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    Best posts made by Packrat

    • RE: MSB, SJW, and other acronyms

      I just know that I recently went on a first date with a gorgeous Nigerian woman, she spoke perfect English, worked in Birmingham as a project manager, was pleasantly amazed at how I had some some basic homework on her home country and could talk with her about it.

      Then after saying how much she liked living in the UK she started talking about how it was a shame that 'the gays' had so much power and were allowed to, presumably, exist. At this point I paid for the meal and walked out because frankly I have no time for bigots or people who willfully blind themselves to bigotry.

      posted in Mildly Constructive
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      Packrat
    • RE: Real World Peeves, Disgruntlement, and Irks.

      My little brother's wedding this summer was pretty great, it was held in a field with a big tent available and the ceremony itself took place in an isle of trees to the side as we sat on benches made by my brother and his friends out of scrap firewood.

      I think the total cost was a few thousand pounds because there was a huge supply or alcohol made available, a nice cake, a pig roast, ice cream, etc, along with I think somewhere around 200 people. Most people then slept overnight in tents.

      posted in Tastes Less Game'y
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      Packrat
    • RE: Sexuality: IC and OOC

      Personally I am male and also slightly bisexual? Or Hetero-curious? That is not quite the right term for it given curious implies that I have never given things a go. I have tried going on dates with and had sex with other guys but it does not do nearly as much for me as being with women does and I do not find very many men sexually attractive.

      When I MU* I tend to come up with a character then literally flip a coin to see what sex they are going to be before they tend toward being bisexual either way. That said my characters tend not to be enormously sexual and a good portion of my concepts tend to be people in their 40s or 50s with NPC spouses.

      I might change up the coin flipping thing though given that I have definitely become more trans aware over the past few years - I have also been just plain writing more than MU*ing and given that is mostly in far future and somewhat transhuman sci-fi settings I started making about one in ten characters non binary. I was half expecting some pushback there but it seemed to work just fine and those were actually some of the characters people seemed to be most invested in.

      posted in Mildly Constructive
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      Packrat
    • RE: Critters!

      Behold the Mug Smasher

      alt text

      She is utterly unrepentant about her mug smashing.

      posted in Tastes Less Game'y
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      Packrat
    • RE: Coming Soon: Arx, After the Reckoning

      So what is the story here? I personally find Hellfrog's occasional random explosions at people on the assumption that they are evil to be highly discouraging and in stark contrast to how chill and collected the rest of staff are. But, well, it is in contrast to the rest of everything.

      posted in Mildly Constructive
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      Packrat
    • RE: Critters!

      @surreality I can sympathise, Hera, the Mug Smasher I posted a picture of recently, turned out to be infested with fleas. I got her treated for them then the next morning she snuggle cuddled me adorably.

      When I turned on the lights and looked at my Egyptian cotton white sheets. Oooh god, they were littered with dead and dying fleas, hundreds of them. It was disgusting.

      Then she stretched, purrbbbtted and ran ahead of me into the bathroom before flopping over like this and she was mostly forgiven:

      alt text

      posted in Tastes Less Game'y
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      Packrat
    • RE: Development Thread: Sacred Seed

      One thing I would like to see would be that feudal structure being messier and 'flatter', no 'each duke has X number of counts, who has Y number of baronies' with the relationship between them being fixed.

      Have barons who are sworn directly to kings, have counts who are richer than dukes, etc. It makes things a whole lot more interesting and also reduces instances of 'Well all the duke slots are full, so I will play a count, who is identical to a duke when it comes to interacting with Noble Power stuff but shittier'.

      If you decouple noble rank from a weirdly strict hierarchy you get much more in the way of fun options like 'upjumped' minor nobles with great wealth and power due to recent family fortune, barons who are key to the crown due to being close allies or a cadet house with direct allegiance, snakepit marriage alliances or ailing ducal houses in terrible debt, etc. All sorts of fun.

      posted in Game Development
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      Packrat
    • RE: Critters!

      Witness the grace, refinement and elegance:

      alt text

      posted in Tastes Less Game'y
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      Packrat
    • RE: Critters!

      The ultimate confrontation between light and darkness, in my living room.

      He has the high ground

      posted in Tastes Less Game'y
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      Packrat
    • RE: Critters!

