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    2. Mr.Johnson
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    Best posts made by Mr.Johnson

    • RE: Comic Noir Game

      For the curious we are looking at utilizing a modified variation on the Wild Talents rule set, while the point buy total hasn't been decided yet we're most likely going to utilize the standard 250 points for character creation. Players will at their choice be more then welcome to limit themselves to less points in order to make a more street level character, and may depending on how things go receive a bit of a reward in other areas for making a character that uses less points.

      @fatefan That's another excellent idea and I'll look into the possibility of adding it to the grid if I can find a good spot for it. I might just use Old Gotham for that, have a partially sunken version of new york deep beneath the more modern Gotham that's got flooded roadways and the like.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: GIF Uno (not for the GIF haters)

      alt text

      NOOT NOOT

      posted in Tastes Less Game'y
      Mr.Johnson
      Mr.Johnson
    • RE: Stranger Than Fiction MUX

      @botulism said in Stranger Than Fiction MUX:

      @theonceler said in Stranger Than Fiction MUX:

      @three-eyed-crow said in Stranger Than Fiction MUX:

      @quinn said in Stranger Than Fiction MUX:

      A couple people said their MO is to open a game for like 6 months, get bored, and open another one. I think Lantern Hill was one? I've definitely never played on one of their other games, so someone else will have to confirm.

      This shit honestly baffles me. Just...run a private game if this is what you want to do. There's nothing wrong with that, you'll take zero flack for it, it's a far more appropriate way to do some types of campaigns. Why open a public game when you don't actually want to run one?

      If there isn't an audience for your coolness, does it really happen?

      What is the sound of one hand fapping?
      Just listen to the sound of your average mush and you'll hear it fairly reliably.

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: Comic Noir Game

      @mr-johnson said in Comic Noir Game:

      We are looking for staff to help get this project rolling if anyone out there is interested in signing on for the project. Currently it's a two man team, myself and my coder. We've got a second coder who's willing to help if need be but he's more on standby then actively coding for the game.
      We're mostly just looking for Theme Staff, Wiki Staff, and Builders to help make things move along a bit faster, we're also not going to turn away help from any coders out there that might want to join in on the fun, assuming they're at least mostly sane.
      While the game WILL get finished and launched without those staff if it's needed, (I'm refusing to give up on this project this time around) it would go much more smoothly, and launch faster with more people around to help take a bit of the load off me. We'd also be fine with people who want to be app staff when it launches speaking up, or help staff, but we're still a good ways away from launch with just two of us working on the project.

      @fatefan Now that is actually a source I've picked up already, I've been combing my way through everything from Gotham by Gasslight to the excellent Marvel Noir Imprint looking for inspiration for the game. I always welcome more potential inspiration to use for building this games theme, and like I said more then willing to welcome on new Theme/plot staff.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      Mr.Johnson
      Mr.Johnson
    • RE: Stranger Than Fiction MUX

      @surreality Dude, I think it'll inspire a world of confidence that you'll hardly find with any other similar image. I am fully and completely for the idea of using it.

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: Comic Noir Game

      Sorry to do a double post here but thought I'd give people skimming through this who might be interested an update on the state of the game.

      Currently our dice rolling system is complete, we've managed to fully code in Hard Dice, Wild Dice (Our renamed version of Wiggle Dice from Wild Talents, which work slightly differently then the actual Wild Talent Wiggle dice, I'll explain further if people are interested) and of course Regular dice.

      We're starting to drift from a literal translation from Wild Talents in order to make for a more MUSH friendly environment. This is coming in the form of some changes that may be a slight bit controversial but I think in the end they'll turn out for a much more enjoyable mushing experience.

      A few of the big changes are the removal of willpower, experience points, and the point cost system.

      Now the removal of point costs is just something we're testing out (No need to get to up in arms just yet). We're only trying it out for the early stages of testing and will most likely be adding it and possibly experience points back in later down the line to try and ensure most of our games characters are on roughly even footing. This all depends on the kind of feedback we're given by our testers and here on this thread.

      As an aside even if we do re-add point costs and experience points the XP system will be used during the closed Alpha and Open Beta for testing purposes only. XP values will be reset upon full launch in order to avoid beta, or alpha testers having an unfair advantage over players who didn't get in on the ground floor so to say.

