Well I know there is one floating around the local stolen items market.
Posts made by Misadventure
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RE: Steam Buddies?
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RE: nWoD: the transition from table-top to MU*
I hold out hope for things like V/V that both describe character (and as such, offer ideas to players looking for interesting things to play out) and reward on a per use basis.
I believe Deadlands was the first game that brough up the idea that a disadvantage only mattered when it affected play, so as often as the player wants to highlight the thing, it shows up, changes stuff, and is rewarded.
FATE seemed to respond a little to that in that you can't tag an Aspect all day for free.
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RE: Kushiel's Debut
You read that from the beginning, and don't miss the links to next page vs next comic.
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RE: Kushiel's Debut
Is their training to exclaim various products and services at the right time when work is in session? Has this thread gone far into Oglaf territory?
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RE: Kushiel's Debut
I would suggest that the game is meant to produce similar stories to the books. Or perhaps the stories of the characters who were background or secondary in the books, depending on just how Special the main characters) are.
So if you are looking for political revolution and bloody coups, it's probably not going to happen. Unless it happened in the books.
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RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined
What are the areas that are problematic on a MU*? Many powers? Many stats and skills and merits? Unclear outlines of what should be easy, or hard for a given type of character? Equalizing access to plots? No idea what to do so you get mired in day to day round by round rolls instead of finding something a little more interesting than procedural dice rolling? Too many players expecting play at any hour day and night so plots and characterization get lost?
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RE: The State of the Chronicles of Darkness
You could steal the idea and completely otherwise ignore GMC.
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RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined
Changing Breeds Flaw #1: Not enough cephalopds.
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RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined
So why is there bad fiction at the front then?
Who are you people?
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RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined
Also, I have no interest in playing what the writers "intended." I don't think of them having authority I need to respect, unless it is precisely to know what it was that they were thinking. I do know that large efforts like these leave a lot on the floor, and effort may or may not reflect what they thought was important either.
So I go with the whole of a book, and of course head off into the areas I think are most interesting. I have yet to find any of the offered fiction interesting, nor supported by the actual rules or guidelines presented save "have fun" maybe.
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RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined
To be fair, folks may be open to something not WoD, either for variety, or because they don't much care about the specifics of the WoD setting anyhow.
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RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined
So instead of flaws, read the word as issues, and get onto discussing whether players will miss these things, or if there are other approaches to fixing the issues, or related issues, mentioned.
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RE: Shell help request: +weather text file writing
It enhances verisimilitude. It also has vaguely the same psychological magic where it is variable, understandable, vaguely predictable, but still mysterious and handed to you from "on high." That lets player bypass any issues regarding authority if they happen to have them related to who can say what the weather is.
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RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined
Near Dark didn't sell being a vampire as sexy, without resorting to monstrous images to do so. No factions though, just desperate survival.
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RE: Stuff Done Right
There will always be a strong element of personal taste involved in these things. To a degree an active large selection of players is best, but sometimes people want to experiment with a different and potentially different quality of play.
For instance, I am a junkie for character advancement. However, I think rewarding fun with advancement is detrimental.
Power creep changes the scale of character activities (you go from conning goblins to conning dragons or invading empires as an example). If the players aren't able to create stories at the higher level, or can't relate and reconcile their actions and consequences with others, then your scale is too high, it is unsustainable.
Or you get The Reach, where hundreds of Epic Heroes languish with epic birthday parties, and scrabble for a scrap of relevance or contribution to things labeled "beyond the reach of a few/many heroes". Meaning your growth is meaningless, and it cramps you from having player created content.
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RE: Consent-based games
I'd read that as "I'm good with anything as long as it is entertaining." I think people might be wary of it being true, but avoiding it? They haven't waived their own consent rights, so why would they even think to avoid it?
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RE: From The Ashes: Detroit by Night
I thought the point there was that once you go play there, you deal with what they want to do. Was anyone saying shut down the public communications on this or another site?
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RE: Stuff Done Right
Vote whoring is tedious.
I say this as a person who earned over 100 xp in a month at Whispers and Dark Secrets which had decreasing returns on votes from the same person in a month. I made sure every scene was one I wanted to be at, it was a lot of deal brokering and planning ahead. It was still terrible.
Votes for actual meaningful and enjoyable RP get drowned out by people getting ten times as many from doing public scenes and healthy RP-->vote circles. Your reward must be capped, and that caps peoples participation rate.