MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Ninjakitten
    3. Best
    • Profile
    • Following 0
    • Followers 2
    • Topics 4
    • Posts 362
    • Best 187
    • Controversial 0
    • Groups 1

    Best posts made by Ninjakitten

    • RE: RL Anger

      I haven't said a lot since we got onto this because... it's tiring. It's exhausting, having essentially the same conversation repeatedly, and I don't have a lot of energy to spare to begin with. This is one of the reasons that people link things rather than write another post: we have already had this conversation, you just weren't there at the time. We've had it a hundred times, with a thousand other people coming from your basic point of view.

      Some of the identities I have/am read to have are privileged. Others are marginalized. This is probably true of most of us, though the balance is obviously going to vary. So I want to make clear that when I talk about things members of privileged classes are prone to, this means me too -- I've been made aware of them, and I work at changing or avoiding them, but being marginalized in other ways hasn't magically made me immune where I'm not. It may make it easier to see once it's pointed out, I don't know.

      Anyway. People in a privileged position tend to enter these conversations with the mindset that the marginalized people should convince us. They should lay out their case calmly and rationally to be judged by our objective, unbiased view. They WANT something, therefore they should meet our demands if they hope to get it. Do we think it in those terms? No, probably almost never. But that's what our society has always taught us, and what our actions and arguments often betray, nonetheless.

      When we focus on tone in one of these discussions, that's what we're doing: we're putting the marginalized people in the position of children (don't take that tone with me, young lady!) or other subordinates who owe us respect and 'civil' address if they hope to convince us -- and surely they should want to; our opinion on their lives and experiences should be valued! People in privileged groups are generally, whether they realize it or not, used to having their opinion be the one that matters most. We're used to seeing ourselves as objective, free from bias, logical, rational. But we're not. Humans just aren't. We try! Many of us do our damnedest. But we don't and can't fully succeed. The difference is that when we're coming from the privileged position, society tells us our view is clear and correct. And we tend to believe it.

      When we ask to have things explained to us, of course we usually mean well. We want to understand; we don't want bad things to happen to other people; we want to fix things. We've just come into this conversation, and often we feel attacked or rejected when marginalized people don't engage with us the way we want, expect, and on some level, feel that we deserve.

      The thing is, the people in the other half of the conversation haven't just entered it. They live it, and if they're talking about it, they've probably already explained it 5, 10, 20, 100 times. Like I said, people get tired. People have other things they need to do with their lives and time rather than spend an hour writing -- again -- a personalized (and polite! Never forget polite, carefully worded, and appreciative that this privileged person is willing to listen!) answer to the same question. So often a link is given to somewhere it's already been answered, or the person professing a desire to be an ally is told to research it. And this is often taken as a dismissal or rejection, because we tend to believe that we deserve that answer, we deserve their time and attention, or at least we certainly do if they want us to care about their problem(s).

      We don't deserve it, not really. And we should care regardless. Even when we feel to our toes that the treatment we're getting isn't FAIR. Once in a while we're even right. But I have never seen it be less fair than the issue that's actually being discussed. It's not easy trying to learn how to listen to and engage with these discussions without derailing, or how to let go of the reflex to focus on how the discussion appears to relate to us personally. It's just important.

      posted in Tastes Less Game'y
      Ninjakitten
      Ninjakitten
    • RE: MU Things I Love

      When things go wrong (or at least really unexpected) and that's really why the scene and/or aftermath turns out to be memorable and awesome.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: A Lack of Imagination

      I have aphantasia. Until a couple years ago I genuinely thought 'mental images' and 'seeing things in your mind' and the like were just metaphors.

      Kinda take a little exception to it being called 'a lack of imagination', though. My imagination is fine, thanks! It just doesn't make actual images. I kind of think of it as being like a computer without a monitor. The images are still there, and I can glean information from their code or filenames or whatever, I just can't actually see them. So when I design logos and websites and sometimes draw pictures, I don't actually see a visual representation until I've done it and I'm looking at it outside my head. I can tell you whether it came out 'how I imagined' or not, but I have to make it and see it with my eyes to be sure whether it works the way I expect it to. Usually it's pretty close. But I never see any image inside my head, I just kind of... know.

      For RP blocking and such, I keep track of things like a file of facts, and I rely a lot on other senses in my mind. Sound is middling there, scent and taste are pretty faint, but feeling and especially proprioception are pretty clear. If you ask me to imagine my kitchen, I don't get an image, but I do get a sense of where everything is and how it would feel to reach for this or for that. If I tried to describe it to you, I could tell you the facts like the cupboards are white, with round wooden handles, but I don't see that in my head. I do have a sense of them being about this high and about this wide and I would probably be gesturing to tell you the stove is there and the microwave is over there. This is one reason it helps me a lot when there are maps of game areas, and even better the rare case where someone lays out a combat scene or similar in a document!

