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    2. Mr.Johnson
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    Best posts made by Mr.Johnson

    • RE: Star Trek?

      @rnmissionrun I mean let's be honest part of the reason they're all dead is because every time they get active they split their damn playerbase onto different ships in order to let people ascend the rank. You make a single ship that stays a single ship where the entire game focuses on that single ship you'll probably have a good time. Just don't listen to people when they demand more ships just so that THEY can play captain and you'll get plenty of players.

      Seriously I swear they shoot themselves in the fragin knee the second they start to get any headway just because they decide the game HAS to cater to klingon players and romulan players and needs more ships because everyone HAS to be able to be captain of their own ship. If I wasn't already committed to launching two mushes I'd do it myself.

      Stick to a single ship in a time period people actually like and you're golden. Treat that one ship like a city rather, and have your events be away missions or visits to some new planet maybe something going wrong on the ship the entire playerbase can get involved in. Just bring the scope down and you'll get players.

      posted in A Shout in the Dark
      Mr.Johnson
      Mr.Johnson
    • RE: Tenuous Tie-In or Original Universe?

      I mean you can always use everything in the aliens verse except the xenomorphs. I mean as long as you dedicate it to the tech and the world I wouldn't personally mind it being in the same verse just not having first contact with the Xenomorphs yet. Could even have Wayland corp be a nice fun antagonist.

      Edit: Basically what I'd suggest is instead of annihilating the xenomorphs entirely from the canon just having it so they exist, they just aren't where your game is set yet. This could give the potential for encounters down the line if you so decide or not. I mean the Aliens verse is a great big one with plenty of universe. It doesn't NEED xenomorphs to be the aliens universe so long as everything ELSE is accurate as possible. Long as you do that? No issue with it being a prequel or even just being a different sector of space disconnected from the Xenomorph threat. Maybe even have an event or two where the Predators show up. Who knows could be fun.

      posted in Mildly Constructive
      Mr.Johnson
      Mr.Johnson
    • RE: In development: pure OC superhero game

      Not sure how much it helps but depending I could be convinced to loan you what I've already got for mine. No doubt you'd be best off stripping out our systems specific for wild talents and switching over to the bog standard system of Advantages Abilities Powers and flaws, since Wild Talent is NOT for everyone, but hey depending on how the rest of staff feels it would at least be a setup that could get you started. I'd love to play on an OC only 1920-40's game. Love me some mobsters.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek?

      @faraday Oh I was more just making a joke,. Yeah of course you don't focus the show on people in unappealing positions. Only time that works is Red Dwarf, and that was only for one episode before the entire crew died.

      posted in A Shout in the Dark
      Mr.Johnson
      Mr.Johnson
    • RE: Tenuous Tie-In or Original Universe?

      @faraday I would use it as opposed to an original universe outright not as a selling point but so people have an idea of what is available in the universe from the word go. No need to put it in the name but if I know "This is in the Aliens Universe" I instantly know exactly what to expect from the technology, and the setting at large. It makes it a lot easier to get into because you don't need to comb the wiki beginning to end in order to understand what you're getting into. And even if you just use the Alien verse as a jump off point there's still that anchor of what people can expect from the world you can work with. There are recognizable faces and elements that still remain. Just you know DON'T call it "Aliens: whatever" Don't put that stuff in the title since you're missing the xenomorphs.

      posted in Mildly Constructive
      Mr.Johnson
      Mr.Johnson
    • RE: Best Superhero System for a Mush?

      Yeah fate really doesn't work well for superhero mushes man. It's honestly just not that great a system overall when it comes to mushes. I mean close knit group of friends in a tabletop sure, but on a mush it's WAY too abuseable to the point of being about as useful as no system at all.

      M&M is more complicated (In my opinion) then Wild Talents, at the very least on the same level of complicated, which wouldn't really get me anywhere fast. This is the problem with figuring out a good system to rein in players without having things be way too complicated.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Pokemon?

      Yes there are two that I know of one is a 'pokemorph' game I played on which is almost entirely furries with their pokemon fursonas who've declared using pokeballs as basically a form of torture if my memory isn't failing me, and another is basically a pokemon mud claiming to be a mush. I've got IP's for both laying round somewhere but I can't remember if they're active

      posted in A Shout in the Dark
      Mr.Johnson
      Mr.Johnson
    • RE: Interest Check: Ancient Greek RP

      alt text

      posted in Mildly Constructive
      Mr.Johnson
      Mr.Johnson
    • RE: Best Superhero System for a Mush?

