@reimesu As a kid on a long plane ride I once made butter by shaking one of those little plastic pots of cream (might've been half and half?) they gave out for coffee back in the day.
I was very bored. But also proud of my tiny lump of butter. >_>
@reimesu As a kid on a long plane ride I once made butter by shaking one of those little plastic pots of cream (might've been half and half?) they gave out for coffee back in the day.
I was very bored. But also proud of my tiny lump of butter. >_>
@faraday said in General MSB announcements:
@silverfox said in General MSB announcements:
I don't like it either. CHANGE IS HARD.
I don't mind change, generally, but that line is absurdly distracting for some reason.
Also not a fan. At a quick prod, if people use something like Stylebot they should be able to remove it with:
.topic .posts.timeline .timeline-event, .topic .posts.timeline>[component=post] {
border-left: 0;
}
.topic .posts.timeline [component=post]:last-child:after {
width: 0;
}
If they want a little clearer division between posts they might also add something like
.topic .posts.timeline .timeline-event:not(:first-child), .topic .posts.timeline>[component=post]:not(:first-child) {
border-top: 1px solid #375a7f;
}
...might want a different colour if they use a different skin than I do, though.
There've been a number of times people have expressed regret over the loss of the previous board incarnations and the information that was on them. Also I'm a bit of a hoarder/archiver when it comes to these things, so personally I'm not huge on the 'switch over and then let it die after a while' version of things.
Switching DB servers or migrating to another platform that has a way to preserve existing content (in either case) would be my ideal for things.
...also if it did search better that'd be nice.
@silverfox Are you sure there are only two? If not can I suggest Ruderalis before resorting to Hybrid?
(Seriously, good thing to volunteer for and I hope you guys get them trapped.)
Been a while, partly because this version does a lot of overhauling behind the scenes! The window settings are now independent, can easily be copied and pasted from one to another, and you can set defaults for new windows/easy pasting.
Among other things, this means you can do stuff like change the background or text colour of your main or secondary input for different tabs and see at a glance that this is the tab for Bob, not Fred!
4.00.309 - 2021-10-27
Add per server/character window settings, have different fonts/colors/etc per window!
Add 'Double space lines' logging option
Add 'Send Telnet Interrupt Process (IAP IP)' keyboard shortcut
Add progress bars to beip.stats GMCP package
Add Shift+Click to extend selection in output windows
Add Holding down Ctrl when connecting opens the tab without connecting
Tweak URL detection to include trailing _ characters (Dranyth)
Tweak preferences dialog to not be so vertical
Improve restore logs to restore local echo
Fix a bug in MCMP where http:// was being prepended to every URL and it shouldn't have been.
Fix another timers related bug (I found out OS timers can hit early, which leads to waiting 2x the timeout duration)
Fix idle timer to not re-activate when trying to send something on a disconnected window
Fixed a sound playback bug where if a file is not found or there is an error that playback slot becomes unusable (So after 16 failed sounds and no more will play)
As always, you can get it from the Microsoft Store (which will autoupdate and will give the dev minor info about if you hit any crashes or hangs), or alternatively from the github. If you like the new changes or run into any confusion, hop over to the Discord and let Bennet know the former or ask the server in general about the latter!
I definitely prefer 'Darren' to 'Darius' in that spot.
I might even have gone with 'Dave'.
@too-old-for-this This is why I always wear my socks inside out. Have as long as I can remember. That seam against my toes, nng.
@aria Those are awesome and I kinda covet them. Congrats!
@sunny Huh! I think that'd feel really odd to me. Even though I don't do a lot of grid-walking (I tend to teleport, on any kind of game that lets me) I like having a grid, and walking it at least a few times. It gives me a better feeling for how things are linked up -- that and maps, though ideally both -- which I inevitably need at some point when I have to figure out whether X is a block from Y or all the way across town, or similar. I guess I could probably work with a good, detailed map if there wasn't a grid, as long as things still had descs, but it'd still feel... just weird to me not to have a grid.
@sunny said in Attachment to old-school MU* clients:
(especially given we have a whole subset of games that don't even have grids any more).
Which would those be?
