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    2. Ninjakitten
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    • Following 0
    • Followers 2
    • Topics 4
    • Posts 362
    • Best 187
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    Best posts made by Ninjakitten

    • RE: How to BeipMU: The best MU Client for Windows

      I've got a... er, short list of little things to probably bother the dev about on how they'd be in my perfect world, but so far, I'm pretty pleased with it -- enough to try a fully switched-over test period. Which is saying something, since I was genuinely at 'welp I guess I stick with SimpleMU until I can't get it to run anymore and then cry a lot'.

      Also said dev seems super responsive and reasonable (hi, if he's reading this >_>). I know this stuff is a lot of work and figuring out what can be done about all the various users' personal preferences and if it's worth the time/effort in a given case isn't always easy, so that's admirable.

      ...plus, not having to copy-paste everyone's https links anymore is already so nice. T_T

      posted in How-Tos
      Ninjakitten
      Ninjakitten
    • RE: Learning how to apply appropriate boundaries

      @groth said in Learning how to apply appropriate boundaries:

      Yet at the same time even very mundane things like giving someone a hug requires some degree of power posing

      Asking is a totally reasonable way to do it, and I do that kind of 'if X tried to lift Y up, would Y go for it?' a fair bit, but often if I don't want to take the question OOC, I'll construct the pose so that nothing in it depends on how the thing's reacted to -- which often means it's the last thing in the pose, but not always -- and phrase it as an attempt, rather than a result. It's not perfect, since having a hug dodged (for example) is kind of awkward ICly, but then again, if my character would have gone in for the hug and Fred would have refused or casually ducked it, then it's an awkward the characters earned.

      Obviously that doesn't help if someone's objection to the attempted action is OOC, but for the more minor things I've found it works pretty well.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: So not only is there no "ignore" feature...

      No idea if it's any good or covers what needs covering here, but https://github.com/exo-do/nodebb-plugin-ignore-users exists.

      posted in Suggestions & Questions
      Ninjakitten
      Ninjakitten
    • RE: Discworld: The MUSH

      @JinShei I'm really sorry to hear this. I kept looking at it, but not having the time/energy/ability-to-settle-on-an-idea to actually make a character yet and hoping I would soon. I'm sorry I never managed to, but I'm glad it was there while it was.

      FWIW, the writing on some of the roster descriptions/backgrounds was great.

      posted in Adver-tis-ments
      Ninjakitten
      Ninjakitten
    • RE: How to BeipMU: The best MU Client for Windows

      @Derp It does support auto-logging -- you set it up in the definition for a character, by telling it where to put it. There's an option to append the date, and if you do, it will make a new dated log each day, switching over at midnight. I have an issue in on the github for more flexible naming of the autologs, so if you want it to be able to do something else (new logs by month, I guess?) you could add to that or make another to ask. Or drop into the Discord and ask, it's pretty friendly/helpful.

      posted in How-Tos
      Ninjakitten
      Ninjakitten
    • RE: Thread: A character workshop.

      @arkandel I think this idea is neat, but it takes a lot of thought/time/mental energy to participate in,and right now I don't have it to spare. (But I hate when I have a neat idea and it doesn't get traction, so I'm sorry about that!)

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • Userscript for Ignoring Users and/or Threads

      I figured I'd pop this somewhere slightly less buried, in case anyone finds it useful. It's a browser userscript; it works on Firefox with Greasemonkey and ought to be fine on Chrome with Tampermonkey. Basically, if you want to ignore a user, put that username in the name array. If you want to ignore a thread, put that title in the thread array. Be exact. You can also decide whether or not to ignore threads which someone you're ignoring started.