      Another change we're testing out currently in the closed Alpha (Thank you Alpha testers! Seriously couldn't do this without you guys.) is the Adrenaline and Stamina system, which will effectively be taking the place willpower once served. In short the two stats function as a sort of 'health' and 'mana' bar respectively. Again if people want more specific details I can get into them but I don't want to make this post too needlessly long winded. (At least not more then it's already going to be.)

      Our grid is rapidly taking shape, thanks to some kind donations of grid layouts from a couple of our testers. I'm still very much open to people donating room descriptions if they want to help out, and am definitely still looking for people willing to help me build the grid.

      Theme and Rule files are mostly feature complete, and shouldn't change too much unless something big happens on game to warrant a modification of the rules.

      The wiki is... let's just say a 'work in progress' to put it kindly. I'm not very good at building Wiki's but I'm doing what I can to remove outdated information from the most recent incarnation of this project and transfer our theme/rule files over. There is still a lot of work to be done on that front, and a dedicated Wiki-Wiz would be a godsend. Once it's in a state that I find acceptable I'll edit the initial post to throw in a link to it, however at the moment the Wiki is a fairly low priority. Still I work on it whenever I'm not working on some other facet of the game.

      Edit: I'd also like some feedback on a little grid thing I added recently, Every outdoor room on grid has 3 ratings that go from 0-5 *'s with 0 being non existent and 5 being the other end of the spectrum. The ratings are Crime, Pollution, and Wealth, with a fourth not really a rating but more useful bit of info in the form of Zoning. Just wondering what people think of the idea, if people think it's worth the effort to give more info for people to work with.

      Over all we're making better progress on this project then I ever could have imagined in my wildest dreams. This project has been my baby for the better part of the last 18 years and I'm finally seeing it grow and take shape thanks to the great people I've had the absolute pleasure of working with. I want to take this moment to give thanks to my Coder (Dude, this would never even be remotely possible without you man, I can't code my way out of a damn paper bag. Hell I'm still not sure it's possible even as we're managing to do it. One step at a time), the excellent alpha testers who've worked with us, and everyone who's sent me private messages asking about the game or sharing potential ideas to mix things up a bit, to make the game feel more a live.

      Seriously this wouldn't be even remotely possible without you guys, and it warms my old heart to have the opportunity to work with each and every one of you. I know sometimes I can be an ass, and a lot of the time I'm not the sharpest knife in the crayon drawer, but I truly mean every word of thanks from the bottom of my heart. Thanks for helping an old man live out a dream.

      A really simple dream he should have had the talent to achieve years ago, but still living the dream. 😛

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: GIF Uno (not for the GIF haters)

      @apu alt text

      posted in Tastes Less Game'y
      Mr.Johnson
      Mr.Johnson
    • RE: DC : Gods and Monsters MUX

      @tnp What is with the obsession lately with genderswaping characters? I'm genuinly curious why because of places like M63 that did that stuff. At the point you allow people to change something fundamental about a character like their gender you've just made that FC an OC.

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: Comic Noir Game

      @Prototart Now that comic is exactly the kind of thing I need for inspiration! Thanks a million for that one man, I'm going to pick that up right away and give it a look through for some new ideas.

      @nemesis To give you a general idea of why the pollution rating is even there: There is not a single room on the Gotham side of the grid where pollution is less then **, (Fairly light pollution, but I wouldn't recommend drinking the river-water. Might get the occasional bad smell.) with several rooms getting as high as ***** (At that level the sky is literally blacked out by smog creating a perpetual night.)

      This is to represent the overproduction of factories to keep up with demands following the destruction of so many of America's factories in the war, as well as the complete lack of any regulations on emissions or waste disposal. Gotham is a smog filled city of darkness where the reason it always seems like the weather is terrible and it's dark and gloomy on even the best of days is due to walls of factories constantly churning out all kinds of pollution into the air and water.

      On the other side of the coin there are no rooms (Yet, and I don't exactly plan there to be unless player actions alter the grid.) in Metropolis with more then ** in pollution, and most rooms there have 0 or *. I feel that this helps show the stark contrast between the Dark City, and The City of Tomorrow.

