Mine added my phone to her plan... which, given that I ended up being an emancipated minor by 16? Probably was unwise to have kept me on it. >.>
Posts made by Miss Demeanor
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RE: RL peeves! >< @$!#
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RE: RL peeves! >< @$!#
I had a cellphone at 15. One of the original Nokia's. I felt so cool, with my interchangeable face plates. >.>
Edit: Of course, by 17 I had run up a $300 bill and then I lost the cellphone.. but it was cool for a time!
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RE: RL peeves! >< @$!#
Ummmmm... in the areas here in Florida that -have- bike lanes? Its a BIG no-no to put your car into the bike lane. Right turn or not. As in, cops will pull you over in a heartbeat for reckless endangerment if you pull your car into the bike lane.
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RE: Tidy Board, Untidy Board
Weird, the little popup in the upper right corner is fairly accurate for me. Not always, but enough that I still use it.
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RE: PRP or SRP
Preaching to the choir, @Spitfire. Preaching to the choir.
@Darinelle It was a flawed system. That doesn't mean the solution applied wasn't also flawed. Once they phased out staff ST's, sphere metaplot all but disappeared (though some brave souls on staff still attempted it now and then) because nobody wanted to run something from their staffbit when they could get xp for running some 'monster of the week' from their charbit.
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RE: PRP or SRP
@Arkandel I was going to say... basically what Crow just said. Staff ST's have access to a lot more than the average player. Rather than having to input a job to request plot XP, a staff ST can simply grant it themselves for a log posted. There's no need to code in a +prove command since the staff ST can just look at your sheet anyways. They have access to the antagonists that are restricted to staff approval, once again without having to toss up a job and wait for said approval. Having staff ST's can actually help cut down on the number of jobs in a given sphere's bucket just for wiping out the need for half the jobs. And because they ARE staff, they can still approve the xp request jobs from PRP runners. They can still process xp spends and equipment requests from those other plots being run.
I remember the MAIN reason HM switched over to player run plots is because staff ST's wanted to be able to get xp on their player bits for running stories as staff. They felt it was unfair that they were doing work with no reward while other players got xp for running scenes. Using a player bit to run a plot back then was a way of gaming the system.
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RE: RL peeves! >< @$!#
Oh I've always put down the 'homemaker' thing and the general list of skills applicable to a job that that entails. But seven years is still a hellaciously long time to be playing Mrs. Cleaver when you want to work. But, thankfully I have at least a part-time position now so I can toss that down on a resume/application.
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RE: RL peeves! >< @$!#
See, I hate being able to ONLY fill out the base information asked for in applications. Up until VERY recently, I hadn't worked in about 7 years. That's a looooooooong time to be out of the workforce. But, I had kids to raise, and those kids have issues that made it more beneficial to them if I was home. After school care wasn't an option for one of my kids, he'd been kicked out of three. But that's not something that you get to put on an application. So any chance I get to give a little more explanation into the situation is great for me.
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RE: Tidy Board, Untidy Board
I can take or leave the previews. I just click on the unread messages messages box at the top. ^_^
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RE: RenoMUSH - The Biggest Little Game on the Net
@RDC Heeeeeeeeeeey. I want to play Geist on SHH.
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RE: Events "genre" / types.
@Cobaltasaurus
GAME OF THRONES
- Familial Murder
- A Hanging!
- Trials
- Drunken Debauchery
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RE: PRP or SRP
Total agreement with @2mspris and @Coin. Staff really should have active ST's running some sort of 'main plot' for the game, with PRP's should be set for more personal/small group encounters. Some of the best plots of been in have been player run, so I definitely like the idea of still having them, but I do miss having staff ST's that are running a larger plot that can affect the game.
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RE: An-E-May
Agreed! Part of the reason I like Ouran so much is that the main female protagonist is not a 'big badass'. She's a girl with a lot of smarts, a lot of conviction, but she's still 'human' enough to make mistakes because she's also somewhat socially awkward.
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RE: Crafts & Things
I, uh... don't wear makeup. At all. Sometimes not even chapstick.
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RE: An-E-May
I'm with ES on this one. There are a TON of anime out there with a strong female protagonist who rails against the macho White Knight insistent on protecting her. Not just anime either. Shows, games, movies... happens ALL THE TIME. That doesn't make any of them less enjoyable to watch and/or play. Self-respect has nothing to do with whether I like a particular anime.
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RE: The importance of large grids for MU*
@Bennie When a game reaches a certain size it NEEDS a larger grid and the ability of players to have their own spaces. Unless you're saying that you want to try to force people to RP with everyone else by virtue of having your 60 odd players stacked like cordwood into the four room grid you decided to go with. We're all, supposedly, adults here. We can choose who, when, and how we socialize with the general populace of a game. You're treating a large grid and the ability to own a build like its the DOWNFALL OF THE MU* or something. Chill out, man.
I've seen games with large grids (holy fuck the twisted nightmare of HM's Vienna + Hedge) and I've seen relatively smaller grids both work out equally fine. But nowhere have I seen people not have the ability to own a build. Even if its just one room. People like having somewhere they can go that's THEIRS. Even on a game. Why do you think Hearthfire was so popular on Skyrim? Or how about anything Minecraft? Strongholds on SWTOR? These things are popular because even in a game you want somewhere you can go where you can control every aspect, from what it looks like to who can come in. Its really no different than the RL want to have your own space.
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RE: The importance of large grids for MU*
Yeeeeeeeeeeeeah. Ever noticed how in TR's quiet room you can't roll dice? No thanks.
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RE: The importance of large grids for MU*
What I want in a build.
- A place where I can control the number and flow of people entering and exiting.
- Somewhere that I can go when I need to be able to answer jobs/mails/read bb's without potentially being spammed by sudden RP or random OOC chatter.
- And yes, someplace where I can lock the door and be invisible and not be pestered when I don't want to be.
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RE: Seeking a old player: Stu@TR
Truth. WoD translates horribly to MU*... but I love the setting enough that I keep playing.