      @bad-at-lurking Yeah I'm already planning on doing that even if I stick with Wild Talents. I mean heck I just started building a bunch of the usual suspects for application to make sure if people are interested they can just slap a background on them and go. This thread was more polling to see if people thought there was a simpler system to use.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Pokemon?

      @lyoneese Once I finish approving this batch of characters for my game I'll snag the IP for the later one for you and edit it into this post. Again not sure how active it is these days, but I had a lot of fun playing a retired gym leader there.

      Edit: Yikes, looks like they went the pokemorph fursona route aswell. uh well if you still want to check it out here's both of them: pokemonfusion.servegame.org:4321 and mush.pokemorph.com:2222

      posted in A Shout in the Dark
      Mr.Johnson
      Mr.Johnson
    • RE: Staff’s Job?

      I always just thought the job of staff was to set up the environment approve applications for characters or deny them and bug fix. Everything else kind of depends on the players.

      posted in Mildly Constructive
      Mr.Johnson
      Mr.Johnson
    • RE: Best Superhero System for a Mush?

      @kay That aint half bad, might need to look into it.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Testing the Waters for Battletech Interest

      You intrigue me with this.

      posted in Mildly Constructive
      Mr.Johnson
      Mr.Johnson
    • RE: Best Superhero System for a Mush?

      Honestly the more I look at the competition the less absurd Wild Talents looks. I know that's a strange conclusion to come to, but I've spent most of today looking over the books people have suggested, and I think (Again only my opinion) that what wild talents does in the current simplification rewrite being used for my 4tmu project thing isn't really that bad once it's put into perspective like it has been.

      Honestly I did go into this thread with the intention of "I'm mad this system wasn't what I thought it would be and people don't seem to like it". Yet after everything said it's really given me a different perspective you know?

      It's a strange thing.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      First off I'd like to start by saying it's been quite a long time since I've posted anything here and I'm aware there are concerns that would be valid to raise due to a number of past failed projects. As such I would like to start by saying that what makes this different then past projects is its code light nature making it fairly easy to develop for.

      Let's answer some questions about this project:

      Q: When is Star Trek: Dreadnought Atlas set?
      A: Star Trek: Dreadnought Atlas is a code light mush set in The Original Series timeline.

      Q: Is there going to be piles of paperwork?
      A: No, we're going to be attempting to capture the Star Trek feel without all the piles of paperwork. That's actually part of the reason for TOS era as the setting. So things are going to be more loose and free in that regard.

      Q: Will Discovery be cannon?
      A: As the series is still ongoing, and tends to contradict established lore no. This is a firm decision on the part of myself and is not likely to change.

      Q: What //IS// Atlas?
      A:The USS Atlas is the ship the game will be taking place on. A prototype ship built with the most advanced and bleeding edge technology Star fleet has to offer. The tech is so cutting edge it is hard to work on, regularly breaking down and tends to have issues with being highly over-engineered.

      Q: So it's a dreadnought, does that mean this'll mostly be a combat game?
      A: The conflicts with the klingons are ending and a peace is being aligned. Despite the ship being entirely designed for war during the time the game is set there's no war to fight. Part of the games focus is trying to live on a ship designed for war in a time of peace.

      Q: What's the mission of the Atlas?
      A: The Atlas is going on a mission to put it through its paces. The ship was rushed into and through production in order to get ready for a war that didn't go the way the federation had prepped for. So it's been sent to explore and put the ship through its paces learn its faults and fix them in case war should break out fresh with the klingons. At the end of the day it's your good ol: To seek out new life, and new civilizations, to boldly go where no man has gone before.

      Q: Can I be the captain?
      A: The role of captain is going to be an NPC position. The character will have a personality and history guide for how he should act in scenes. Though the Captain may change over time in order to keep everyone from fighting over the position of Captain the role will remain an NPC role. This game is a mush and so it shouldn't HAVE a 'main' character.

      Q: Can I play a fighter pilot?
      A: Of course. There are two shuttle wings with dedicated piloting staff whose job it is to protect the Atlas during combat situations. With the ship unstable as it is there may well be situations where the Atlas has no weapons and its only defense will be the shuttle pilots.

      Q: Will there be a real time travel space system?
      A: There is not planned to be any space system. This game is planned to be code light focusing on role-play over roll-play.

      Q: So it's a sandbox game?
      A: There will still be character sheets and stats to keep track of peoples abilities and focus. While it's RP first there need to be limits.

