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    2. Ninjakitten
    3. Posts
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    • Followers 2
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    • Posts 362
    • Best 187
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    Posts made by Ninjakitten

    • RE: Goofy things one does in down time.

      @reimesu As a kid on a long plane ride I once made butter by shaking one of those little plastic pots of cream (might've been half and half?) they gave out for coffee back in the day.

      I was very bored. But also proud of my tiny lump of butter. >_>

      posted in Tastes Less Game'y
      Ninjakitten
      Ninjakitten
    • RE: General MSB announcements

      @faraday said in General MSB announcements:

      @silverfox said in General MSB announcements:

      I don't like it either. CHANGE IS HARD.

      I don't mind change, generally, but that line is absurdly distracting for some reason.

      Also not a fan. At a quick prod, if people use something like Stylebot they should be able to remove it with:

      .topic .posts.timeline .timeline-event, .topic .posts.timeline>[component=post] {
          border-left: 0;
      }
      
      
      .topic .posts.timeline [component=post]:last-child:after {
          width: 0;
      }
      

      If they want a little clearer division between posts they might also add something like

      .topic .posts.timeline .timeline-event:not(:first-child), .topic .posts.timeline>[component=post]:not(:first-child) {
          border-top: 1px solid #375a7f;
      }
      

      ...might want a different colour if they use a different skin than I do, though.

      posted in Announcements
      Ninjakitten
      Ninjakitten
    • RE: Forum wonk

      There've been a number of times people have expressed regret over the loss of the previous board incarnations and the information that was on them. Also I'm a bit of a hoarder/archiver when it comes to these things, so personally I'm not huge on the 'switch over and then let it die after a while' version of things.

      Switching DB servers or migrating to another platform that has a way to preserve existing content (in either case) would be my ideal for things.

      ...also if it did search better that'd be nice.

      posted in Announcements
      Ninjakitten
      Ninjakitten
    • RE: Critters!

      @silverfox Are you sure there are only two? If not can I suggest Ruderalis before resorting to Hybrid?

      (Seriously, good thing to volunteer for and I hope you guys get them trapped.)

      posted in Tastes Less Game'y
      Ninjakitten
      Ninjakitten
    • RE: How to BeipMU: The best MU Client for Windows

      Been a while, partly because this version does a lot of overhauling behind the scenes! The window settings are now independent, can easily be copied and pasted from one to another, and you can set defaults for new windows/easy pasting.

      Among other things, this means you can do stuff like change the background or text colour of your main or secondary input for different tabs and see at a glance that this is the tab for Bob, not Fred!

      4.00.309 - 2021-10-27

      • Add per server/character window settings, have different fonts/colors/etc per window!

      • Add 'Double space lines' logging option

      • Add 'Send Telnet Interrupt Process (IAP IP)' keyboard shortcut

      • Add progress bars to beip.stats GMCP package

      • Add Shift+Click to extend selection in output windows

      • Add Holding down Ctrl when connecting opens the tab without connecting

      • Tweak URL detection to include trailing _ characters (Dranyth)

      • Tweak preferences dialog to not be so vertical

      • Improve restore logs to restore local echo

      • Fix a bug in MCMP where http:// was being prepended to every URL and it shouldn't have been.

      • Fix another timers related bug (I found out OS timers can hit early, which leads to waiting 2x the timeout duration)

      • Fix idle timer to not re-activate when trying to send something on a disconnected window

      • Fixed a sound playback bug where if a file is not found or there is an error that playback slot becomes unusable (So after 16 failed sounds and no more will play)

      As always, you can get it from the Microsoft Store (which will autoupdate and will give the dev minor info about if you hit any crashes or hangs), or alternatively from the github. If you like the new changes or run into any confusion, hop over to the Discord and let Bennet know the former or ask the server in general about the latter!

      posted in How-Tos
      Ninjakitten
      Ninjakitten
    • RE: Weird or unrealistic gaming... stuff

      I definitely prefer 'Darren' to 'Darius' in that spot.

      I might even have gone with 'Dave'.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: Autism and The MU* Community

      @too-old-for-this This is why I always wear my socks inside out. Have as long as I can remember. That seam against my toes, nng.

      posted in Tastes Less Game'y
      Ninjakitten
      Ninjakitten
    • RE: RL things I love

      @aria Those are awesome and I kinda covet them. 😄 Congrats!

      posted in Tastes Less Game'y
      Ninjakitten
      Ninjakitten
    • RE: Attachment to old-school MU* clients

      @sunny Huh! I think that'd feel really odd to me. Even though I don't do a lot of grid-walking (I tend to teleport, on any kind of game that lets me) I like having a grid, and walking it at least a few times. It gives me a better feeling for how things are linked up -- that and maps, though ideally both -- which I inevitably need at some point when I have to figure out whether X is a block from Y or all the way across town, or similar. I guess I could probably work with a good, detailed map if there wasn't a grid, as long as things still had descs, but it'd still feel... just weird to me not to have a grid.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: Attachment to old-school MU* clients

      @sunny said in Attachment to old-school MU* clients:

      (especially given we have a whole subset of games that don't even have grids any more).

      Which would those be?

