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    2. Misadventure
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    Posts made by Misadventure

    • RE: Scenes You Have Always Wanted to Have...

      Then make sure your players know this. If you put stats, and skills, and moves and consequences in front of them, they will think that's what is important.

      If you say "I assume your character will use their skills of Sense Deception, Read Emotions, FactCheck, etc automatically. I will ask you to roll, or even roll for you as needed, and will give you that information as needed" voila, you've told them you'll let them know when they need to use the game system.

      I go by the idea that the character is the expert/idiot, the player doesn't have to have the skills they are RPing, nor do they need to remind me they might use them. This goes against the classic dungeon crawl where the players asking questions is the main form of play. The Players beat the dungeon, not the characters.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Scenes You Have Always Wanted to Have...

      On the other hand, people can often hear something that triggers a more cautious/suspicious approach to the whole thing. Sense deception is largely a passive skill. Sitting back and analyzing a conversation in regards to everything else you think you know about the topic etc would be the active application, or a long term questionnaire/interrogation where you try to find inconsistencies over time and varied questions on the same topic.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Scenes You Have Always Wanted to Have...

      You are dealing with players who do not fit your style of play, or do not pick up on your cues that the scene is not one of second by second action.

      Or they are annoying.

      Or they don't know how to do it any other way.

      Just this hour, I had someone say they wanted to DM D&D 5E for new to RPG players. I promised not to flood them with suggestions about how to enable the players, or alter the power dynamic between DM and players.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Scenes You Have Always Wanted to Have...

      Any scene where someone asks "Why are you doing this?" and has the patience (if needed IC/OOC) to figure it out. Some of my characters are very verbal and/or self aware. Some aren't. I put a lot of effort into having reasons and an IC way of thinking that can be observed or deduced. I do purposefully decide to do the wrong thing, and expect to be called on it IC.

      However, a lot of the time, it seems like players assume that there is nothing to negotiate or learn, and that any IC difficulty presented represents OOC difficulty they cannot or would rather not try to change.

      Makes me very grateful for the players who took the time and effort to learn the characters. It's very rewarding when they learned things I wasn't really aware I was projecting but are true.

      I had the best luck with that recently with Cessaly the Giant Squid Feral. Thank you to Chains, Alex, and Kay for making that pay off.

      And yes, I know it may come across as wanting people to pay all the attentions to me, and dig into me as an attention thing. I come by the habit as the long standing GM type for my groups over the last 30 years. NPCs are explorable, and not all will tell you everything. Sometimes they show, sometimes you need to dig with or without their help/knowledge. it might still be an attention thing, but I can honestly say I am focused on their efforts to understand and learn.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: More Fitness

      I don't expect more from a non-Hardcore player anyway.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Improving MSB

      I dislike anonymous anything on a forum. You want to have your actions/voice seen/heard? You put your name to it.

      You want an anonymous poll, make one.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Improving MSB

      I'd love an agree/disagree counter. However, people would still use disagree just because they dislike someone, soooo the answer is hate everyone.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Cutey Cat AKA Sensational's Playlist

      Baninator? Baninating the forums?

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: Cult of Armello

      This rematch should be streamed with voice.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Cutey Cat AKA Sensational's Playlist

      Cobalt is so meen.

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: Kinds of Mu*s Wanted

      I don't see the problem. Don't do the storyline you don't like. Don't do their storylines at all.

      An important thing about negative feedback: 99.9% of all feedback is negative. People do not leap in to say "I thought it was good" or to argue with people who clearly didn't like something. I say this having dealt with feedback from millions of people. Unless you have 10 players you want there, and they say no way, it just doesn't matter.

      I want to emphasize that I am not exaggerating. I worked for a customer real time feed back company. It is very rare someone praises something, but complaining is an art.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: 7th Sea back again.

      I would love to see an updated game design for 7th Sea. Something to make the skills and so on less baroque.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Good TV

      It's like 100 Bullets. That's what you start with, there is a premise to it, and when you run out, you are done.

      And we move onto the next 100.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Make us love your favorite game

      @Arkandel You, sir, are fired. You can tell stories and RP, but no setting things up for you.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Good TV

      It would be important that death have some teeth, at least in my opinion. Otherwise risk becomes a farce, and the whole lifestyle is based on risk. Pirates take huge risks to be pirates, and many of their targets surrender because the risk of slaughter is worse than losing the cargo of someone you barely know who treats you ill. On average a 50 man pirate ship would take ships with crews of 7-14. The black flag was an offer of safety if the ship didn't fight.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Are there any historically-themed WoD mu*?

      Make virtual reality being ridden by a loa. Ta da.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Good TV

      @Arkandel said:

      Or at the wrong end of a rope.

      Also better than being a sailor.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Good TV

      Ooooh no. The core of pirates is the same as the core for sailors in the age of sail. Not much happening. Maintaining your vessel. Deciding if you can trust those around you and they you. Disease, storms, boredom.

      The retiring with 100,000 times the lifetime earnings of a sailor.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: RL Anger

      Whatever you say, Somni.

      flees

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: RL Anger

      I racked up about 20 hours of similar at my job, so I feel you. Though the Governor of my state doesn't have it in for me personally like yours does for you. Just my CEO.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
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