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    Posts made by Packrat

    • RE: FS3

      I am just not sure that any of these points are relevant when it comes to designing an RPG system, especially if simplicity is the goal.

      If deliberately (and very strongly) encouraging specialized characters without any skills outside of their focus areas is the goal then the FS3 character generation/advancement system certainly works but the issue is that in most cases? People are not in fact aiming for that when it comes to making their MUSH, or fail to realize that this is a goal of the system they are using because it is nicely coded.

      If you are expecting or encouraging people to have a spectrum of skills to represent broader interests then it becomes a trap and actively punishes people who do not do number crunching but just assign numbers that make sense for their character. For that matter it does not necessarily even represent 'reality' very well given that presumably picking up low level skills is just as easy before the character generation cut off point as it becomes afterwards.

      posted in Mildly Constructive
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      Packrat
    • RE: Fifth Kingdom

      If you are going to stick with it you should probably put some advice in charactwr generation ,though to avoid people falling into traps. You probably do not want the person who ensures they have archery and ride at 3 because it makes sense for their concept to then realize they are objectively inferior stat wise to the person who went all in on swording, or court maneuvering for that matter.

      posted in Adver-tis-ments
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      Packrat
    • RE: Fifth Kingdom

      Again, the problem with that it gives a very real mechanical advantage to the person who works out where the unwritten limitations are then slips just past them. For that matter it also strongly favours people who write concepts where them starting as super specialists makes sense, teenage prodigies rather than middle aged and well rounded individuals for example.

      With 1xp a week, lets compare two people who are not that extreme. The first person takes (Skill) at 8 and (Skill2) at 8, the second person takes (Skill) at 8, (Skill2) at 4 then (Skill3) at 2 and (Skill4) at 2.

      It would take the second person 5+6+7+8 or twenty four weeks to raise (Skill2) to 8.

      It would take the first person 1+2 plus 1+2 or six weeks to raise (Skill3) and (Skill4) to two each and catch up on the 'well rounded' skills of the second person.

      Now if you want to encourage people to play teenage prodigies or similar this works great, but either way it is likely a good idea to issue very public and clear guidelines. You can only have one eight, one seven, two sixes, etc.

      EDITED: I messed up the numbers the first time.

      posted in Adver-tis-ments
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      Packrat
    • RE: Fifth Kingdom

      Ohh, I agree, just a visceral gut reaction as somebody called Patrick, who has a father called Patrick, and a family who are still considered Scottish because they moved to Ireland in 1610

      posted in Adver-tis-ments
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      Packrat
    • RE: State of Things

      Racism does not have to mean somebody shouting the N word, all of those keyboard warriors can still manifest prejudice without saying anything and almost certainly do if they are eager to spill bile online.

      Think how differently the same person is treated if they are say, dressed like a homeless person or dressed in a smart suit, that makes a genuine difference to quality of life and access to services or employment. Race has a similar impact when dealing with racists regardless of it they are open about it.

      posted in Tastes Less Game'y
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      Packrat
    • RE: Fifth Kingdom

      I have to admit that my first thought after looking through the website was along the lines of:

      'Ohh god, not vaguely medieval Irish, this is going to be insufferable'. It is going to attract the worst typed accents, weird hagiographic interpretations of inherent Irishness, etc.

      Edit: Also FS3, with linear character generation but exponential advancement. What are your plans if any to offset making a super specialist in character generation putting you months to years ahead when it comes to skills compared to somebody who is a generalist? Most FS games thus massively favour whomever can just precisely sneak under your invisible permitted limit of min maxing.

      posted in Adver-tis-ments
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      Packrat
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @Jennkryst said in Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted:

      I'd check with Cytherea, from Exalted MU.

      That is a pretty good call, Exalted MU* seems to be dead, but the code is solid and Cytherea seems super chill.

      posted in Adver-tis-ments
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      Packrat
    • RE: General Video Game Thread

      I have been playing Battle Brothers, which is a really, really good game, a kind of turn based strategy implementation of Mount & Blade crossed with X-Com. I think that describes it at least?

      You lead a mercenary company of semi expendable minions, take contracts, build reputations, get ganked by asshole goblins.

      posted in Other Games
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      Packrat
    • RE: Best IC Character Deaths

      I had a character on one sci-fi game long, long ago, who was a senior politician for some minor planet. They were this old, corrupt politician, but did have some principles.

      A big bad empire invaded said planet, blew up it's entire fleet in orbit and was poised to land, threatening orbital bombardment if the capital was not surrendered, their ambassador came to demand the surrender in person. So my character met him in his office, ordered the garrison of the capital to withdraw and the landing to be unopposed, then once the ambassador had confirmed his terms were met and radioed back to the fleet in orbit - I pulled out a hand grenade and set it on the top of the desk without a pin.

