What about actual sea sailing boats?
Posts made by Ominous
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RE: Should Rinel become smol birb?
@silverfox said in Should Rinel become smol birb?:
Good lord please someone make a sky pirate game.
Question: Does it work if all the landmasses are floating sky islands and such and no one ever goes down to the surface below the clouds, or do skyships lose their pizzazz if everything is up in the sky?
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RE: Space Sim w/Economy
So I take it that both of you need to actively be involved in driving the ship from point A to Point B, and having the cargo hauling happen off-screen in the background would not scratch the itch?
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RE: Space Sim w/Economy
It sounds kind of MUD-y, where people are expected to go out and have their own fun with the tools the server provides (I don't mean that as a negative. Just an observation.)
Do you think you would get the same enjoyment if you could set an origin, a destination, and a cargo, and then leave the system to calculate and provide a result later, while you go out and RP on the grid with the assumption being that your character is doing the hauling when you're offline? You log back in and see how successful the freight run was or maybe on that 1 out of 50 times you have a +mail saying, "Stuff happened on your trip. No more trips, until you schedule a scene with staff to resolve." Or does it lose its appeal?
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RE: Space Sim w/Economy
I guess the in-universe explanation would use an analogy to the real world. You can take a plane and get anywhere on Earth relatively quickly, but most goods are transported by train, semi-truck, and cargo boat. It still strains my suspension of disbelief a bit since a train, a boat, or a semi-truck isn't the same thing as a plane, but a passenger rocket is very similar to a cargo rocket. In fact the passenger rocket should be slower since it has to have life support systems, which adds a great deal of weight. Heck, most cargo you could just mass driver between planets, which would be even quicker.
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RE: Space Sim w/Economy
Yeah, but what if I'm stuck in a one-person ship like on Elite Dangerous or Eve Online? Is it usually assumed on these games that everyone is on a Firefly-style ship with a crew?
@faraday said in Space Sim w/Economy:
ETA: You can have the same effect even without space-sim code if you have geographically separated factions/planets/whatever. It just tends to be more prevalent in space-sim games in my experience. There's nothing wrong with that if that's what you're into. Just not my thing.
The only game I played on with travel times just had a list of times it took to get from one point to any other. As long as enough time equal to that time or greater had passed since your last scene at Point A, you were free to RP at point B and assume you caught a boat in the meantime.
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RE: Space Sim w/Economy
I have avoided most sci-fi MUs, so I am not sure exactly how it works, but, while all of this interests me in the same way as Elite Dangerous and Eve Online do, what does one do while waiting to get from point A to point B? MUs tend to be oriented to RP, so what happens if the person you want to RP with is a few star systems over?
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RE: Consent in Gaming
Maybe all MU*s should have a version of a +kinks system only covering things that they are OK with RPing out, instead of just sexual preferences.
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RE: Space Sim w/Economy
I have this idea for a DUNE Board Game-esque, Twilight Imperium-esque, Republic of Rome Board Game-esque setting only in fantasy "age of sail"-ish setting with the planets replaced with islands and space replaces with an ocean. Instead of starships, there will by galleons and such. The more islands under a person's control, the more votes they have in the Senate in the capital city where the grid is focused. If you don't want to play the politics game, you could merchant or a pirate or an adventurer sailing the seas.
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RE: Carnival Row
I mean if we're honest. I haven't had a good toe-curling, wing-glowing orgasm in years
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RE: GIF Uno (not for the GIF haters)
Let's see if anyone gets the reference. It took me a while to find a good gif from it.
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RE: What Types of Games Would People Like To See?
@Ghost said in What Types of Games Would People Like To See?:
LOL. Come on @Ominous, don't make this depressing.
I am the living embodiment of depression. I should change my username to Despair or Melancholy, but that's even more edge lord than my current username.
@Derp Isn't that Armageddon MUD? I've never played it, but my understanding is that it is Dark Sun with the serial number filed off.
I loved Metalocalypse. My favorite episode is the fourth one "Dethtroll" with the blade-covered Dethphones and the brutal cell phone contract.
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RE: What Types of Games Would People Like To See?
@Ghost It would probably attract the most annoying of edge lords, though, and they're such a pain to RP with.
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RE: Dark Crystal game?
@Doozer The original movie was kind of meh.
Robot Chicken did a great skit about it, though:
https://youtu.be/RudzOqb-fRc -
RE: Dark Crystal game?
I agree; however, the number of people wanting to play WoD is a large known quality. Some other IP or original setting is an unknown and likely smaller quantity.
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RE: Getting Young Blood Into MU*'ing
@gryphter said in Getting Young Blood Into MU*'ing:
@Auspice ...what is a Homestuck? Is it a drug?
A very trippy webcomic that started as a forum choose your own adventure game on the Something Awful forums like Kill Six Billion Demons did, only it started on Homestuck's forums.
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RE: What do you call fizzy, non-alcoholic drinks?
@Jaded I live in Louisville. The southern "Coke" thing is mainly on the southern side of the city, and it's dying out.