@Ganymede said:
I'm not a dullard; I know you need people to do that. I do it all the time. But I will admit that I get disenfranchised when I see others outpace my PC who do little but mill about socially getting XP.
I never assumed you were.
But by the way Eldritch is designed it strikes me that they won't outpace you with XP by just doing social fluff stuff unless said social stuff is geared towards their goals. By being less active yet more focused on goals and plot/character development (as GMC sees it, anyway) you would easily keep up. If you don't, Eldritch is still giving you flat XP until you reach some 100XP. Which is a lot, which is, in fact, more than enough to 'max' out your character in at least one area. From playing on Reno and having a character with 100+ XP, I can tell you that you don't need more.
Which means the game does keep "you" in mind, but also keeps in mind that a lot of people thrive on having incentives. Should RP be its own reward? Yes, to a point, but that doesn't invalidate giving additional rewards.
You feel disenfranchised when you don't think you can catch up. That's fine and natural. Being super active, doing tons of shit, and then seeing someone who never does anything be your equal, can also lead to dissatisfaction, and that seems pretty fine and natural, too. The trick is to find a balance. I can't say if Eldritch has hit a sweet spot, but I like it a hellova lot better than The Reach's catchup mechanic. I also think it's an improvement on Reno (even if I'd like the XP gain lowered a bit).
I also don't think The Reach's catchup mechanic is what keeps limit-hours people there. I think inertia affects people with limited hours a lot more, and they're slower to really shift their attentions to anything new because they have less time to spread around and invest in the 'new'. This may be wrong, but it's how I think when work crunch is cutting my availability down. I'm a lot less likely to invest my effort until a game is 'proven' to have things going for it in those periods.