Best posts made by Ominous
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RE: The Board Game Thread
I've been really getting into 18XXs lately. Then again, I am a bit neurotic.
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RE: Avatar / Korra game considerations
@Ganymede said in Avatar / Korra game considerations:
The elements + spirit sounds like L5R to me.
A lot of L5R's systems are purpose built for the setting, so I'm not sure how easily it will be to extract them. Also, the elemental magic system is more akin to D&D than a freeform system like Ars Magica's. Though, Ars Magic comes with its own problems, mainly how tightly tied the system is to the setting.
Maybe Tenra Bansho Zero? Or what's the one anime RPG where you can pool rolls to build up your dice pool for a devastating action using all of the dice? That always struck me as very anime-esque with its "powering up" and leading the opponent on until they have blundered into your trap where you can unleash your devastating ultimate attack.
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RE: Wheel of Time MU(SH|X)
@ixokai That would not surprise me. Steve Jackson Games tend to be a bag of dicks. It's why I avoid their products as much as possible.
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RE: The Board Game Thread
I am really liking 18CZ at the moment. I am also excited to be playing 1817 soon. I hope to get 18OE sometime in the future. I have played 1830, 1846, 1856, 1858, and 1861, and I like all of them. Though, 1830 makes me pull my hair out at times.
@derp said in The Board Game Thread:
While not technically a board game, as it has no board, I have been enjoying Shipwreck Arcana, aka Deductive Reasoning: the Game.
I think most people would lump card games into board games. We could call them tabletop games, but that would lump Pen & Paper games into the category too.
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RE: Avatar / Korra game considerations
Would the skill is Firebending just show general ability in firebending without being tied to special abilities? Like would things like blue flames or lightning be locked behind something akin to D&D feats?
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RE: Meanest (But Funniest) Thing You've Done in a Game
@auspice And that is why I love D&D.
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RE: Why don't we have a general board game thread anyway?
@Sunny said in Why don't we have a general board game thread anyway?:
Lords of Waterdeep is hands down my absolute favorite board game ever. I -- enjoy it so much for so many reasons, including the assistance in getting my tabletop group further interested in the actual lore surrounding the world we were playing in for our game.
What about other worker placement games? T'zolkin: The Mayan Calendar, Caverns, Caylus, Pillars of the Earth or my personal favorite worker placement game, Empires: Age of Discovery?
As for my recent games, Captain Sonar, Deception: Murder in Hong Kong, Mysterium, Dune, and Coup. I am really looking forward to Blood on the Clocktower.
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RE: Magicy Shenanigans - high fantasy or more modern
The first one sounds somewhat similar to an idea I've been bandying around in my head for a while. Instead of guilds I was thinking organizations like the covenants from Ars Magica or the Shek Pvar priories from Harn. Or maybe the families from Monarchies of Mau; though, I kind of want to use those for elves. However, those all could just be guilds in the end. I like the general idea. It really depends on the details and implementation.
EDIT - Well so far it seems people favor option 2, so you run with that and I'll run with option 1.
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RE: Alternate Game Systems
Mystic Empyrean has a system I haven't seen used anywhere else. It's built into the setting of the game, so it would require a adjustment if someone wanted to use it for something else.
The setting is multiverse that has been broken apart. The universe has seven elements that also represent all abilities and skills - fire, light, lightning, water, stone, darkness, and air - arranged in a wheel. If you want to punch someone, that's fire. If you want to sneak by someone, that's darkness.
Each "realm" of the multiverse has a different balance of these elements. When you travel to the realm, you create that realms "world balance" by forming a deck consisting of a number of cards equal to the stats for each element (or a bag of beads with different colored beads for each element). It's easier to fight in a fire oriented realm and to sneak in a darkness oriented realm.
When a player wants to resolve an action they draw a card from the deck. Exact match is a "success and", one step away on the wheel is "success", two steps away is "success but", and three steps away is "failure". If a player doesn't like the result they can redraw a number of times equal to their own score in the element they are trying to use.
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RE: GIF Uno (not for the GIF haters)
***Explanation of the Joke***
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RE: Why don't we have a general board game thread anyway?
It is an awesome party game. One of the times we played it, we were in the coal mine, and one person asked another "Who did you vote for?" The other person responded without missing a beat, "Trump, of course." The whole table erupted in laughter.
Except for one person. We all pointed at them "SPY!"
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RE: What Types of Games Would People Like To See?
I had never heard of Monster Hearts before reading this thread. After looking over some reviews and the Wikipedia article, my first thought was "Oh boy, Sex Code/Seduction Code! That'll go over well."
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RE: Alternate Game Systems
I would change it so that instead of areas have balances, characters have balances, so a character's stats would determine what their deck has in it.
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RE: Should Rinel become smol birb?
@Auspice Being a jerk, harrassing people, scaring people, numerous acts of vandalism.
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RE: Why don't we have a general board game thread anyway?
I so badly want to play DUNE, but I don't own it and also don't have a group who wants to play it. I'll just have to satisfy myself with Star Wars: Rebellion.
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RE: Welcome to the Euphoria!
I had to read it for a Philosophy 101 class. Definitely wasn't expecting it for Philosophy 101.
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RE: Social 'Combat': the hill I will die on (because I took 0 things for physical combat)
In the last thread on this topic, I proposed that, instead of social skills being involved in social combat with die rolls, they be linked to getting access to resources. Essentially social combat would become bribes between players. The player with high social skills would have access to more resources that they could then give to other players to get what they want.