      Anyway. Finding out about it explained why 'guided imagery' in elementary school was never anything but boring. But having been in a number of discussions of it at this point, I think people who do 'see' things in their head often overrate the necessity of it in things like enjoying fiction. It would be neat to have the images (though from where I sit it seems like it would also be distracting), but I can get into a book just fine without needing it to mentally be a movie too.

      posted in Tastes Less Game'y
      Ninjakitten
      Ninjakitten
    • RE: MU Things I Love

      @eye8urcake said in MU Things I Love:

      ETA: I'll include apologies for upvotes on month-old posts here, too. I forget how long I go between visits and ding away on everything, and ever since I read a post where someone was weirded out by people who do this, I've been self-conscious about it so... sorry.

      I love getting upvotes for old posts. I've usually forgotten them and get to be reminded of them and also pleased that someone liked what I had to say. So, have an alternate view!

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: RL Anger

      Another issue with the 'not all men' response is: when your reaction to hearing about a problem is "but I don't do that!", you're taking a discussion about something that seriously affects a group of people who are already usually in a marginalized position and making that discussion about YOU, the person already usually in the privileged position.

      It's not only in discussions of sexism; it happens in discussions about other forms of oppression as well, all the time. Constantly. Not the same phrase, obviously, but the same reaction: but I don't do that, but we don't all do that! We/they know it's not everyone, but when people are trying to discuss and make visible the kinds of mistreatment they regularly face, it's kind of a dick move to demand they instead spend their time and effort reassuring members of the privileged class that oh no, we don't mean YOU, we know YOU'RE one of the good ones. And that's one of the things 'not all men' does.

      posted in Tastes Less Game'y
      Ninjakitten
      Ninjakitten
    • RE: How to BeipMU: The best MU Client for Windows

      Been a while since the last release, but for good reason: this update is huge. 4.00.285: Total Recall Edition!

      • Spawns, input windows, and input history now have their layouts and content restored per character (and on exit/reopen)
      • Bonus: If there's a crash, the content will be restored up to the moment of the crash!
      • Changed the welcome text into a popup window, since it doesn't fit anywhere in the restored content
      • Added a tooltip for the window tabs, so if they're truncated it's still possible to see the full name, unread count, etc.
      • Added 'Convert spaces to %B' function
      • Added '/autolog' to restart any stopped server/character autolog
      • Added '/reconnect' to reconnect to all disconnected tabs in every window
      • Added 'File->Close Window' to close a single window
      • Changed 'File->Exit' to close all windows (so that relaunching will then restore all windows vs just the last one closed)
      • Added '/exit' to close all windows and their tabs (same as File->Exit)
      • Added %server% and %character% variable substitution for all log filenames
      • Added right click menu for URLs (open/copy)
      • Added support for Pueblo tags
      • Added Tab number display when Alt is pressed (for easy Alt+# switching)
      • Changed it so that the config.txt file is locked on open, so you can't open two copies that try to write to the same file accidentally
      • Changed '/wall ' to act like it was directly typed in every connected world, so aliases & commands all work
      • Changed input history color to be the window color, not the inaccessible local echo color
      • Changed TCP_NODELAY to be on by default since BeipMU already internally coalesces sent data into single blocks optimally
      • Fixed minor annoyance where clicking on a spawn window in the background wouldn't bring it's main window to the front
      • Fixed a crash when trying to connect with SSL and the port isn't the SSL one (basically when SSL fails to negotiate)
      • Improved tooltips so that they don't go off the right or bottom edges of the working area of the monitor they appear on

      That first change is the really massive one and it's great. Not only does it remember your layout now, but you can also copy a layout from one character and paste it to another, and as long as you're using the same names for the spawns you're triggering you can easily make them match up!

      If you're using the version from the Windows Store it should update itself next time you restart, and from then on, every time you reopen the program it'll remember your layouts and show the last content from your worlds (unless you tell it not to, which you can).

      If you're not, you can get the new version here, but please consider using the Store version because it sends the dev reports if something goes wrong (and you've opted into the extended Windows telemetry), which helps him find rare bugs, and it also gives him a better idea of how many people are actually using it, which is motivating. And everyone loves a motivated dev!

      posted in How-Tos
      Ninjakitten
      Ninjakitten
    • RE: MU Things I Love

      A well-constructed PC playlist.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: Which text editor?