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: Online friends

      @kestrel I mean, that's fine, but the fact that my friend moved 1000 miles away doesn't make them any less my friend. My parents and sibling aren't close enough to bring me soup either, and it doesn't make them less my family. The fact that person X has never as yet lived close enough to bring soup does not mean they're not a real friend.

      No one asked 'do you want to know people close by enough to do things like bring soup who are also inclined to if you need it'. The question was 'are online friends real friends'.

      The answer is yes.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: Online friends

      @arkandel said in Online friends:

      Are online friends real friends?

      ...this feels like such a weirdly 1990s question to me. Like any minute someone is next going to ask how I know they're not secretly axe murderers. (Why was it always 'axe murderer'? That's practically the least likely type of awful person they might've turned out to be.)

      Yes. My online friends are real friends, just like the couple people from Kindergarten I still talk to. They don't live anywhere near me anymore, so I don't see them in person either. We're still friends. Most of my friends within visiting distance now I met online first, with the exception of one from junior high and one I met through her who SHE met first online.

      Welcome to the 21st century; most people don't live where they grew up and most people have friends who would happily bring them soup if they lived close enough but can't, whether they originally met playing games on the playground or the internet.

      Is everyone I talk to online a genuine friend? No. Do friendships drift? Yes. Is this any different than with people whose breath I can occasionally smell? No. It's just harder to give them a hug. Or a mint.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: MU* Clients

      Also Beip does let you do a whole lot using / commands if you want to!

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @ominous They could both be women.

      posted in Tastes Less Game'y
      Ninjakitten
      Ninjakitten
    • RE: MUs That We Would Love To Make (But Won't)

      @seraphim73 said in MUs That We Would Love To Make (But Won't):

      riposte mechanics

      Somehow that just makes me want some kind of Monkey Island MU* for Insult Swordfighting.

      posted in Mildly Constructive
      Ninjakitten
      Ninjakitten
    • RE: How to BeipMU: The best MU Client for Windows

      This time I am on time! 😄 New version, quick because a crashing bug was found, but also a feature I've always kind of wished was possible...

      4.00.308 - 2021-5-24

      • Added 'Input Window - Autocomplete Whole Line'
      • Added YouTube link previews -- (to inline images, as thumbnails with titles!)
      • Added tooltips to inline images (shows the full video title for youtube previews)
      • Fixed a bug with accessibility, can cause a crash if over a line just deleted
      • Fixed a hang when inline images/image viewer is on and the URL is not valid

      Grab it from the Microsoft Store (ideally), or alternatively from the github, and then go to the Discord and tell Bennet you're as happy not to have to play Youtube link roulette anymore as I am! (I mean, if you are, obviously. But why wouldn't you be?)

      Previews!

      posted in How-Tos
      Ninjakitten
      Ninjakitten
    • RE: How to BeipMU: The best MU Client for Windows

      Wow. I've been even more remiss this time. WELL. Come one, come all, to version 307! Here's what's new/fixed/updated since my last update here:

      4.00.301 - 2020-9-30

      • Added actions to the trigger debugger, so much easier to see what's happening when
      • Added right click menu option to easily create/select a trigger on a word/selection of text in the output/spawn windows
      • Added right click menu in trigger & network debugger windows (to pause/split/clear them easily)
      • Improved consistency of right click menus for text windows (& spawn windows)
      • Fixed a bug with hash coloring in triggers when applied to the whole line
      • Fixed a minor bug with pause handling in all windows, hopefully I didn't cause another
      • Fixed crash with using '/delay kill' and not passing a timer ID

      4.00.302 - 2021-3-9

      • Added support for jpeg rotation property, so images won't appear rotated/flipped in the image viewer
      • Added regex capture index for send trigger actions
      • Added Hash coloring to Paragraph trigger actions, plus made background hash coloring use 50% brightness
      • Added global 'exit text color' option for maps
      • Changed tilemaps to be a GMCP protocol: beip.tilemap
      • Changed some build options, changed PCRE to be compiled for speed (~8% perf boost locally) slightly bigger .exe (improves boot perf with large restore logs & lots of triggers)
      • Changed /receive to be more useful during trigger processing, it now gets passed directly to the trigger code (vs reentering the line buffer code incorrectly)
      • Changed /connect & /world commands to not give an error if the tab is already connected as the error had no use, new tabs would be opened anyways.
      • Removed the confusing 'Connect without creating a server' pane
      • Improved Pueblo support, now waits for "</xch_mudtext>" before interpreting incoming text as Pueblo tags
      • Fixed a map bug where per room text colors weren't being saved
      • Fixed a hang on shutdown due to WM_ENDSESSION being handled by the wrong window
      • Fixed live spell-check, and tab-complete so it's possible to use under Wine on Unix (needs a separate spelling DLL, but it now works) - sponsored by The Order of Her Noodly Appendage
      • Fixed a crash when a mu* sends a new prompt while the user is selecting the last line of text in the output window.
      • Fixed a bug where while selecting text in the top pane of a split window, and the window is unsplit by the middle mouse button while over the splitter, the window gets stuck paused and can't be unpaused
      • Fixed a bug where Logging->'Starting from top of window...' wouldn't work properly as the 'Logging started' message would scroll the window to the bottom and start at that new top.