      // ==UserScript==
      // @name        Go Away
      // @namespace   MSB
      // @include     http://musoapbox.net/*
      // @version     2.0
      // @run-at      document-end
      // @grant       none
      // ==/UserScript==
      
      'use strict';
      
      (function ($) {
      
          // Users you want to ignore
          var users = ["Name1","Name2","NameN"];
      
          // Threads you want to ignore
          var threads = ["Thread1","Thread2","ThreadN"];
      
          // Ignore threads started by ignored users? (true or false)
          var hideStartedBy = true;
      
          function cleanUsers() { 
            $.each(users,function(index,value) {
                $('li[data-username="'+value+'"]').css('display','none');
                $('img[data-original-title="'+value+'"]').closest('.card').css('display','none');
            });
          }
          function cleanThreads() {
              $.each(threads,function(index,value) {
                  $('meta[content="'+value+'"]').parent('li.row').css('display','none');
              });
              if (hideStartedBy) {
                  $.each(users,function(index,value) {
                      $('.pull-left div[data-original-title="'+value+'"]').closest('li[component="category/topic"]').css('display','none');
                  });
              }
          }
      
          cleanUsers();
          cleanThreads();
      
          $(window).on('action:ajaxify.end', function(data) {
              cleanUsers();
              cleanThreads();
          });    
          $(window).on('action:posts.loaded', function(data) {
              cleanUsers();
          });
          $(window).on('action:topics.loaded', function(data) {
              cleanUsers();
              cleanThreads();
          });
      })(jQuery)
      

      It's not fancy (or intensely tested), you'll get the little red notification even for threads you're ignoring (just mark all read to get rid of it), and it won't do anything about chats... but it handles the very basics. It's possible I'll get inspired to fancy it up later, but anyone else can feel free to do so themselves in the meantime.

      (If you use it and a forum update breaks it, please let me know, since you may notice before I do.)

      posted in Suggestions & Questions
      Ninjakitten
      Ninjakitten
    • RE: Optional Realities & Project Redshift

      @Jaunt said:

      Our community is a specific genre of MUD that is over 20 years old.

      Okay, I've seen this bit caught in quotes several times, and it keeps getting on my nerves for, admittedly, no particularly good or directly relevant reason. But I'm going to talk about it anyway.

      What does "over 20 years old" have to do with anything? Are we just supposed to be impressed by the longevity? Is it meant to suggest particular validity to the genre? Is the idea to imply we're johnny-come-latelies? Why is this the bit of info about your genre that you feel we need?

      Our community is a general style of MUSH that is over 20 years old as well, and in fact even now I'm logged into one that's been open continuously since 1993*. Ooh, ah. Even just specifically World of Darkness MUSHes of "our" type have been around since 1992 at the latest.

      Trust me to read this whole thread of argument and get hung up on a tangential detail like that.


      *A particularly low-code one, too, although it's had a hell of a lot of "permadeath". Just generally with negotiation involved.

      posted in Adver-tis-ments
      Ninjakitten
      Ninjakitten
    • RE: How to BeipMU: The best MU Client for Windows

      @Testament said in How to BeipMU: The best MU Client for Windows:

      If this client allows me to make completely separate windows for spawns that I can move around on my screen like Duck Client allows me to do, I'll be sold.

      I don't think this got answered, but if I understand what you mean correctly (I haven't used Duck) then I just learned that yes, you can do this! If you hold down Ctrl while dragging a spawn, it will become its own little window.

      posted in How-Tos
      Ninjakitten
      Ninjakitten
    • RE: MU Things I Love

      @Testament said in MU Things I Love:

      That scene was worth the waiting.

      ...just that phrase right there is a MU* thing I love. >_>

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: Downvotes

      @Bug-In-A-Jar
      There aren't any incentives, beyond a reputation/posts comparison possibly giving a vague indication of whether one's widely considered to be an ass. Even then unless it's actually negative it might just mean you don't say much that moves people either way.

      posted in Suggestions & Questions
      Ninjakitten
      Ninjakitten
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @tragedyjones said:

      my entire character concept is "sex and violence" and also I am busy bumping in the night.

