I, uh... don't wear makeup. At all. Sometimes not even chapstick.
Best posts made by Miss Demeanor
-
RE: Crafts & Things
-
RE: The importance of large grids for MU*
@Bennie When a game reaches a certain size it NEEDS a larger grid and the ability of players to have their own spaces. Unless you're saying that you want to try to force people to RP with everyone else by virtue of having your 60 odd players stacked like cordwood into the four room grid you decided to go with. We're all, supposedly, adults here. We can choose who, when, and how we socialize with the general populace of a game. You're treating a large grid and the ability to own a build like its the DOWNFALL OF THE MU* or something. Chill out, man.
I've seen games with large grids (holy fuck the twisted nightmare of HM's Vienna + Hedge) and I've seen relatively smaller grids both work out equally fine. But nowhere have I seen people not have the ability to own a build. Even if its just one room. People like having somewhere they can go that's THEIRS. Even on a game. Why do you think Hearthfire was so popular on Skyrim? Or how about anything Minecraft? Strongholds on SWTOR? These things are popular because even in a game you want somewhere you can go where you can control every aspect, from what it looks like to who can come in. Its really no different than the RL want to have your own space.
-
RE: Tales from the Crypt!
Demon Knight. Yeah, yeah, sue me, TftC movie rather than episode... it was still fucking awesome.
-
RE: Feelings of not being wanted...
Devil's Advocate for a moment... I've left scenes of 5 people (myself included), not because its too busy but because it was taking too damn long for other people to pose. Everyone multitasks these days, I get it. But if I have 2 hours to do something and time between my poses is 20-30 minutes? That's not a very rewarding way to spend my time. In 5-6 poses, you're generally just getting past the initial 'startup' bs for a scene. I don't always HAVE 4+ hours to devote to a large scene these days, and I don't think I'm the only one. So I tend to not be able to get involved in plot since I often have to leave just as things are getting started. Mind, its not anyone else's fault that I don't have the extra time to devote... but conversely, its not MY fault that other people are so caught up in the other thing they're doing that its taking them 5-10 minutes just to get a pose out.
-
RE: What's That Game's About?
From what I can tell from re-reading at least the core Changeling book... Durances can and do vary quite a lot, and while Keepers may not be CONSCIOUSLY monstrous or horrible to their captives, they ARE alien beings incapable of empathizing with their charges. So its possible that some Changelings had Durances that weren't completely horrible and terrifying, but they likely were at some point dissatisfied enough to attempt leaving. There's also mention that some Durances (rare and puzzling ones) where a time limit WAS imposed on the bargain between Fae and human, or where the Keeper simply released them apropos of nothing.
What makes you Changeling is making the initial bargain with your Keeper just so that you can -survive- in Arcadia, as nothing of Arcadia exists outside of glamours and Contracts and complicated oaths woven by the Fae. According to the book, without making a bargain with your Keeper, even surrounded by food and water and a warm campfire, you would eventually die from thirst or starvation or cold.
The Thorns DO rip at the soul and humanity of a person, but that happens both upon entering and leaving, and the deeper a person travels, the more fucked up things get and less likely they are to find their way back out without luck or help. It also says, however, that most who venture in on their own are able to heal the damage done to the soul over time, once they're out of the Hedge. Changelings can't because they made that bargain and thus carry a part of the Fae with them always and forever, amen.
-
RE: Good Things
My youngest remembered to write down his assignments AND brought his homework home. MAJOR accomplishment.
-
RE: House Rules vs Rules as Written
I largely just dislike making a blanket House Rule to solve a problem involving one aspect of a mechanic/power/etc. That and House Rules that are made... just because. Because someone in power wants a shiny, everyone has to suffer.
-
RE: Good Things
I am thankful for having a Keurig at the office I'm working at. I can bring my own K-Cups and have my delicious Creme Brulee coffee all day long!
-
RE: Superhero Games: Quest For Villain PCs
@TwoGunBob Actually, if you think of a villainous plan as a long-term plot? Villains can absolutely win.. in the short-term. Joker breaks out of Arkham, Batman pursues but Joker's pre-planning leads Batman into a trap that allows Joker to slip away. Joker manages to steal from chemical companies, arsenals, and various other odd places... and Batman is always a step behind. Until that final confrontation when the 'plan' is coming together... only for Batman to pull some crazy superhero 'I am the Night' bullshit out of his cape and foil the whole deal. Joker wins on the small, immediate level all the time, but when it comes to the BIG FINALE? Batman always manages to sleuth out exactly what he needs to do to stop the Joker.
THAT is what makes a great dynamic between hero and villain. The suspense. The thought that the bad guy has been ahead of the good guy this whole time only to lose it all in one fell swoop. Even Superman has it. Zod initially kicked Superman's ass all up and down the street until Supes had to go 'commune' in his icy mancave and figure out where he was going wrong. Zod was winning... until Superman got the revelation he needed to fuck his world up.
