Will there be a Build-an-Heir genetic lab?
Best posts made by Misadventure
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RE: Sin City Chronicles
Five Compacts, 30 Enforcers. You can be Blacklisted by a vote of 4 of 6 of your Societies Enforcers, or 20 of the 30 overall Enforcers.
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RE: Space Lords and Ladies
Yellow YOLO
Don't know how you do the voodoo that you do
So well it's a spell, hell, makes me want to -
RE: Pokemon Go
People like to cheat.
See every game, ever.
It's biology.
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RE: Space Lords and Ladies
Oh you can totally entangle players in a variety of progression/investment/reward schema as long as you link what they want to do to what they have to do, and what they are rewarded with.
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RE: Anyone interested in starting a new nWoD game?
I just want warbands, resource control and the added oomph of something fantastical that many characters can tap into. And some badass thing that is Grendel.
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RE: Dice Mechanic Thoughts
Using a total result allows each die to still matter in the end, and allows for either bonus dice, or just an addition to the total.
Note that you can use totals, and then divide by some value for simple success or health level accounting, eg divide by 3 or 5.
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RE: Space Lords and Ladies
@ghost I am wire ST who gives baby-objects.
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RE: Ghoulage on Kingsmouth
Staff set idle out time. They decide that is a freeze equal to abandonment., THAT may be (to me it is) poor policy.
I stated my position on write outs, which was mostly about non-lethal ends. That is likewise my suggestion for anyone else trying to deal with the same concerns.
I haven't been sharp lately, I've been sharp today. Read most of my posts like I am stoned, and you are closer to my (admittedly unwritten) tone.
The objective truth still stands, how can you trust a staffer to kill you onscreen, but not off? Is it an objective truth that 100% of all such instances will be Staff acting on emotional ire instead of anything else? 100%, including that I myself am lying when i say it's not the case when I do it?
You don't have to like the policy, but you should address the questions raised.
100% of staff want to kill off Frozen characters, but those same staff are trustworthy with your characters in live play. That's the statement being made. Agree? Do you agree with that?
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RE: World of Warcraft: Legion
I have the Talent that says I am Prepared?
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RE: Storytelling Advice
There are a lot of discussions about how to be a ST, and many of them tell you to avoid the patterns that STs and players tend to fall into anyhow.
A common example is the ST who has a single story path laid out in their mind, and keeps the players from getting off it. This is a terrible thing if your players want unpredictability, and to be able to make choices that change where the plot goes (this is called Agency).
HOWEVER, if your players aren't proactive, if they want to have the story fed to them, or just have a chance to show off their awesome strengths and quirky weaknesses, or other interests, then this may be a good fit for them.
Know your current style. Write up how you do things, and what folks can expect. Post links to other logs where you ST'd.
Players may benefit from knowing many things:
How do you prefer to handle information flow, do you hand it out in plain text and OOC questions and answers, or do you want it all in sets and poses both going from you and from the characters?
Do you want players to ask to apply a skill or merit, or are you going to assume they do so unless told otherwise?
Do you assume the players will do whatever is the safest, or with the best payoff, or that they have deep knowledge of the setting and rules so if they make a dumb choice you know they are doing so knowingly and with a character based purpose (their own character, or perhaps for the benefit of another character or player), and so on.
Do you like quick and furious, or prefer careful investigation and interactions with NPCs and contacts and so on?
Are the character heroes in the story, or just protagonists? Superheroes?
Do you prefer questions for the ST to be in a +job, pages, OOC chat, or emails?
Will you have regular nights to run the stories?
How do you feel about absenteeism?
Do you prefer to place the events in the current timeline, where delays in scenes mean time passes in the story? Or are you okay placing the events in a nebulous IC time/date until they are resolved?
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RE: Ghoulage on Kingsmouth
You and your fairness.
Apologies to @ThatOneDude for abusing their tag for a bad joke/mea culpa.
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RE: Space Lords and Ladies
I just want to get out what I have thought up for my character. I dislike being removed from play before that by something I had little to no interaction with. it MIGHT be possible to make players feel their actions have repercussions beyond their immediate RP, and thus understand the escalating states of tension and so on with effectively remote seeming RP.
Seriously though, players are not there to be someones extras.
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RE: Ghoulage on Kingsmouth
Because I don't care about whats being talked about. I am not invested.
If you don't and aren't either, my mistake.
The point remains for those who do and are.Also, you started it. Neeners.
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RE: Mundane Super Powers
I can begin on a topic, descend into a subtopic eight times, and pull back out of it in order to provide context for my final result, comment etc.
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RE: Space Lords and Ladies
I'm okay with supporting character.
Extras are just bodies on the screen.
I just think its wasteful of the primary resources for fun: another players time.
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RE: Dust to Dust (Formerly the nWoD grenade thread)
In my experience, Sphere was used much as it was for renaissance astrologists, it defined boundaries like the horizon of your flat/round known world, with vague influence extending across the vast unattainable distances, subject to hopes, fears and much superstition.