However, attitude is a big factor in satisfaction and happiness, with attendant health benefits. So stop worrying about those people's strange to you behavior, and click "never see posts from X again".
Best posts made by Misadventure
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RE: RL Anger
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RE: Improving MSB
I'd love an agree/disagree counter. However, people would still use disagree just because they dislike someone, soooo the answer is hate everyone.
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RE: Historical MU*s
Really, you have to ask yourself, like any game, why do you want to make THIS particular game? When it comes to history, hopefully you see a setting charged with a lot of potential change, complex thought and conflicts to dig into, several cultures, and some relatively easy to grasp roles.
If it's because you think Victorian clothes go well with Changeling, you are choosing a historical era for the wrong reason. You forego so much of what modern thought about abuse and psychology has to say, for a hat. A damn fine hat, but only you and a few others will really get the hat.
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RE: RL peeves! >< @$!#
So. Old.
Were you frightened when trains were invented? Were you mad when Edward moved into Forks?
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RE: Scenes You Have Always Wanted to Have...
You are dealing with players who do not fit your style of play, or do not pick up on your cues that the scene is not one of second by second action.
Or they are annoying.
Or they don't know how to do it any other way.
Just this hour, I had someone say they wanted to DM D&D 5E for new to RPG players. I promised not to flood them with suggestions about how to enable the players, or alter the power dynamic between DM and players.
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RE: Fitness and Whatnot
There used to be an Indian food place in a mall here that I and my friends visited. One day we noticed that they no longer had large cups. We asked the gentleman who ran the place what was up, and he explained that soda wasn't good for you, and he did not want to be responsible for someone having so much soda at once. People were encouraged to go to another place if they needed a large soda.
I don't know why, but that motivated me to stop ordering soda with meals, or buying it to have at home. I moved on to unsweetened iced tea.
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RE: Scenes You Have Always Wanted to Have...
Then make sure your players know this. If you put stats, and skills, and moves and consequences in front of them, they will think that's what is important.
If you say "I assume your character will use their skills of Sense Deception, Read Emotions, FactCheck, etc automatically. I will ask you to roll, or even roll for you as needed, and will give you that information as needed" voila, you've told them you'll let them know when they need to use the game system.
I go by the idea that the character is the expert/idiot, the player doesn't have to have the skills they are RPing, nor do they need to remind me they might use them. This goes against the classic dungeon crawl where the players asking questions is the main form of play. The Players beat the dungeon, not the characters.
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RE: Strife in the Age of Steam
Perhaps some sort of voluntary +bbposts about interest and available times, and perhaps an email to reach them if the player base goes above some number?
People really need to learn to coordinate days and times for this hobby, unless they are fine with whatever is the most popular as their only choices.
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RE: RL peeves! >< @$!#
I set a note when I add them, where I met them, what character if any they played where, and so on. i STILL have someone on my list we couldn't work out how we would ever have run across one another, despite being in similar circles (MU*s etc).
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RE: Scenes You Have Always Wanted to Have...
@ghost The desires of your group are important to consider. There are many possibilities to you group issue:
Let the wookie win. Give them things that under challange, and let them run amok.
Design for game mechanic play if they are into all the rules and powers and tactics.
Make the game about dealing with people and decisions, and whatever you choose you can back with skills, though that doesn't always give you the best end results.
Change games to ones where rolls aren't as common.
Change a game to one where they can roll against each other, and suddenly they see just how much they just want to win isn't sustainable. I recommend Apocalypse engine games for this.
Ask if they want to be spoon fed praise and victory, or might want actual thing they can actually over come with some effort?
Play with others.
Just get away from running a game for players who are trying to play something else.
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RE: PopCulture vs Myths?
Seriously assess if losing my life was worth the gains.
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RE: 7th Sea back again.
This is the first Kickstarter in a long time where I would be willing to cough up for hardback game books.
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RE: The 100: The Mush
Incorrect.
Example of describing a variety of possible actions as passive-aggressive. Perhaps you mean undermining, disregarding, disrespectful, not listening, etc.
It lacks the key element of accepting responsibility to do something, then not doing it as a form of resistance.
It is however fairly overt. People often claim passive aggressive resistance because they describe something with other words, and seem to be reframing the statements. The assumption of an indirect yet malicious and conscious effortlabled "passive-aggressive" derails quite a few conversations here and on games.
It is pretty much the same as saying "I will not be able to hear you anymore, and I blame you for it. Fuck off."
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RE: RL Anger
Whenever I see an idealistic seeming politician rising, I can't help but think of the well intentioned Vice president of the US from Martha Washington Goes To War.
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RE: PVP Focused Mu's
I'd love to worry about character death. However, it is a long and storied history of how many ways it raises problems when something seems out of scale.
Perhaps if we said character death meant you couldn't re-app to that sphere for a year, then people might be concerned.
Perhaps if NPCs would get mad that their important goals, properties and NPCs were fucked with, and they could come after PCs.
People don't fear IC death in rational ways for obline RP. Those who don't are are empowered beyond scope. Those who fear it fear it from the most trivial events, which paralyses action on their part.
So having it go through a formal system like the Off Screen System and have the escalation to personal attacks be included in that. Then at least you have some understanding and build up.
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RE: The 100: The Mush
As I said, I'm not addressing the specific person's actions, which provide context and some chance of sussing out actual motivations or attitudes.
TL;DR
"I'm sorry X was taken that way" does not equal insincere all by itself.
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RE: RL Anger
I'm really attached to the idea of those characters dealing with how they all failed and/or killed one another and why. It's a post mortem version of The Play is The Thing.
Get it, post death, annnnd a review process. I R funneh.
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RE: FS3 3rd Edition Feedback
@faraday I was aiming at a few goals.
Keep the add on simple and optional.
Allow a game to decide if they think some template XP value out of Cgen is fair, and modify starting xp from that point. If they end up with tons of folks having a lot of XP, they can implement whatever limiter they want, and it's not hard coded into anything. That allows for leveling of the playing field at whatever desired, and keeps it optional, and flexible to whatever the given game wants.