      @ominous Witness the dread Hand Eater in all of his kitteny glory:

      Hand Eater

      posted in Tastes Less Game'y
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      Packrat
    • RE: General Video Game Thread

      @Misadventure You are so right here, the sheer quantity and volume of the screeching that Battletech generated over the simple inclusion of another pronoun option in character generation was disgusting.

      This is not people being 'oppressed', it is misogynistic man babies who wail and shit themselves because they feel they are not being utterly pandered to and solely accommodated as they believe is their natural due. Anything that they even think looks like it is not specifically designed to fit their particular narrow world view is a fundamental attack on them and a sign of wicked prejudice.

      posted in Other Games
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      Packrat
    • RE: Derbyshire Estate

      The wiki at least does not really explain where the game is set though? Admittedly I am extra discombobulated because I literally lived in Derbyshire until the start of this year so by reading this I mentally assume it is based in a sprawling post industrial town near the lake district.

      posted in Adver-tis-ments
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      Packrat
    • RE: Good or New Movies Review

      So I could not sleep and thus watched Bright on Netflix. It was not a great film but definitely kept my attention for a few hours and I loved the worldbuilding.

      Hell, it was basically a buddy cop movie set in the Shadowrun universe, also there was a brief shot of a centaur riot cop and also a dragon over the LA sky line with no further explanation.

      posted in Tastes Less Game'y
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      Packrat
    • RE: Grayson's Playlist

      @Grayson I still fondly remember Astrid and my character walking randomly into that bar on Metro and scaring the hell out of everyone through their obviously murderous presence before having an amiable conversation with one of the locals about how to find and murder vampires.

      Edit: For context, two scarred up, high Rage Get of Fenris lupus Garou in human form wander into a Kuei-jin bar. Enough people in the crowd had the powers to tell what they were that there was some significant freak out about if they had been 'found' or if some kind of murder fest was about to begin.

      So one guy actually came over and chatted with them before feeding them information about vampires he particularly disliked and wanted removed.

      posted in A Shout in the Dark
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      Packrat
    • RE: Health and Wealth and GrownUp Stuff

      Thanks everyone, it was not entirely unexpected given he was 94 and has been rapidly going downhill with asbestosis for nine months now but still horrible. Mostly to be honest because of the effect on my mother, especially given we were all about to go visit to give him his Christmas presents.

      Still, he got to 94 and up until the last year was still completely there mentally whilst being in good enough physical shape to do his own gardening and house work. He got to see his first great grandchild as well so he had a good run.

      posted in Tastes Less Game'y
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      Packrat
    • RE: Eliminating social stats

      It might well be worth looking at the system from Exalted 3rd Edition for inspiration actually, it does a lot of things right.

      Characters have 'Intimacies', these can be 'Ties' or 'Principles'.

      A tie might be 'My Family (Love)', 'Evil Prince Bob (Hatred)', 'Duke Jim (Wary Respect)', etc.
      A principle could be 'Honesty above all', 'The Faith of the Holy Juggling Balls is the true Path', 'Everyone is only out for themselves', etc.

      Each can be Minor, Major or Defining. Minor are still significant parts of a character's worldview but tend to only come up if directly relevant, Major intimacies come into play even if circumstances are tangential, Defining intimacies are the foundations of your worldview and the kind of things your character would lay down their life to protect or further.

      How does this work mechanically? Well they are tied into willpower recovery as per White Wolf/Onyx Path standard but they are also what social influence is driven by. If you try to persuade somebody of something then you get (significant) bonuses or penalties depending upon how it touches upon intimacies. Trying to persuade somebody to go against a Major, let alone Defining, intimacy is almost impossible, with huge bonuses to their resistance rolls, persuading somebody of something that aligns their one of their intimacies is somewhat easier however (though the modifier this way is smaller).

      That said, social influence is rarely about 'making' people do things, it is about discovering then trying to influence their intimacies. So you do not just walk up to Jill, who legitimately loves Bob (Major intimacy), then try to get them to sleep with you. You cannot even erode Jill's intimacy from a blank slate start, you first need to build at least a minor intimacy that would support such an erosion (Or a Major intimacy to try to weaken a Defining one). Strengthening intimacies beyond Minor then has a 'burden of proof', (or at least convincing lies). So you might persuade somebody that the Duke cannot be trusted as a Minor intimacy, after telling them of how the Duke abused hospitality when visiting your castle. To raise this to a Major intimacy you would need something more serious/convincing, perhaps introduce this person to a trustworthy seeming Baron the Duke once betrayed.