      Notepad++.

      posted in Tastes Less Game'y
      Ninjakitten
      Ninjakitten
    • RE: Sexuality: IC and OOC

      A thing I think is always important to keep in mind is that we don't generally notice characters being well-played by someone of a different gender (or race or etc.) unless the player happens to say they're a different gender etc. OOC. It's easy to mistake "most lesbian characters I was aware were played by guys RL were pretty bad" for "most lesbian characters played by guys RL are pretty bad", and easy from there for people to move on to "that lesbian character strikes me as pretty bad so is probably played by a guy".

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Sunny I really hate this. Yeah, thanks for making it clear just how expendable you consider the ill and/or elderly, who are really often in a position to see these 'reassurances'.

      posted in Tastes Less Game'y
      Ninjakitten
      Ninjakitten
    • RE: How to Approach (nor not) a Suspected Creep

      @Auspice said in How to Approach (nor not) a Suspected Creep:

      There is always, always some level of OOC involved.

      This whole 'oh it's just IC, oh we can't let our OOC feelings get-'

      You know what it smacks of?

      'teehee that wasn't me being shitty that was my character'
      'ha ha I didn't do that terrible, horrible thing you didn't like and specifically asked me not to, my character did.'

      OOC always factors in to an extent. Always.

      This is eating at me, because I'm admittedly pretty tired but this is not what I see people saying. I feel it's setting up a strawman. And I will note, I'm saying this as someone who sees no reason it'd be out of line to page a person and ask whether they're feeling OOCly comfortable with things, even if it's not me doing the Things.

      A character hitting on another character, charmingly or creepily or anywhere in between, is being OOCly controlled by a player, yes. But that does NOT mean the player is OOCly being creepy (or, indeed, charming). That doesn't mean character 2's player doesn't feel OOCly creeped out, and this is why IMO it's good for players of not-that-nice/well-behaved characters to check in with the players of the targets of that behaviour and make sure things are copacetic on that level, but it is not inherently problematic.

      I have played characters doing things I wasn't entirely comfortable with, but were what the character would do. I've generally checked in with the people involved to make sure they were good with how the story was going, when doing so, but the point is that 'OOC always factors in to an extent' is not true in the way you seem to be implying. If my character is hitting on X hard, it doesn't mean I want to TS X's player. (I write slowly and only have so much energy to spare. I don't have time to TS if I want to get anything else done! Most of my characters still hit on people.) It means my character is into their character, or has some reason to play up seeming to be.

      And that's the thing here. Things do get done purely in character. Some of them might look pretty bad. Some of them might, ICly, BE pretty bad. But the issue with your examples is that they don't illustrate 'OOC always influences IC', they illustrate 'some people are jerks who OOCly ignore other players' expressed boundaries, and some of those jerks try to use an excuse of ICness as cover'.

      If you-the-player tell me-the-player that you're up for the characters being in a relationship but only if there's no infidelity, and I agree to this and then my character goes out and cheats anyway, that is an entirely different issue than if my character meets yours in a bar and proceeds to ruthlessly mock your character's hair until it's so embarrassed it falls right out of her head. I have no OOC agenda; my character probably has an IC one. I'd aim to make sure nothing was actually being upsetting to you, the player behind the character, but even if I failed to reach out, it would not be reasonable for some third person to report me as an OOC asshole for the fact that my character is an IC one. They can go ahead and ask you if you're OOCly good with things, and if you're not, they can support you in OOCly asking me to tone it down, and if I refuse to modify my IC interaction with you once you've made it clear it's making you-the-player OOCly uncomfortable, well, then I really am kind of an asshole. But not until then.

      So sure, page the person you're worried about and check in if you want. Phrasing it probably is going to be awkward. I dunno, "Hey, Bob's coming on to Sarah pretty strong, and I just wanted to make sure you're feeling okay with it OOCly," maybe? But once you get a 'yes' the issue becomes that you don't like Bob-player's style of playing Bob, and if it's not directed at you, well, what I do if someone's style makes me uncomfortable is avoid playing with them as much as I can. I mean, you could ask him to tone it down, but unless it's pretty egregious, that really starts reaching into telling people how to play their characters. And if it IS egregious, then it must be bad enough that you can make a first-person complaint on your own behalf and leave Sarah and her player out of it.

      This got long, but I'm too tired to make it short. So I guess that's the long and short of it from where I sit.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: MUs That We Would Love To Make (But Won't)

      @seraphim73 said in MUs That We Would Love To Make (But Won't):

      riposte mechanics

      Somehow that just makes me want some kind of Monkey Island MU* for Insult Swordfighting.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: Online friends

      @arkandel said in Online friends:

      Are online friends real friends?