      I am actually very glad you decided to give me this feedback though! It really does give me the motivation to keep adding these to rooms as I redesc my way through the grid. After all it doesn't take that much extra effort to come up with the basic levels for what one can expect in an area.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      Mr.Johnson
      Mr.Johnson
    • [NOW OPEN] Titanic Two-Tone Tales: Noir (Superhero Mush)

      I was there when it began, the age of heroes, when the Man of Steel showed himself for the first time, saved the titanic, and all hands on board. When the world gained its first true hero, someone more then man.

      I watched as the first Mystery Men hit the ground running, protecting the innocents, or dieing in the process, trying to follow in his footsteps, even if no man truly could.

      I read the papers, when the Great War broke out, nation against nation, man against man, a slaughter on both sides.

      Signed up first hand, when they attacked New York, when they destroyed the statue of liberty, leveled the big apple completely. That same day, when the war came to US soil, when screams and blood filled the streets.

      Lost my son to the first wave of mutations, and the ensuing riots. No one knew what started it, but everyone wanted to capitalize on the moment.

      By the time the war was over, and we claimed our 'victory' there were over half a billion bodies to dispose of, a number we couldn't even begin imagine before that moment. Massive tracts of no-mans land sprawled out for miles where the fighting was at it's worst. Deep sickly brown smog from all the war time factories blotted out the sun in their rush to keep up with the demands. Hope began to die.

      I was lucky just to have survived...

      Now, the embers of the great war are slowly dieing, and Heroes are almost as common a sight as the abandoned buildings where so many people once resided. Captain America, Spider-man, Batman, and even our own Man of Steel, Superman. Yet even more common are the riots, the rum running, the crime.

      The greatest celebration after the first, and hopefully last World War feels a bit empty in the light of it all. It's a dark, and dangerous place, and you've got to ask yourself, "Can I even push back, or should I just give in, be swept away by the tide."

      Titanic Two-Tone Tales:Noir is a Mush for players ages 18+, set in an alternate universe making use of both Marvel, and DC characters in an original steampunk Noir setting. Original characters are also welcome! We are currently in ALPHA, and you can connect to us at: portent.genesismuds.com :2075

      You read that right folks. We're actually launching. I know people said it'd never get done, but we're ready for alpha launch. With a full temporary chargen system to get people up and running and all our basic systems. Our Launch event, which will be an open invitation scene won't be for a short while still to allow people to go through the chargen process but this is us officially opening our doors for open alpha testing.

      Our wiki can be found here: http://4tmu.wikia.com with plenty of info on the rules and setting of the game and I look forward to seeing you on game soon!

      Edit: Fixed the weird code bug thing!

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: Comic Noir Game

      @songtress That is exactly the plan we're working on. We understand fully that eventually the direction the players take the game may take us away from the gritty low power feel we're going for, and are willing to accept that to an extent. (Gotham will always be a haven for crime villainy and good ol noir fun.) We want to allow people to grow as characters, not too rapidly of course we're not likely to approve two updates to a characters powerset in the span of a month. We'd like to see the improvement be a very gradual process that takes people up the ranks of our power scale.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      Mr.Johnson
      Mr.Johnson
    • [NOW OPEN] Titanic Two-Tone Tales: Noir (Take 2)

      I was there when it started. So called age of heroes. When the Man of Steel showed himself for the first time, saved the titanic, and all those on her. When the world gained its first true hero, sum'in more'n man.

      I watched as the first boots hit the ground running, The Mystery Men: protecting the innocents, or dyin' tryin'. They was trying to follow in his footsteps, even if no man truly could. Lotta good men died trying.

      Read the papers, same as anyone, when the Great War broke out nation 'gence' nation, Brother 'gence' brother, slaughter on both sides. Every week some new super soldier, some new big weapon to end the war to end all wars.

      Signed up first hand when the huns attacked New York, destroyed the statue of liberty, leveled the big apple. Day war came to us, with all its mustard gas and suits of powered armor..

      Lost my boy to the first wave of "mutations" when the riots started during the Black Month. No one knew who started it, but we all got ideas. Just natural I guess.

      By the time the fightin settled, home and abroad we had our 'victory'. At the cost of over half a billion young men, number most us didn't even know existed let alone how to cope with.

      With so many people gone there was a lot of land up for grabs. Lot more food left to go round. It stopped the riots sure, but most the land what was left was just miles of No-mans Land, bombed out husks of buildings for miles in all directions worse still in places like Berlin, NYC and Paris, cities leveled to the ground.

