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    Best posts made by Misadventure

    • RE: RL Anger

      I wore a Canadian Airforce Trenchcoat through high school. It was an intimidating medium blue. So not just adults before the 90s.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Table-top gadgets

      I kept a copy of my character on my phone, just in case.

      That way I could remember his name.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: ELI5 - Discord RP

      @hobos Was it all text like a MU*, with maybe talkign to handle some quick OOC communicattion, or was there a mix of speaking and writing?

      posted in Other Games
      Misadventure
      Misadventure
    • RE: Map Maker, Map Maker, make me a map...

      I am lazy and mildly poisonous, take that as you will.

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: RL peeves! >< @$!#

      Find a boy to do it. Boys are better at it,

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Game Theory: Mortal Horror

      Nigh useless thought: Don't Rest Your Head (among others such as Blades in the dark) has set boxes for responses when a PC gets overwhelmed, such as fight or flight, which you check off as they are used. This assures that there will be some variety in responses. I could really see some use for this for teenagers, where the choices include Do Stupid Teenager Shit.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • Another style of RPG - Cozy

      In the last few years there have been several tabletop RPGs created in the cozy genre. If you havent run across that term, it usually features small town settings, a slower pace of life, and the importance and consequences of relationships in such a small area. Usually there is little to no violence. Think Stardew Valley, or look at the extension from Urban Fantasy to Cozy Magical Mystery in fiction.

      It reminded me of the basic formulae for a Lords & Ladies type game, towards the more peaceful end.

      I wondered if a Cozy Cottagecore game could work as a MU*

      There are what you might call L&L RPGs out, where the more popular tropes and activities have focus. Something like the Jane Austen MMO, or Houses of the Blooded, perhaps merged with a more rural and or less socially desperate setup.

      Since MU* players tend to not care about actual rules, the question really is about the setting and vibe. Would it be viable?


      Gratuitous ETA: example current Kickstarter mixing cottagecore and monster hunting, using spoons: Cottages and Cerberus
      Free preview: https://drive.google.com/file/d/1USypiA_-mfOd6MvVizrbRp9_1OvSDcQ7/view

      posted in Other Games
      Misadventure
      Misadventure
    • RE: Personal Epiphany

      So you mean a police unit that is dominated by corruption, personal vices, but still does its job at least some of the times, like The Shield, etc?

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: RL things I love

      WhatsApp or any chat app like it that lets me text my loved ones overseas without texting fees.

      India, why are you so far away?

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Interest Gauge: City of Mist Game

      I've mentioned this before, but the 1st edition 7Th Sea had a player survey in the back, where players rated their interest in a list of topics (like warfare, intrigue, espionage, romance). While I am sure that might be useful in that form for this, it might be a good way to assess interest in what unites the players as group, by taking the suggestions they have in the book, adding in ones you think would be cool, and taking out ones you aren't interested in.

      My feedback on the system is I like the changes to the base PbtA: the way you build Themes about your character, which have Tags, and how instead of attributes you add applicable Tags to rolls that they apply to. I am always a little uneasy about the PbtA use of things like a gun as a tag item.

      The meat of the experience will be in how the Moves are written up (and then played out). I haven't gotten into that part yet, but if they are decently designed, or well designed, you'll have enough to power some fun events.

      I DO think you want to decide how shenanigansish it will be, perhaps using various movies or TV shows as examples.

      EG are we Altered Carbon, Lost Boys, Buffy, Lost Girl, Big Trouble in Little China or Shaolin Soccer?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Pitch me your WoD

      @arkandel said in Pitch me your WoD:

      @ganymede said in Pitch me your WoD:

      I may also be playing a Geist in the near future.

      I doubt that, but you might play a Sin-Eater.

      </smugLook>

      Maybe they do the old Wraith 1E setup where one player is the Sin-Eater and another player is their Geist. >.> <.<

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: iOS client?

      What happened to that client someone was making and testing? I know Theno remembers it, I'd love to see recommendations as well. Because I need to page chat while I poke at Python while I am at work.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Interest Gauge: City of Mist Game

      @wizz So a setting that seems normal, but if you are in the know it is fairly easy to find some weird stuff going on, strange people, and if you drive down the wrong alleyway you may stumble onto something really bad once upon a time in the west?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Fantasy MU*s?

      Please unlink Fantasy from D&D, There is little about the system that is necessary to a fantasy setting, and it is full of character limiting mechanisms unless you get into the chaos of addons like Buy The Numbers.

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: Good TV

      You've sold me.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Oh the Horror

      My one consideration for higher mortality rate games is that the world, the NPCs, treat it as such. They don't want to die either. They will peace out or surrender, or try to find a way.

      That is what makes some people so dangerous seeming, they are too dumb, or too desperate, or unable to contain themselves or their forces, and they march to their doom.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Fantasy MU*s?

      You and your game ideas that appeal to the players. I swear.

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: iOS client?

      Yes, the fun of simultaneous post composition.

      @Sparks O_O The eyes I am making at you as well for PuddleJumper.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Resource Scarcity System

      Two possible thoughts:

      From an old vampire chronicle: allow a merit that increases the number of days before a Vitae is lost.

      OR

      Base default without fill up scenes Blood Pool level. For instance, assume folks are always down 3, and allow certain merits to alter that amount.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Fantasy MU*s?

      I admit I prefer games where the PCs have "magical powers", be that cybernetics, superpowers, or learned or inherent magical abilities.

      ETA: Or Psionics. Don't want to be powers origin-ist.

      posted in A Shout in the Dark
      Misadventure
      Misadventure
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