      ...this feels like such a weirdly 1990s question to me. Like any minute someone is next going to ask how I know they're not secretly axe murderers. (Why was it always 'axe murderer'? That's practically the least likely type of awful person they might've turned out to be.)

      Yes. My online friends are real friends, just like the couple people from Kindergarten I still talk to. They don't live anywhere near me anymore, so I don't see them in person either. We're still friends. Most of my friends within visiting distance now I met online first, with the exception of one from junior high and one I met through her who SHE met first online.

      Welcome to the 21st century; most people don't live where they grew up and most people have friends who would happily bring them soup if they lived close enough but can't, whether they originally met playing games on the playground or the internet.

      Is everyone I talk to online a genuine friend? No. Do friendships drift? Yes. Is this any different than with people whose breath I can occasionally smell? No. It's just harder to give them a hug. Or a mint.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: How to BeipMU: The best MU Client for Windows

      Been a while, partly because this version does a lot of overhauling behind the scenes! The window settings are now independent, can easily be copied and pasted from one to another, and you can set defaults for new windows/easy pasting.

      Among other things, this means you can do stuff like change the background or text colour of your main or secondary input for different tabs and see at a glance that this is the tab for Bob, not Fred!

      4.00.309 - 2021-10-27

      • Add per server/character window settings, have different fonts/colors/etc per window!

      • Add 'Double space lines' logging option

      • Add 'Send Telnet Interrupt Process (IAP IP)' keyboard shortcut

      • Add progress bars to beip.stats GMCP package

      • Add Shift+Click to extend selection in output windows

      • Add Holding down Ctrl when connecting opens the tab without connecting

      • Tweak URL detection to include trailing _ characters (Dranyth)

      • Tweak preferences dialog to not be so vertical

      • Improve restore logs to restore local echo

      • Fix a bug in MCMP where http:// was being prepended to every URL and it shouldn't have been.

      • Fix another timers related bug (I found out OS timers can hit early, which leads to waiting 2x the timeout duration)

      • Fix idle timer to not re-activate when trying to send something on a disconnected window

      • Fixed a sound playback bug where if a file is not found or there is an error that playback slot becomes unusable (So after 16 failed sounds and no more will play)

      As always, you can get it from the Microsoft Store (which will autoupdate and will give the dev minor info about if you hit any crashes or hangs), or alternatively from the github. If you like the new changes or run into any confusion, hop over to the Discord and let Bennet know the former or ask the server in general about the latter!

      posted in How-Tos
      Ninjakitten
      Ninjakitten
    • RE: Redbird's Playlist

      @redbird I don't want to end up taking over your playlist with this! But I also don't want you to miss out on games you might actually really like simply because of their codebase. If there's activity on the web-side, it's also on the client-side. It's literally the same place -- it's like looking into the same living room from two different windows. The best ways to find RP really are the same as on a Tiny or Penn game: page people, ask on channels, or check (+)where to see if things are going on that you could drop in to. If there's an open scene already you can use scene/join <number> to jump into it like you might 'jump <place>' to a hangout on a Tiny game. If it was opened in a grid room you can even still just wander the grid into it, but scene/join will work for scenes that are in temproom versions as well. If no one talked on channels or ever did open scenes on the game you tried, that does really suck, but it's not an Ares or 'having a web portal' thing. It's the same as no one talking on a Tiny/Penn game's channels and only doing scenes in private with their friends, and we've all been complaining about that for decades!

      posted in A Shout in the Dark
      Ninjakitten
      Ninjakitten
    • RE: Preference for IC Time On A Modern(ish) Game

      I hate accelerated time. Hate it. I always feel like I'm behind, I miss stuff, I don't have time to play out what I want to, and if it's my main game I get weirdly confused on what month it is RL or IC at any given time. The last of those I'd put up with for something like 2:1 or maybe even slower, because it helps so much with the other issues, but 1:1 is the absolute fastest I won't quietly hate every day.

      And that IC Time policy looks fine to me.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Arkandel said in Real World Peeves, Disgruntlement, and Irks.:

      @Cupcake *entitled. People are entitled.

      People feel they are entitled.

      Given this is a peeves thread, that happens to hit one of mine. People are entitled to various things. The problem is when they feel they are entitled to things they aren't, like 'standing in the middle of the street on their phone because it's a crosswalk'.

