal Scene Length?:

      But every time you log in I unload a shitload of stuff that I've been doing, PrPs I took part in, NPCs my character encountered so that building a foundation is genuinely complicated. Every scene can feel like it's catching up to something instead of building up toward something.

      If every time I RP with you, you are just dumping a lot of things that you are doing into the scene. Well, I am going to quickly stop RPing with you, because that sounds boring. There's some amount of 'catching up' that should be done in a scene, for sure. People share their lives. But you don't sit down with a friend or acquaintance and just start listing everything that has happened to you in the last two weeks when you meet up with them. It's an ebb and flow. I might go 'hey, did you know I started going to the gym? Yeah, I'm really enjoying the rowing machine. I am thinking about actually getting into kayaking.' and then my friend might be like, 'Shit, I love kayaking! I own my own. Do you wanna make a plan to go out on the river with me next week?'

      Etc etc. You get the picture. So I get where you are coming from, but I also just-- have never had that problem. #MoreMoneyNoProblems

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      MU* Activity Survey 2018 - DRAFT
      Mildly Constructive • • Lisse24

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      Tat

      @lisse24 said in MU* Activity Survey 2018 - DRAFT:

      I'll certainly use this feedback, but my fear with adding a N/A option is that, say, you'll get someone from a game that uses XP, and they'll scoff at both options and choose N/A. When you're trying to identify trends, you really want to force a choice, even if that choice isn't perfect. However, I think that I can probably word a third choice to avoid that. I'll work on it.

      There are a lot of your questions that flat out do not apply to most of the games I've run or helped run - which is 4 or 5 depending on how you want to count. So while I get your fear, you should ALSO have the fear of 'how accurate is my data if people are choosing things that straight up don't apply to their game because they don't have a correct option?'

      I highlighted most, but not all, of the questions that seemed to have that particular issue, but I'm just speaking from my viewpoint, and I imagine that other games exist for which different questions might also feel wildly inaccurate.

      For what it's worth, I think an 'NA' option is probably less likely to be abused than an 'other' option, but also I think most people are lazy and will choose a ticky box over filling out 'other' where it seems feasible to do so.

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      MU Pacing
      Mildly Constructive • • Lisse24

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      W

      I vastly prefer the slow burn... but at the same time my time to actually scene with people is very limited. It's hard to do a slow-burn friendship that can result in anything meaningful when you can only manage a couple of scenes together a month. Sometimes for other Plot reasons, things have to be rushed

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      Make a Game with Me!
      Adver-tis-ments • • Lisse24

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      kitteh

      @Lisse24 The idea of the game looks really fun!

      Sadly I'm not really anything of a coder to offer assistance in that regard. But I love historic themes.

    • L

      Lisse24's Playlist
      A Shout in the Dark • • Lisse24

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      L

      Making Arx stick this time.

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      +wantrp Command Suggestion
      Mildly Constructive • • Lisse24

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      faraday

      @Ganymede said in +wantrp Command Suggestion:

      Finally, the shy player. Making new code is not going to suddenly change how that player feels about reaching out to others. It is difficult; it can be painfully difficult; and I do not mean to belittle them. That said, I do not see how new code is going to help them, especially if the target player ignores them. They might think: 'well, I sent them something that reminds them constantly that I'd like to RP with them and yet they are still ignoring me.' The unintended consequence of making a player feel even more insignificant is substantial, in my opinion.

      +100 for this. Introverted people are probably the least likely to use such a system. (And I say this as an extreme introvert.) I have a hard enough time paging someone to ask for a scene, let alone imposing myself upon a virtual "TODO" list.

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      New Player Onboarding
      Mildly Constructive • • Lisse24

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      Thenomain

      @Ganymede said in New Player Onboarding:

      @Thenomain said in New Player Onboarding:

      Now I know that @Saulot doesn't always think I am the most awesome thing since sliced bread. I don't know how I'm going to live.

      From what I know, I don't know how you go on living either.

      Here's some aloe.

      I want some bread with my whine.

      Player volunteers are the best staff a game can ever have. Unfortunately, they're also the worst. Support the good ones with praise.

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