-
RE: RL Anger
What?! FUCKING WHAT?!?! Oh fuck this... this is why I'm a hermit...
-
RE: Where's your RP at?
If the world is post-apoc, it really needs to have actual danger of death, dismemberment, getting your shit jacked, etc. or it just turns into sci-fi L&L. Like... a Fallout game? I would probably steal blatantly from New Vegas. Set up those factions in a place, pit them against each other, let people pick what side they want to be on and... RELEASE THE KRACKEN!
-
RE: RL peeves! >< @$!#
Towel Segue!
Child, you used that towel ONCE. It is NOT dirty. You CAN use it again or you WILL be the one washing all the towels at the end of the week!
-
RE: Where's your RP at?
@Alamias Maaaaaan, I was never so happy as I was when one of my vamps managed to piss Kaleb off. I can't recall if it was Sera or Ramona. But like... that was an ACCOMPLISHMENT, dammit. XD
@Sunny To be quite frank, you have been and continue to be very aggressive in jumping down the throats of people going 'but risk of character death isn't WRONG' by immediately squawking about 'pointless' character death. So if you don't like someone aggressively responding? Sorry, not sorry. And actually, this whole argument started because I dared to suggest that a post-apoc survival game with actual threat of character death would be fun, and that brought all the anti-PC-death people out of the woodwork to say just how horrible that would actually be.
-
RE: Dead Celebrities: 2017 Edition
https://moviepilot.com/posts/3867140
Arthur Anderson, aka Eustace Bagg.
I still love Courage the Cowardly Dog.
-
RE: Where's your RP at?
@mietze I think you might need to double-check here, hun. Nobody, until you, was talking pvp. Character death in plot or prp is generally at the hands of NPC's. Consent isn't just about player versus player. It goes for accepting inherent danger in dangerous situations... as ST'd with NPC's.
-
RE: RL Anger
And that is the difference between a service dog and a 'service dog'. You will never see an ACTUAL service dog act up. They're too rigidly trained to their job. Its the same reason I tell my kids anytime we're in public... 'if you see a service dog, don't pet it, don't ask if you can pet it... that's not a pet, that is an animal doing a JOB and it is distracted from that job when you try to ruffle ears or pet it'.
Also, yes, anytime an animal is creating a fuss, management is allowed to insist the person and their animal leave.
-
RE: Where's your RP at?
@faraday A lot of people have also been conflating 'I think there needs to be risk up to and including PC death' with 'OMG ONLY PC DEATH COUNTS AS RISK' or 'BUT POINTLESS CHARACTER DEATH IS MEAN!'. Its a post-apocalyptic world. Things will be deadly. If there is absolutely zero risk of death, then the post-apocalyptic theme starts to break down very quickly.
Without any risk of death... what is there to really fear in the ruins of your destroyed society? 'My stuff might get stolen... but its okay because I'll somehow get new stuff so I won't die of starvation' Where's the risk? Where is the ACTUAL risk? There isn't any. Because nothing will actually stop your character. Capture, torture, loss of gear... you will always prevail. There will always, in the end, be a happy ending. You don't actually have to scrabble to survive... because you just magically WILL. Whether your character knows that or not? YOU DO. And that WILL influence IC actions along the way.
Now suddenly you don't have to worry about low supplies, because magically there will always be just enough. Foraging for clean water and food? Not a concern. Those ghouls/zombies/raiders at your gates... feh, you will overcome. There's nothing to lose. Got kicked out of your base? You'll get handed another. There will be no heartrending losses along the way... because in this magical world... there is no death. And no, NPC death isn't going to phase anyone. You don't get attached to and form attachments to or relationships with NPC's. NPC's are the red shirts of the Star Trek world. The random, nameless dudes sacrificed to the PC Gods to make it SEEM like there's danger... when really there isn't.
-
RE: Where's your RP at?
@ThatGuyThere That's fine. I've stopped watching shows because they wouldn't let go of a particular repeating trope. I've also stopped watching because a show went WAY past when it should have ended.
But really, I do the same. I pick a game because something about it sparks an idea for a character. If the character dies, sometimes I get a new idea, sometimes I find a new game. But I never let the possibility of the character dying stop me from playing on the game.
-
RE: A Constructive Thread About People We Might Not Like
@Derp It isn't a matter of trust anymore. By the time you act? It will be too late. The damage will have already been done. That is the point you and your fellow staffers don't seem to understand. By the time she's outed as a problem, she's already wrecked the game for the other players. I don't think you (meaning staff on FH) take seriously enough how much peer pressure and manipulation she and whatever little cadre of 'friends' will bring to bear on anyone that gets in her way. Its all well and good for you to say 'speak up' now. You aren't in the middle of suffering the consequences of having fallen into Spider's bad graces. There's a reason people would sooner leave a game than try to take her on. There's a reason that people have left the hobby after run-ins with her.
I am sorry to the people that stick around on FH. It seemed like a decent game with decent folk, I hope you all can find somewhere else to play when the crash inevitably happens.