      4.00.303 - 2021-3-10

      • Fixed a hang on telnet charset (thank you Reflexwolf!)

      4.00.304 - 2021-3-17

      • Fixed twitchy text scrolling when showing MUD prompts
      • Added 'Delete Line' in output text windows, delete things you don't want to see! (Note: Not removed from logs)
      • Added workaround for servers that lie about the charset they support (Server option, 'Limit CHARSET negotation to chosen encoding')
      • Tweaked docked window dragging to require some drag movement before dragging starts (previously dragged instantly, causing issues)
      • Fixed a crash/hang on Logging/'Start from Beginning'/'Start from top of Window' if the window is empty
      • Fixed TCP_KEEPALIVE, broke it in 302 when shuffling around some code. Apparently Keepalive can only be set after connecting, not before.
      • Remember the window size even if aero-snapped so that docked windows don't shrink on restart

      4.00.305 - 2021-4-27

      • Added inline images! (optional of course, can configure it in the Options->Preferences... dialog)
      • Added ability to click on pause icon to unpause if it was paused by the user (vs paused by an action like find requiring it to stay paused)
      • Added 'Thesaurus.com' lookup on right click of word in input window (if it's spelled correctly)
      • Added 'Reconnect' keyboard shortcut
      • Added idle message sending to the character settings, no need to use /idle anymore
      • Changed the alias dialog to show a multiline test result
      • Fixed the output window getting stuck paused if you left click on multiple input devices at once (like mouse & touchpad for example).

      4.00.306 - 2021-4-28

      • Fixed a crashing bug for certain items in the right click menu (had a bug in the new structure to hold the menu items)

      4.00.307 - 2021-5-19

      • Made .gifv links be treated as .gif and will now show up and animate for inline images
      • Made image URLs with ? in them work, like http://example.com/image.jpg?width=100&height=100
      • Extended /delay times to allow fractional values, so /delay 2.2s ... /delay 1.5m ... etc now works
      • Improved HTML logging to handle paragraph styles, toggle-able time stamps and formatting!
      • Changed inline images to decode on a background thread vs the UI thread, should be a little smoother
      • Fixed a weird inline image redraw bug with webp -- apparently webp pumps window messages during decoding. Fixed by the previous item
      • Fixed Pueblo glitch where an image URL could show two inline images, due to auto URL parsing running on top of the Pueblo URL
      • Fixed some windows shutdown related bugs (and app update), it would previously not save settings if a windows shutdown was previously aborted
      • Fixed a bug where timers stop working randomly (all app timers, so even tooltips)
      • Fixed a redraw bug with inline images, the top margin wasn't being accounted for properly
      • Fixed a crash on images where it thinks an image is an animated gif but isn't

      As always, if you don't have it or it hasn't updated itself yet, you can grab the current version from the Microsoft Store (preferred), or alternatively from the github. Come by the Discord and say hi or thank you or ask any questions you have about features you like or want or about setting up unreasonably complicated triggers!

      posted in How-Tos
      Ninjakitten
      Ninjakitten
    • RE: Health and Wealth and GrownUp Stuff

      @cobalt Oh, man. It's been a while, but back around junior high, I somehow kept spraining my pinkies. And yeah, I still remember how much it turns out you actually use them day to day. Everything moves them. A surprising number of things touch them. All kinds of things become a whole lot trickier if you have them wrapped or splinted or etc. It'd be bad enough without the direct cause, which, ow. I hope it heals up fast and well.

      posted in Tastes Less Game'y
      Ninjakitten
      Ninjakitten
    • RE: Health and Wealth and GrownUp Stuff

      @greenflashlight I know you don't know me, but virtual hug available if wanted. Music can do that kind of thing sometimes, and I'm sorry it brought that all back up; the other thing I saw and think is also important is that you made it through. The past is past but it's always part of us. PTSD is a pretty strong demonstration of that, and I hope you have access to someone who can help find a way to lessen its impact. I'm sorry you went through that, both originally and today. 😕

      posted in Tastes Less Game'y
      Ninjakitten
      Ninjakitten
    • RE: Redbird's Playlist

      @redbird I don't want to end up taking over your playlist with this! But I also don't want you to miss out on games you might actually really like simply because of their codebase. If there's activity on the web-side, it's also on the client-side. It's literally the same place -- it's like looking into the same living room from two different windows. The best ways to find RP really are the same as on a Tiny or Penn game: page people, ask on channels, or check (+)where to see if things are going on that you could drop in to. If there's an open scene already you can use scene/join <number> to jump into it like you might 'jump <place>' to a hangout on a Tiny game. If it was opened in a grid room you can even still just wander the grid into it, but scene/join will work for scenes that are in temproom versions as well. If no one talked on channels or ever did open scenes on the game you tried, that does really suck, but it's not an Ares or 'having a web portal' thing. It's the same as no one talking on a Tiny/Penn game's channels and only doing scenes in private with their friends, and we've all been complaining about that for decades!

      posted in A Shout in the Dark
      Ninjakitten
      Ninjakitten
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