      Seems appropriate for that concept.

      posted in Adver-tis-ments
      Ninjakitten
      Ninjakitten
    • RE: How to BeipMU: The best MU Client for Windows

      @Wretched said in How to BeipMU: The best MU Client for Windows:

      Multiple input windows.
      256 color
      A live spellcheck,,

      I might finally have a simplemu alternative. Giving it a try, even if it feels weird after Simplemu for 20 years... if i can figure out the alternate to ctrl-P

      Ooh, I know this one! It's ctrl-up, BUT, you can change it to ctrl-p in the keyboard shortcuts dialogue under Options. The one you want is 'History Window - Move selection up'. ctrl-down (or 'History Window - Move selection down') is the equivalent of ctrl-n, and when you're at the end of the history stack, also stores what you're writing to history like Esc in SimpleMU. There isn't an exact equivalent to the Esc functionality yet, but there may be soon. I have hopes.

      posted in How-Tos
      Ninjakitten
      Ninjakitten
    • RE: Jonah's Playlist

      @jonah42175 Ah, the Large Newbie-Eating Plant. I loved that thing. I made a Large Newbie-Eating Mokole in its honour on another game a good few years later. At this point most of my memories of the place are vague too, and I didn't log back then, but hey, I can still be nostalgic!

      posted in A Shout in the Dark
      Ninjakitten
      Ninjakitten
    • RE: Wildfire Cove MUSH - Discussion

      @GangOfDolls AFAIK the Ares side of the website's always been like that. They only wanted people using wikidot (put a www in front of what you used). It's pretty odd.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: How to BeipMU: The best MU Client for Windows

      4.00.284!
      Added Telnet CHARSET negotiation so UTF-8 encoding is enabled automatically
      Added 'Clear spawn' action for spawn triggers
      Added 'Gag from Log' action for spawn triggers (so a single spawn or an entire capture can be easily gagged from the log)
      Added error display for trigger importing (to explain why it failed vs just 'error')
      Changed 'Explorer' dialog into 'Character Statistics', and added a lot of refinements to it
      Added 'Connection Count' 'Connected Time' 'Total Bytes' as character statistics
      Improved internal time code to avoid connect time wraparounds after 49.7 days
      Fixed a glitch where if you change the font, if the time & date column is visible it doesn't resize to match

      Smallish changes in this one, but good ones. If anyone has any questions about how to do things or if things can be done, please ask! The discord's really helpful, but I'm willing to try to answer things here, also.

      posted in How-Tos
      Ninjakitten
      Ninjakitten
    • RE: If you work hard, son, maybe someday you'll RP

      @faraday said in If you work hard, son, maybe someday you'll RP:

      @Ninjakitten said in If you work hard, son, maybe someday you'll RP:

      The one thing that leaps to mind here is that you don't seem to be able to scene/start privately in the room you're actually in, which makes sense in a Cafe but is a little weird in your apartment.

      You should be able to. It gives you a little warning about occupying a grid room with a private scene, but you can safely ignore that if it's your own private apartment. Perhaps the wording on the warning needs some work.

      I can scene/start in the room, but (at least according to help) scene/start [<area>/]<location name>=<private/open> starts a scene in a temp room, and for your current grid room, it's just scene/start -- so it starts open, and thus would be making an announcement as a new open scene, in the suggested situation, but would probably get made private almost instantly in many cases. I kind of figured this was an intentional choice so that it was harder to make a grid-scene private and anyone doing so would definitely get the warning.

      Anyway, I was just saying that if open-scene-creation announced to RP Requests, the on-grid in-home scenes would get announced, and that seemed suboptimal.

      I'm also not sure what the concern is about ending up with an abandoned scene in your unshared list. If it bugs you, you can delete it. Or re-use it for the next day and change the description. They'll get auto cleaned up eventually if not shared.

      I know they auto-cleanup eventually. I don't know why just deleting it feels odd to me. I think it might be because it creates gaps in the scene numbering and makes the number rise faster. Which is silly. Especially as that happens anyway and even I don't follow whether every number shows up. But sometimes I have some silly issues. >_> That one's probably just me.

      Summary is supposed to show up on public scenes. If it isn't, that's a bug and I'll look into it.

      I might be looking wrong! ...that said, I usually find that kind of thing pretty intuitive and am often the person answering other people's questions on games, so if I am looking wrong, it might still be a thing that needed to be clearer.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
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