Why not make them Blood Thanes, meaning they go to live, and be part of a small community that is fed on once every few weeks, then are returned if they wish to go home? Ones that are scared to go home, or who see opportunities for power or service, desire to be ghouls, or want to be embraced might stay. It's like going to the svartalfar underground cities where there are wonders and terrors, amazing powers and skillful artisans, and so on. You could even run such a society much as Ars Magica had warriors and farmers around Mages.
Posts made by Misadventure
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RE: Are there any historically-themed WoD mu*?
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RE: Temperature Test: D&D?
A medieval miner could pull 2000 pounds of ore a day. Ore can easily be 20% of the desired material.
Not an ounce a month! Grumble grumble, stupid Peverel, grumble grumble, never gets over it
Oh, right, a functional economy. Make it happen.
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RE: Are there any historically-themed WoD mu*?
I'd suggest reading some of those Penny Dreadfuls then. They are, in fact, usually terrible, or plain and simple.
Then again Dumas wrote in serials, and I like his stuff.
Also, I wasn't accusing anyone of anything. I said look at the character dynamics, and see if that is what is interesting or is there a more applicable part of a property. Same would apply to plotting, pacing, and writing styles of awesome authors.
It was a note.
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RE: Are there any historically-themed WoD mu*?
As a reminder, games often have more than 10 players. Who will drift in and out. So referring to shows requires that you look carefully at the dynamic of the characters, and it is applicable to 50 players.
So Buffy could work, as long as you have multiple slayers, which the setting did at the end.
Penny dreadful's character dynamics had involved backstories that mattered, and little contact with others who knew any of what was going on. The viewers learned as the characters did, or slower. This dynamic does not work on a MU*.
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RE: Promethean: Saturnine Dreams
Tragedyjones can't do it again. It is such tragedy.
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RE: Kinds of Mu*s Wanted
Oh the terrible attempts at biological justifications.
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RE: RL Anger
I'm all for any group calling out poor behavior on its members. It's an expression of the never ending conflict of who the group is going to be for the next while.
I think we sorta do that here for our so called group of online text based RPers.
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RE: RL Anger
Far as I can tell, about 15% of the world might be "white". That's less than the Han people alone.
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RE: Feelings of not being wanted...
Maybe people should link to their played list here from their +finger on games.
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RE: Feelings of not being wanted...
Keep a map of who votes for whom. Or who shares a room.
Make a cool info graphic out of it.
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RE: Feelings of not being wanted...
The OSS system was a slight modification of the Damnation System for Vampire. It translated skills etc into being able to hold and improve territory, and gain mechanical benefits for doing so. Given that more or less all territory is defined by the setting, you have a limited number of areas to hold, and so everyone can try to take, hold or improve a territory.
Thus everyone, even a noobie who no one knows has something to offer (alliance or direct service), or at worst has something to take away (territory) or prevent (contributing to your enemies, or taking away from your holdings).
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RE: The Played By/PhysRep Thread
I always see my characters as a form of drawing, pencil, ink, various animation styles, various anime styles.
PBs just suck by comparison, so I recruit others to find something close.
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RE: Feelings of not being wanted...
I felt like the Off Screen System used at where ever (RfK?) gave every vampire a way to be worth interacting with, either as a potential ally or enemy.
Anyone else get that impression?
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RE: How hard should staff enforce theme?
A better term than enforcing might be reinforcing. Build up the parts that emphasize your setting and theme idea. Use "punishment" and "reward."
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RE: How hard should staff enforce theme?
With all those 600 xp characters you expected it to get worse? I would expect it to get more magical because now magic was known about. Magic generators, fertility charms on the farms, countywide warding against baddies. And only a little fisheye-ism.