@kestrel I mean, that's fine, but the fact that my friend moved 1000 miles away doesn't make them any less my friend. My parents and sibling aren't close enough to bring me soup either, and it doesn't make them less my family. The fact that person X has never as yet lived close enough to bring soup does not mean they're not a real friend.
No one asked 'do you want to know people close by enough to do things like bring soup who are also inclined to if you need it'. The question was 'are online friends real friends'.
The answer is yes.
@arkandel said in Online friends:
Are online friends real friends?
...this feels like such a weirdly 1990s question to me. Like any minute someone is next going to ask how I know they're not secretly axe murderers. (Why was it always 'axe murderer'? That's practically the least likely type of awful person they might've turned out to be.)
Yes. My online friends are real friends, just like the couple people from Kindergarten I still talk to. They don't live anywhere near me anymore, so I don't see them in person either. We're still friends. Most of my friends within visiting distance now I met online first, with the exception of one from junior high and one I met through her who SHE met first online.
Welcome to the 21st century; most people don't live where they grew up and most people have friends who would happily bring them soup if they lived close enough but can't, whether they originally met playing games on the playground or the internet.
Is everyone I talk to online a genuine friend? No. Do friendships drift? Yes. Is this any different than with people whose breath I can occasionally smell? No. It's just harder to give them a hug. Or a mint.
Also Beip does let you do a whole lot using / commands if you want to!
@ominous They could both be women.
@seraphim73 said in MUs That We Would Love To Make (But Won't):
riposte mechanics
Somehow that just makes me want some kind of Monkey Island MU* for Insult Swordfighting.
This time I am on time! New version, quick because a crashing bug was found, but also a feature I've always kind of wished was possible...
4.00.308 - 2021-5-24
Grab it from the Microsoft Store (ideally), or alternatively from the github, and then go to the Discord and tell Bennet you're as happy not to have to play Youtube link roulette anymore as I am! (I mean, if you are, obviously. But why wouldn't you be?)
Wow. I've been even more remiss this time. WELL. Come one, come all, to version 307! Here's what's new/fixed/updated since my last update here:
4.00.301 - 2020-9-30
4.00.302 - 2021-3-9
4.00.303 - 2021-3-10
4.00.304 - 2021-3-17
4.00.305 - 2021-4-27
4.00.306 - 2021-4-28
4.00.307 - 2021-5-19
As always, if you don't have it or it hasn't updated itself yet, you can grab the current version from the Microsoft Store (preferred), or alternatively from the github. Come by the Discord and say hi or thank you or ask any questions you have about features you like or want or about setting up unreasonably complicated triggers!
@cobalt Oh, man. It's been a while, but back around junior high, I somehow kept spraining my pinkies. And yeah, I still remember how much it turns out you actually use them day to day. Everything moves them. A surprising number of things touch them. All kinds of things become a whole lot trickier if you have them wrapped or splinted or etc. It'd be bad enough without the direct cause, which, ow. I hope it heals up fast and well.
@greenflashlight I know you don't know me, but virtual hug available if wanted. Music can do that kind of thing sometimes, and I'm sorry it brought that all back up; the other thing I saw and think is also important is that you made it through. The past is past but it's always part of us. PTSD is a pretty strong demonstration of that, and I hope you have access to someone who can help find a way to lessen its impact. I'm sorry you went through that, both originally and today.
@redbird I don't want to end up taking over your playlist with this! But I also don't want you to miss out on games you might actually really like simply because of their codebase. If there's activity on the web-side, it's also on the client-side. It's literally the same place -- it's like looking into the same living room from two different windows. The best ways to find RP really are the same as on a Tiny or Penn game: page people, ask on channels, or check (+)where to see if things are going on that you could drop in to. If there's an open scene already you can use scene/join <number> to jump into it like you might 'jump <place>' to a hangout on a Tiny game. If it was opened in a grid room you can even still just wander the grid into it, but scene/join will work for scenes that are in temproom versions as well. If no one talked on channels or ever did open scenes on the game you tried, that does really suck, but it's not an Ares or 'having a web portal' thing. It's the same as no one talking on a Tiny/Penn game's channels and only doing scenes in private with their friends, and we've all been complaining about that for decades!