Then make sure your players know this. If you put stats, and skills, and moves and consequences in front of them, they will think that's what is important.
If you say "I assume your character will use their skills of Sense Deception, Read Emotions, FactCheck, etc automatically. I will ask you to roll, or even roll for you as needed, and will give you that information as needed" voila, you've told them you'll let them know when they need to use the game system.
I go by the idea that the character is the expert/idiot, the player doesn't have to have the skills they are RPing, nor do they need to remind me they might use them. This goes against the classic dungeon crawl where the players asking questions is the main form of play. The Players beat the dungeon, not the characters.