OWod, and many other games also used the increasing costs. A few games recognize that more or less an additional die has the same effective value, and so they cost the same. Because real life does not work like that, using flat costs systems is more of a way to quickly balance and identify focal traits than a measure of time, effort or experience.
Posts made by Misadventure
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RE: Tracking Alts
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RE: Tracking Alts
In this case, use of the resources spends it. So if Player A has Character 1 spend for Character 2 only character 2 would benefit from the spent portion. I suppose synergy/requirement costs figure into it.
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RE: Tracking Alts
The system in mind would be close to sharable merits. There would definitely be an owner. The contributors would yield up control for access to more of a given resource. XP isn't a thing in this system, neither to accumulate nor to pass on to an alt. Much of what is bought with xp in some games is bought with an earn-able, expendable and renewable resource. After someone leaves, they can't "lend" their resource anymore, so the main body of it would with some.
One goal of this would be to say you utterly didn't care who lent or gave what to whomever else. Alts, queen bees whatever.
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RE: Tracking Alts
Perhaps a topic for another thread, but how would people feel about being allowed to transfer something, eg xp, etc to anyone else?
So sure you have the head of a clique, they can all xp transfer to that person. In my particular thinking, what could be transferred would be expendable resources, which makes a little more sense in the feudal structure of many groups, meaning you pass your stuff upwards, and it gets used for everyones benefit in theory.
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RE: nWoD 2.0 inter-sphere balance and mechanics
If you desire a catch up mechanism, why not have a temporary Beat multiplier? That way passivity is not rewarded, but you can catch up,
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RE: Blades in the Dark?
If only there was a way to use a small group vs the setting made up of other small groups game in a small group to small group way.
Really it just abstracts everything and lets the players and ST fill in details only as needed.
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RE: Blades in the Dark?
I think the basic approach to handling group actions and faction actions might be applicable to any online play with a little tinkering. It works best if the players and the ST are all into making up details and situations to be interesting. If someone is used to the "dazzle of lots of stats and skill checks and 20 questions style RP they may find it does not provide for them.
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RE: Tracking Alts
It's been done before. The obvious answer is that some folks will use it, others will make multiple master accounts. Tying a sharable reward is one way to encourage usage, but anyone so intent on hiding from staff or another player won't care.
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RE: RL peeves! >< @$!#
I like my taco salad with beans in it. No rice though.
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RE: TV as MUSH (aka mocking True Blood)
Eh reuse Teenagers From Outerspace, turn it into Teenagers From The Late Late Show.
Then have the Arcane shielding on the place drop, and make it survival horror where you are the horrors, yet you are the ones having to survive.
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RE: Eldritch - A World of Darkness MUX
Players can nudge their clients to not see things like Away Messages, and Staffers online.
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RE: TV as MUSH (aka mocking True Blood)
This sounds like regular MU* play. Can we at least demand that PBs are one per characters unless they are literally the ghost/clone/twin of the previous character to use the PB?
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RE: Real People You Can't Play
Fuck, make a WORLD setting where 19 year old genius CEO surgeons are the norm. Then everyone can be special, and any concept that rules or setting are linked to our reality will be blissfully euthanized.
I'd make mine one where people consume talent and life force from others to stay young and ever more brilliant. Dammit, I just related talent to time and effort again. Scrap that idea.
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RE: Third Sphere Question.
Change your apparent age by bathing in the blood of virgins, or people younger than you. Or just a lot of blood.
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RE: nWoD 2.0 inter-sphere balance and mechanics
I'd rather see allowing a ghost to ride with you (and your geist) in order to help them figure out what they need to do to pass on, with the attendant draw to go all vengeful or otherwise off the path to going to the final end. That way its not everyone's schtick, every time.
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RE: Comics Stuff
The Bourne books ... are set way in the olden days of the 80s. They are barely related to the movies.
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RE: RL peeves! >< @$!#
Maybe I am being dumb, and since I am not much of a Windows user, that may be why I don't notice whatever it is that is giving you trouble. But I work from my 8.1 desktop, have shortcuts, files and folders, etc on it.
By which I mean it's available, and probably some 8.1 genius here can help with anything more complicated than that.
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RE: From The Ashes: Detroit by Night
Wait, is the argument that portrayals can be damaging to the actual entities being portrayed? Or that players get all fighty over how these things are treated?
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RE: Downtime
It was me. I get like that some times, especially when I haven't had coffee.
Yeah, no.
But I can offer a pint to Chime.