I should clarify that I didn't think you were being exclusive, just so busy doing what you were doing it was hard to imagine making an impression on you, if that makes sense. Just one side of the story, as always.
Best posts made by Misadventure
-
RE: Arkandel's Playlist
-
RE: RL peeves! >< @$!#
Eff you auto emojis.
My capital O underscore capital O is a look of wonder or surprise, not googley eyes.
-
RE: The Unfindable Flag
And I don't use Unfindable to avoid stalkers at all.
I use it for my own reasons.
Then again I also pagelock people so** I **won't forget I don't want to page them. Code solves my social problems.
-
RE: FiranMEH's Playlist
@FiranMEH said:
Apparently some give a fuck, you can message me to connect.
How would anyone know who you were, to know they'd want to connect with you now?
-
RE: RL peeves! >< @$!#
Seriously. You'll probably never know why, and it really doesn't matter if you aren't in contact with your Ex anymore.
-
RE: Vampire: The Masquerade 5th Edition (VtM 5E)
I would say that a successful roll represents not rationalization but acceptance and understanding of why an action is monstrous, and probably resolving with conviction to try to do better.
I suppose one could argue its just about human vs vampire natures and which are your go to actions,
but to be fair humans pretty much are great at being monsters allllll on their own."Humans... and how I love you talking monkeys for this... know more about war and treachery of the spirit than any angel."
-Lucifer, Prophecy -
RE: Tanika @Age of Alliances
There is an entire galaxy of events to play through without needing to mess with the Skywalkers.
If you feel that being unable to destroy The Emperor, or stop either Death Star from being destroyed, is to restrictive on your RP plans, that tells me a lot about what your actual goals are, and I am not sympathetic.
-
RE: RL peeves! >< @$!#
I don't think you should think of it that way,. Every relationship ends, right up to the one you end by dying. Maybe you learned something, maybe you had some good times in there. Maybe if you had had a better understanding of the situation you could look back on it with fonder memories, or could have enjoyed it for what it really was.
So you didn't end up married with children or whatever your end game is, your time alive still is worthwhile.
-
RE: The Unfindable Flag
Nothing in code is IC. It's information you, the player, may OOCly convert into IC knowledge.
Not even if you are a Virtual Adept or Neo.
-
RE: Tanika @Age of Alliances
@wizz I answered the question already. If you are only speaking of this specific MU*, I'd say don't bother with playing through the story that's already established. Again, whole galaxy of action, with years of undefined events to play through. I think it is a poor choice to allow the canon character, in the canon events for RP.
Put another way: You are Luke. It's down to you, Biggs, and Wedge. You have time for one run on the exhaust port. What do you do differently that is such an amazing expression of your creativity? Do you demand Wedge stay with his injured ship? Spend your Force points to save Biggs somehow? Ignore the idea of using the Force when suggested? Maybe not spend any Force Points on making that shot? Turn on Vader to finish him now? Fly away to to fight another day? WHAT DO YOU DO THAT IS SO DAMN IMPORTANT? You've got how many years to RP whatever you like before the Battle of Hoth, or you could off Leia, let Han and Chewie go off with their money and not prove themselves, and so on. There is a story there that drew people, why alter it?
I cannot, in all seriousness, think of why I would let a player decide on the course of the entire setting that has drawn players in the first place. If I wanted an altered timeline, I would design it for its story value, announce it ahead of time, let players know that whatever will be different. I'd rather have players vote from offered choices and their own suggestions so design can matter for the long run, than hope the players will randomly prove that dice and their own designs will do anything coherent for everyone elses benefit without them being handheld constantly.
I do think playing the canon characters isn't a good idea. I do think allowing for more Force users is a good idea. If I was doing anything with Star Wars, I'd either change things up explicitly and with purpose, or find a place for my players to do their own thing, where they can affect the course of events, live or die by their own choices, and so on.
Perhaps it would help to realize that since this is a Shout thread, i don't feel required to restrict myself to this one games approach, but rather to address wider questions related to it AND other possible places.
-
RE: RL peeves! >< @$!#
Weird, I guess I idealize the nordic countries a little, because I would expect someone to ask before suggesting they know what you think and feel. And this is after trying to decide if said symbols in a Swedish bands cover art suggested those associations or not.