      Q: Can I run events even if I'm not event staff?
      A: Of course. There's no problem with people running as many events as they want, so long as you run them by staff to make sure they're reasonable. We don't need 5 different people running missions where the ship gets evacuated. Or a new one every day!

      Q: Can I play Q, Borg, Undine ect ect?
      A: The only playable races, at current are as follows: Aenar, Andorians, Axanari, Catullan, Deltans, Ithenite, Tellarites, Tiburonian, Vulcans, and Zambeans. Effectively any of the races who attended the Babel Conference.

      Q: Can I make a custom race?
      A: No.

      Q: Will I get to play as factions other then the federation?
      A: No. This is a mono faction game where everyone on game is a member of the federation. This is to keep a narrow focus.

      Q: Will we be trapped on the ship all the time.
      A: Not all the time, there will be missions down planet side, time spent at space stations, various events to avoid people getting too bored.

      Q: Will it only be officers allowed on away Missions
      A: Actually for the most part officers will not be going on away missions and instead will be doing their jobs of managing vital functions of the ship. The players at large will be the ones going out on missions for the most part. This is an ensemble mush not just a few command officers having all the fun.

      Q: Will it be serious melodrama all the time?
      A: Not all the time no, I really want to make this a nice wagon train through the stars. There will occasionally be rough issues tackled and difficult times to be had, but there's also going to be fun action and mysteries. There's certainly going to be serious moments and lighthearted camp as well but I hope not to overload on either.

      Q: What system are you planning on running?
      A: We are going to be using ARES, and FS3 as it's what I know and it seems fairly easy to configure properly. This should allow the server to get up and playable in no time at all so we can all start building those stories we want to tell together.

      Q: Why are you posting this here?
      A: Because I could use some help. This is a one man project at the moment and though I already have a few volunteers who want to help run events and the like I could always use some more people along for the ride! Event managers and heck if people want to join in who know how to code that's fine to, because I was planning on just using a nice pre-existing code layout to get things off the ground and get people roleplaying because there seems to be a serious interest. This also will be a good way to progress track on the way to a proper launch!

      Q: Are you just going to abandon this project as well?
      A: Not planning on it. Star Trek is a real passion of mine. The Original series to be precise is something I grew up on something I've had in my life the whole way through. This in a way is something that'll let me enjoy that world and bring other people into it with me.

      Q: Why the Q and A format?
      A: I enjoy the Q and A format, because it lets me scattershot some of my thoughts on the game without having to really order things myself. It lets me just get the info out there and get back to working on actually making sure this game can see a launch.

      Q:What happens if no one plays it?
      A: Well then I'll keep hosting the game anyway. Just run little things for whoever does want to play and have fun with little stories along the way. Really big or small it's all just about having fun.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      Doing some test runs of a few different concepts for the game on a home box. Trying out the new Rhost roll code, and the Ares FS3 character sheets. Doing a bit of a 'feel test'

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      Switched meds, so I'm taking a break from dev for the switch over to be proper, but so far I've got grid work done and preliminary testing of several Ares and Rhost systems. The most likely candidate is now Ares. Soon as I finish cycle over I'll do one last bit of testing and then it should be good to go full dev.

      Once I get the game to a position I'm fairly happy with I'll be launching. I'm not going to be calling it an Alpha, but more a.. Season 0 Where we get some bounds and lay the groundwork for future stories.

      With hope the transition space between meds will be quick and we'll have this game up in no time.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      Progress was slow and steady ran into an error on my end that's kicked a bit of progress back aways trying to get fixed but if I do get it fixed I should be more or less good to go.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      I just have a few finishing touches on the grid and a good bit of work on the wiki and it'll be golden. Grid is pretty much done. It's a small grid but I like to think I put good detail into it and the Ares system of create a room specifically for a scene is going to make that small grid really shine long term. The wiki is a bit of a longer thing due to me not really understanding how wiki's work but yeah it's pretty much all done really. Should be good to launch into season zero shortly here.

      Don't want to promise exacts yet because I don't know what'll happen in the near future, but yeah it's pretty much all done except the wiki, and maybe some bugs here and there I injected into things while messing around.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Titanic Two-Tone Tales Take Two

      Yes it is, and we're going to be using the Traits system instead of Fs3. This means the player experience will be very similar for people to the average supers place of old with the lovely log posting features granted to us by using an ares mush webzone!

      I think it'll really improve the game for the better.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
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