      I consider this an important distinction because conflating 'entitled' with 'wrongly thinks they are entitled' causes actual genuine trouble when people start talking about 'entitlements' like, for example, (US) Social Security. You are entitled to that if you paid in. You are not 'being entitled' in the slang sense of thinking you should be given special treatment. But it ends up shading the concept that way and that ends up actually harming real people in the end. I know I'll never win against common usage, but it bugs me.

      posted in Tastes Less Game'y
      Ninjakitten
      Ninjakitten
    • RE: Optional Realities & Project Redshift

      @Jaunt said:

      Ad hominem doesn't need to be fallacious to be ad hominem.

      Ad hominem is, by definition, a particular kind of logical fallacy. If Bob is arguing that all people collecting for charity should be shot on sight because they're wasting his time, and I say that's ridiculous because he's a complete asshole, that's an ad hominem attack even if he IS, in fact, a complete asshole, since his assholishness has nothing to do with why the argument is ridiculous. However, if Bob makes that argument and I say he's a complete asshole, but don't suggest that his complete-assholeness itself means his argument is ridiculous (invalid), that's not ad hominem. It's just abuse. In both cases, whether it's an accurate label or not is irrelevant to whether or not the argument is ad hominem.

      But, we're not going to change our target audience to include all MUSHes, just because of some chest thumping. What about H+S MUDs? What about PK MUDs? What about "RPEs" with a very low standard for roleplay? No. We're not trying to be a community for every text-based game out there. Those communities already exist, and we're not attempting to compete with them.

      You keep saying this, and as far as I saw no one has asked you to change your target audience. As I see it:

      • Verbiage on your site implies it is for/about text-based RPGs.
      • The actual requirements for 'counting' as a text-based RPG and not merely an 'other game', as later laid out, are not fulfilled by the majority of our kind of MU*.
      • Your site appears to speak of wanting to bridge the divide between various sorts of text-based RPGs.

      Y'all are basically saying our games aren't "text-based RPGs".

      • Roleplay is our games' SOLE reason for existing -- the only kind of "play" there IS on our games.
      • In over 20 years I've been on exactly one game where death wasn't permanent (because of the story-world itself, and it didn't harm the RP), and only a handful where there was no risk of dying unless you agreed you would. Even then, many characters died -- permanently -- because the story or another character made that the most logical or beautiful option.
      • Now, particularly given that in OUR culture, entirely automated systems are frequently felt to be things that replace RP, not count as it, using that to exclude us from the category of "text-based RPGs" is pretty damn offensive, and not exactly conducive to bridging any divides there might already have been.

      As has been said more than once: You can claim to represent text-based RPGs. You can actually represent one particular branch of them. If you claim the former and do the latter, you will annoy people, particularly the people who belong to the former group and not the latter one. If I started a site "about text-based RPGs" and made "players in a scene are logged in at the same time" a criterion for what that means, forum RPers would be well within reason to be annoyed, whether they actually wanted me to talk about them or not. Why not simply claim to represent/focus on highly-automated MU* RPGs and then continue to do so? I don't think any of us object to the actual focus of your site. We object to the representation of said focus, and the way it's been discussed here.

      I don't give three-sevenths of a damn whether you guys talk about or list our kind of games; I don't need another place to go. But don't claim you represent our overarching genre and then define us out of it, and if you insist on doing so, don't come do it in our house and get upset when we tell you where to stick it.


      @Thenomain said:

      This community has been around for, what, 10 years? The earliest Mush in, I believe, 1998.

      Depending when we want to say this community started... well, I've found evidence of SWOFA back to January 2003, and there are references to WORA in my logs going back to September 2001; I don't remember when exactly it got spun off from the bad mush page, but I'm fairly certain it was before then. Tasteless Descs got killed mid-2002. Man, I should have been documenting the WORA/Snark/SWOFA/etc. history as we went... Anyway, I'd give this community at least 14 years of being around, probably getting into 15.

      According to the ol' MUSH Manual, "The [original Tiny]MUSH code dates back to spring of 1990, or so." and "In January of 1991, PernMUSH [which as a codebase rather than game became PennMUSH] was started."

      We could probably use a good, updated history somewhere. It's a lot harder to find things out than it ought to be.

      posted in Adver-tis-ments
      Ninjakitten
      Ninjakitten
    • RE: Diversity Representation in MU*ing

      I appreciate the diverse array of kitties already represented in this thread.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: RL things I love

      @Auspice I need downvotes back.

      Actually on topic: puns. Wordplay is pretty much the best thing, even if I'm too tired to actually put some in here. Like the proverbial bicycle.

      posted in Tastes Less Game'y
      Ninjakitten
      Ninjakitten
    • 1
    • 2
    • 3
    • 4
    • 5
    • 9
    • 10
    • 1 / 10