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    2. Misadventure
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    Posts made by Misadventure

    • RE: A General Apology from the Guy Who Was Ashur

      Reverse thinking for me. Logs are fine to have, I prefer that they be easy to set up then you completely forget about them. IF you have drama hey there you go, you have a record of what happened as far as you saw at the time.

      I am also fine with channels being logged, they are a public means of communication.

      This can't account for all the other ways players communicate, commiserate and conspire, so you have to be ready for organized deception. Sadly, the main drama, incompatible play and/or communication styles, will be in logs and you'll get to see a lot of them.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Brave New World MUSH

      At least it's not the Brave New World super hero RPG from way back.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: A General Apology from the Guy Who Was Ashur

      This is why every emit needs a unique encrypted stamp.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL Anger

      My ex forgot her aloe clippings inside a sealed bag in a planter that was out of sight. They grew into full on aloe plants.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: RL Anger

      Obfuscation and diffusion of meaning, responsibility, accountability are big things. Seems like it started for serious in the 70s.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: A General Apology from the Guy Who Was Ashur

      Is there no way to alias people for @mail to allow a mostly anonymous exchange?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: New GoT MUSH?

      If you've got experience with the genre, and some love for it, you've got enough to make it work. Make it happen!

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: A Post-Mortem for Kingsmouth

      Most of the fun on a game is partaking of a consensual belief that there is fun to be had and you are having it. The fun isn't an illusion, but you can certainly talk yourself out of it, even when it is perfectly fair and healthy fun. Attitude does a lot to how you perceive the world.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: A Post-Mortem for Kingsmouth

      @tempest Are you saying you wouldn't want to see the given systems, or game design goals tried again? Or perhaps that you don't think the folks who staffed should staff again? Or just saying that hey not everything was awesome so don't over look the bad side?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Eldritch - A World of Darkness MUX

      Nothing to explain, really? I was interested in ways to keep players with lots of XP from having all the things , that work for online play. I misunderstood what peeps were saying, made a comment based on that misunderstanding, it was asked about, I nodded and say yup my bad. The topic, while interesting to me, isn't what was being talked about here, and due to the setup of Werewolf 2.0 isn't going to happen, so not the place to talk about it.

      I wasn't aware that saying that XP are meant to pace and limit what you have in a game was an esoteric or obscure statement. To me, it's practically a throw away, like saying "AD&D style Character Classes can be too limiting for MU* play."

      I am not playing at Eldritch. I am not playing werewolf anywhere. I read here to get ideas on how to handle stuff for online games in general from peeps in the know.

      That's it.

      TLDR;
      Things should really move to the private message channel or onto other Eldritch related topics.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: New GoT MUSH?

      Not sure how well sword and sorcery does as a large gaming group setting and action type. Sorta like saying an all Indiana Jones adventures game would be hard. Plenty of stuff to be sure, but with so many players how to you arrange them, allow then to hang out etc?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Eldritch - A World of Darkness MUX

      Okay plain english. I think @coin came across as rude, abrupt, and failed to even try move the conversation forward, and when asked to offer reasoning said "no, you."

      It would be like someone responding to a suggestion to a group with "You're a fucker." You'd want some sort of expansion on that, if you assumed the person actually has a point. I assume everyone here has a point, trite or serious, cooperative or conflicting.

      I don't assume this means @coin intends that, or is a raging ahole. The offense I feel is that uselessness of a post, followed by defense of said post. Maybe i attend too many productive meetings these days.

      Other than that, I was off on my own topic, something acknowledged long ago.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: New GoT MUSH?

      It's a good question, though I will say that just placing it in the same universe as the books/show really will inspire some players to emulate the action and story styles. It is one of the main values of using any established setting, especially a television/film one. The players have an example of how to have things go.

      I am curious how that would go over with shared settings, such as the Thieves World series of books, where the various authors felt a little out of step for style, substance, and so on (to me).

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Eldritch - A World of Darkness MUX

      @Theno: Good effort, but I was so far out in left field that what I was saying couldn't make sense.

      @coin That phrase, you're literally(1) using it wrong(2). More specifically, what you hoped to achieve was the most important part of my posting. However, other than the extraordinary requirement that people make a specific introductory paragraph for any detail or topic outside of something someone else has posted is unrealistic, and unnecessary, talking about a misunderstanding of a misunderstanding is unlikely to be productive at this time. Hopefully you didn't have something deeply valuable to say to me.

      (1) This is humor about the newly defined meaning of literal as being both literal and figurative. It acknowledges both the shifting values for language and how badly that process can go astray.

      (2) Perhaps you mean I was begging the question, or otherwise laying a semantic trap? That is not passive aggression. That you conflate the label with something you should in fact ignore makes this doubly so. Just something for you to consider.

      @Alzie ❤

      @Lithium

      @glitch Certainly not, unless you want to have a progression of purposeful conversation. If @coin wanted no effect and no reply, mia culpa. People can ignore stuff as desired.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Eldritch - A World of Darkness MUX

      Explain why after I say I misunderstood something it needed to be repeated that I wasn't on the same page?

      Explain why after /I/ mention something, it needs to be stated that no one else did?

      What were either things hoping to achieve? Did I stutter? Do I lack the "authority" to bring up something on my own?

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Eldritch - A World of Darkness MUX

      Sure, I'll do it in message so it doesn't offend people.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Eldritch - A World of Darkness MUX

      I mentioned xp protections. You know, from the designer. The ones mentioned in the sentence. Cuz I think that is part of what the designers are including in their thinking process.

      It was the one right after I said I misunderstood what was being discussed.

      WTF? Do you need an apology or something?

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Eldritch - A World of Darkness MUX

      I probably misunderstood what was being discussed above.

      I am still interested in how you transition protection via XP cost to something else when your environment has about X10 the xp the designers envisioned (or that the designers left in the hands of the ST to be loose or strict with as suited their needs).

      posted in Adver-tis-ments
      Misadventure
      Misadventure
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