      Persuading somebody to do something as opposed to trying to influence their beliefs requires you to successfully play to an existing intimacy (positive or negative) and the degree of what they might be potentially willing to do depends upon the level of said intimacy. A minor intimacy could let you persuade people to do something inconvenient but not life disrupting (They Respect Honesty, persuade them to go to the City Watch and give an accurate report of what they witnessed). A major intimacy can be leveraged into more significant actions (Major Intimacy that the Faith of the Holy Juggling Balls is the true path? Join my mob, we are going to to tear down the false temple of the Church of the Holy Bowling Balls!). A defining intimacy could help persuade somebody to join you on a suicide mission, donate a large portion of their fortune to your cult, etc. (You hate Evil Prince Bob? Here, take this knife and stab him during the ceremony.)

      Without intimacies directly supporting a social influence effect you have to bribe/bargain/pay somebody, or threaten them. Even if successful a threaten action only gets somebody to do something for that scene and also gives them an immediate negative intimacy toward you along with weakening positive ones.

      You can also try to 'Inspire', which lets you say make a crowd angry with a rousing speech or similar, but the target player specifically decides how they act upon this and does not have to drop everything immediately, just be genuinely resolved to action. If you fill somebody with sorrow, they might go away and cry about their dead wife, or they might donate money to charity, or go on a week long trip to visit their grandchildren to cheer up. It is treated on the same level as a Major intimacy for as long as they act on it.

      Keep in mind that intimacies can be significant bonuses, they give benefits to furthering them, etc, so this really comes down to most social influence being about persuading characters to do things they already value.

      Added: To use the intimidate example, if somebody has a Major Intimacy about not showing fear then that might well make them really, really hard to make back down through threats of violence even if their social resistance stats are mediocre, but it would probably also make it really easy to goad them into accepting unwise duels or similar shenanigans. Also they would need to actually define that as a key part of their character.

      posted in Mildly Constructive
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      Packrat
    • RE: Comfort Food...

      I live dangerously close to a fish market with a really good, really cheap fish and chip shop in it. For four pounds I can get fish and chips with the fish caught the same day, generous helpings and excellent quality chips.

      It is tremendously lethal and I find myself doing this at least once a week given I basically have to walk less than four hundred yards for an immediate delicious yet fattening feast. It does not even cost all that much more than cooking a full meal for myself.

      posted in Tastes Less Game'y
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      Packrat
    • RE: Fading Suns 2017

      Rise thread, from the grave!

      So I am still recovering from conference flu. But I actually have a (still basically empty) server up, I have the code from Star Crusade and I have a massively sprawling google documents mess of theme documentation and draft system numbers for a Fading Suns game. This does include the broad outlines of a numerically defined character generation system where people pay points for stats/skills. Also for rank and wealth.

      It is going to need more people to actually staff it though and things like the economy system and also mass combat really require more minds to brainstorm, playtest and contribute. If anyone is interested in taking part then send me a message and I can shoot you the Discord channel information.

      posted in Mildly Constructive
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      Packrat
    • RE: Social Awkwardness?

      Personally I am in a weird place here, I am actually fairly extroverted IRL on the surface, I can chat with strangers without feeling self conscious, I can be charming, I regularly stand up in front of rooms full of people and deliver presentations to them for hours at a time.

      Frankly I am probably overly chatty at times.

      But I find socialising most of the time builds a steady stress meter and I increasingly often think about how I would so, so much rather be at home where I would likely be bored out of my skull but would be nestled securely in my safe space. I cannot last more than a few hours at most before being outright miserable.

      People phoning me when I am at home and thus not in 'socialise mode' or (far worse!) knocking on my front door can launch me into full blown panic attacks. The joys of chronic severe depression.

      posted in Tastes Less Game'y
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      Packrat
    • RE: Questionably viable character types and tropes (tangent from staff ethics convo)

      To be fair, you can get away with your character being an asshole of some variety and have it work well on a MU*, but you generally need to be some kind of extroverted asshole and also manifest said asshole nature in a manner that is self depreciating and amusing for the other players.

      Just being a huge jerk to people is unpleasant, being say, a huge jerk to commoners as a noble in a manner that makes it obvious you as the player think your character is a tool? That can work really well.

      posted in Mildly Constructive
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      Packrat
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