-
RE: Tanika @Age of Alliances
@Wizz said:
explicitly set the plot to occur alongside the events of the movies
I wouldn't do this. I would approach this like some approach time travel. You can be near events, but the end result will be the same. Better, you'll be somewhere else, where your stakes can matter to you and not affect the core canon at all.
Why do I object so much? Because Star Wars, a cinematic heroic arc, depends on an endless string of events to arrive where they do, with massive stakes. I don't care if Aunt Beru and Uncle Owen die, or have to go into hiding, or were Vaders hidden babysitters and the bodies were locals meant to disguise their withdrawal. That has as little or as much at stake as you wish to create.
However, trying to lay out a game that will try to play through the Battle of Yavin is foolhardy. Do you give everyone middle of the road rolls, so its pure luck if they manage to defeat the Deathstar? Do you give them awesome stats/Force Points so that they recreate it at will? Either you basically roll a a die and hope for that natural 20, or you are just fooling yourself. Why so binary an evaluation? Because, either you destroy the Death Star in time, or you don't. Using a random system along the lines of D20/D&D etc, with movement rates, a map your players sorta know, and a zillion random rolls, I am 95% certain it will always end the Rebellion. The most exciting option there is not "Hey look I didn't do as I said I would and cover my squadron, I blew up an extra gun tower and now there is no Rebellion", but at best the end of the Death Star and the Rebellion.
It's such a binary for the entire setting. if you want the Rebellion to be trashed and take out some/most/all the canon characters, I see that better as a choice of story background, not some random rolls and effectively random player decisions. Unlike WW2, that particular moment is massively personal with galactic consequences, and no way to make a satisfying game out of it. Either you're going to fail, or you've been given your successes, and now everyone else has to deal with your personal choices as the basis of the entire thing they came to play through.
How is one players decisions backed by random dice and a system stacked either for failure or success better than one Staffers decisions?
I am all for player created content and consequences. I am part of the camp who doesn't think we should come to an agreement about what will happen, but I do favor looking at things above the round by round random dice rolls to create a coherent direction. That's the point of game design, a coherent direction, and since I want dozens of players to spend their time playing in and around and about these events, I'd prefer it have a direction too.
-
RE: RL Anger
I did read about a study recently where signs of autism can be masked by women's generally different baselines and training. Seems that could apply to ADD as well.
-
RE: How to: make your poses less repetitive
I find that a thesaurus is most helpful when trying to describe crystalline orbs of cerulean, or anything else related to equine activities.
-
RE: Tanika @Age of Alliances
@Coin So how far do we take this beyond stating "I'm not trying to be condescending"?
Am I lying? Am I unaware of my own intentions? If I say something in a way I don't feel is condescending, what more can I do than say "No condescension intended"? There was even a please. Once that has been said, either you decide I am a liar, or you'll have to re-read my words without the assumed condescension.
Here is a real guide to any level of disdain or dislike I have for things on a forum: I do not reply any longer. I scroll on by. Mind, that can also be frustration, boredom, lack of focus. Even hyperbole is a method of trying to communicate.
i care about solving problems. I do not care at all for putting people "in their place" or feeling better than them. I care about communicating my thoughts, concerns, ideas, criticisms. That's it.
Even this reply, if I thought arguing how to convey intent online, or discuss it with you, or in public, was not worthwhile, I just wouldn't. I even go so far as to assume you feel the same way, but I don't bet on it, cuz I can't read your mind from here.
At some point I may return and reread Wizz's post and see if I have anything else I think might bridge our mutual understanding gap, if there is one even. It may come down to taste, and what one has optimism for, which I don't think anyone either of us wish to attack in the least.
-
RE: The Black Watchmen
Massively Multiplayer Online Real Life Role Playing Game Battleground Experience.
Adding Experience raises the sub to $12.50 a month.
-
RE: How old are MU* players?
@coin Were you afraid when trains were invented?
-
RE: Shadowrun!
There are usually big risks being taken on most or all sides of a conflict in cyberpunk type fiction. There is a lot of daring going on, and not just the corporations are betting with the lives of powerless citizens. Runs aren't supposed to be dungeon crawls for "more loot and xp".
-
RE: RL peeves! >< @$!#
So stop posting in it already.
Or face the wrath of Cobaltasaurus.