      The factories of war had already been cranked to overtime, and that didn't stop just for somethin' so silly as the end of the war. There was business to be had and it was boomin'. Entire cities where the smokestacks stretched for miles were bathed in an endless night the dense black smog a factories set about to rebuild tomorrow.

      I was lucky just to have survived... most me anyway

      Thought it was all over, that there weren't no help coming. Then sometin changed.

      People like Howard Stark surprised us all, and showed us how we could be better. Those men built back New York City from the ground, into something new, something better. Over seas the League of Nations and their Justice Society were doing the same thing all across the world. Didn't want to believe it, but for the first time in a lifetime hope was back. Life seemed possible.

      Nowadays, the embers of the great war are slowly dying out, and Heroes are almost as common a sight as the abandoned buildings where so many people once lived. Iron Man, Spider-man, Batman, and even our own Man of Steel, Superman. All helping to make this city of ours work. Yet for every Batman there's a Joker, every Spider-man a Venom. More heroes we get, more villains tryin' to make their mark.

      They're calling it the great party, greatest celebration after the war to end all wars. Feels a bit Strange in the light of it all, specially when prohibition says you can't even drink away your problems. It's a dark, and dangerous place, and you've got to ask yourself, "Can I even push back? Do I event want to?" 'nough to make a man crazy. Then you remember Folks like Luthor, and Richards, and you remember we've got The Worlds Finest.

      Titanic Two-Tone Tales:Noir is a Dieselpunk Superheros Mush for players ages 18+, set in an alternate history on one of infinite earths! We allow both Marvel, and DC characters along with Original Creations! We make use of a simplified traits system making character generation fast and easy. And with the Ares System we have a full built in Scene logger! We are currently in ALPHA, and you can connect to us at: our website 4tmu.aresmush.com or connect to our game with 4tmu.aresmush.com:1930 We want YOU!

      That's right boys and girls we're back, and this time we have a working chargen system that's a lot simpler to get a grip on! Come one come all for the adventure of a lifetime!

      https://discord.gg/mgEPaUB Is our discord

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: Comic Noir Game

      @fatefan We've made some changes to the base rules of wild talents to make it a bit more mush friendly so when you do check it out realize the Willpower rules aren't a thing on our game, we use a different system all together for that, and we've changed how a good few of the flaws and extra's work to fit better with the setting and theme. I'm not sure if it's the intended link, and staff can feel free to edit my post and remove this link if it's not the real deal but I got my digital copy of the rules from https://archive.4plebs.org/dl/tg/image/1373/22/1373227377057.pdf after buying the physical rulebook for 2.50usd at the local gamestore on sale.

      Still it's useful to understand the rules.

      Edit: WARNING the rules are REALLY terribly ordered, and confusing in the order they're presented. I've done a lot of work to make them easier to understand and work with on the actual mush so it shouldn't be nearly as confusing. Please keep that in mind when you're reading the official rules set.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Pineapple on Pizza

      I'll eat almost anything on a Chicago deep dish, pineapple included.

      posted in Tastes Less Game'y
      Mr.Johnson
      Mr.Johnson
    • RE: [NOW OPEN] Titanic Two-Tone Tales: Noir (Take 2)

      We have officially made it to 14 unique approved characters! I honestly never thought this day would come but the place is absolutly buzzing with activity! I never could have imagined it, but we're starting out strong and will hopefully be sticking steady!

      On friday we began our first plotline! A demonic red aura possessed a group of convicts who proceeded to break free from blackgate into the city of gotham where they've been wrecking havok in the streets!

      Meanwhile murmurs of activity surface in the glittering beacon of metropolis as something is afoot inside the sewers with workers going missing! What's going on? Are these events connected? Will anyone save the day? Could it be you?

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: Comic Noir Game

      Yep, I had it done for this game first. The reason they look similar is that after this game died the most recent time the image we'd had made for this project was re-used by the artist when he became staff over at UH. No it's not the same people running UH. I mean if it were that'd mean there was more then just me, and two coders at least, but no. 😛

      Just me, and a pair of coders working to help get this dream off the ground.

      I'm the same guy from UH though who played and still actually to this day plays a few characters at UH. Never really stopped playing there just took a bit of a break when life went hectic.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: GIF Uno (not for the GIF haters)

      alt text

      posted in Tastes Less Game'y
      Mr.Johnson
      Mr.Johnson
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