      Needless to say there was quiet a lot of resistance on the ground.

      posted in Mildly Constructive
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      Packrat
    • RE: Course Corrections

      That said, as a teenager I did build a functioning mortar that fired napalm bombs up to about two hundred meters. It was not accurate, reliable or safe, but it did not require more than the internet, some chemistry textbooks and very poorly supervised access to a school machine shop.

      posted in Mildly Constructive
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      Packrat
    • RE: Course Corrections

      @Ganymede said in Course Corrections:

      @surreality said in Course Corrections:

      I don't think it's necessary to, say, uncreate bats just so people won't make gunpowder from guano (though if someone wants to do that, that's their call and I support their right and choice to make it), or perhaps more accurately, I do not feel it should not be necessary to go that far in order to be able to say: we really don't want to go in that direction with this game/do not want to drastically change the game world in the ways that idea would inevitably change it.

      My objection to taking such a stance is how horridly insipid it is relative to the development of modern firearms, which took almost 1,000 years. Plus, gunpowder existed, but was seldom used during the late medieval/renaissance period of European history, from which much of fantasy seems to be lifted from. (For example, full suits of plate armor did not exist until after cannons were used in the Battle of Crecy, 1346.)

      Pretty much this, gunpowder developed a lot over time for that matter, not just how it was used. Your basic 'early' gunpowder was quite expensive to make and would tend to differentiate into it's component ingredients if left to sit around, which meant it started off not hugely powerful then rapidly degraded over time. Siege and even handheld weapons did use the stuff but it was relatively rare and for personal weapons less effective than a crossbow.

      Handheld weapons started as novelties then evolved to being used because they were much cheaper than crossbows to make and very low on maintenance, if inaccurate and very slow to reload. Typically used as multi barreled weapons for siege defense or perhaps wall weapons for militia (again, for siege defense, where reload times do not matter nearly so much.).

      14th century, wet grinding allowed production of gunpowder that was more of a paste and did not differentiate, this made it cheaper mostly because it could be stored for longer periods of time (also more infrastructure and better developed production methods). Cheaper powder and very simple ammunition meant that gunpowder was starting to get very cost effective, this is not down to the 'it takes less time to train somebody to use a gun' factor, it was the cost of the weapons and ammunition. Basically a handgonne might cost 1/3 as much as a crossbow due to lacking moving parts and you did not have to worry about replacing bits nearly as often, plus powder and lead shot was easier to make than quarrels, but the weapons were basically inferior to a good crossbow in action.

      15th century, 'corned' powder, rolled into grains, which improved the lifespan of powder even more and when done properly, basically doubled the power of gunpowder due to allowing more air in the mix to allow rapid combustion. At this point, by the mid 15th century, you start getting handheld firearms that outperform crossbows in penetration, plus both longbows & crossbows in range and accuracy. Still slow firing and not hugely reliable but they had a genuine battlefield role. They were certainly not the objectively superior weapon though and a hundred years later in the mid 16th century, crossbows or longbows were very much competitive weapons used by professional troops of well funded militaries.

      Mid or late 15th century is also what a lot of people think of when they think of fantasy, full plate armour, etc. It was also very much an age with field artillery and firearms, the armies of Burgundy for example, had one handgunner for every eight man 'lance', along with a knight or man at arms, a light cavalryman, three archers, a crossbowman and a pikeman. Keep in mind that this was over two hundred years after gunpowder's introduction to mainland Europe, with two centuries of development, eager development. It was not a case of kings and knights retarding development, kings in particular loved cannons, they were expensive (and thus only kings tended to have a siege train) but allowed the breaking down of castles relatively quickly, thus giving them far more power relative to rebelling lords.

      Of course James II of Scotland loved cannons too much and died when one exploded on him.

      So history ramblings aside, I can both see why people would 'fear' gunpowder in their games and also why it is silly to do so. Looked at 'realistically', introducing firearms into a medieval fantasy is not going to make Robin Hood expys or knights in shining armour with swords irrelevant, but in practice? Somebody is going to want to develop six shooters or expect their musket to act like a Garand, ignoring that those advancements took centuries of incremental advancement in metallurgy, powder manufacture, the development of springs, blast furnaces, etc.

      posted in Mildly Constructive
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      Packrat
    • RE: Course Corrections

      I can see why staff on say, Arx, would not want to engage with somebody who is talking about trying to bring about an industrial revolution.

      First of all that is not the theme they want for their game, but secondarily the people who talk about this kind of thing on a MU* tend to want to launch a society like... 4-500 years forward over the course of one or two then get argumentative if this vision is not allowed to succeed. Having said that on Arx they are weirdly defensive about say, gunpowder (no bats because guano is used for making gunpowder!).

      People who do not want guns in their late medieval/renaissance fantasy seem to be worried about the same super accelerated advancement, somehow feeling that if gunpowder exists in a setting then the next step is revolvers and breach loading artillery instead of 'two hundred years of fucking around with fireworks, garbage weapons for militia in siege defense and maybe the odd hideously unreliable static bomb'.

      posted in Mildly Constructive
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      Packrat
    • RE: Non-Level Specific Games

      I have no idea if Road to Amber is still like this, but some years ago at least it kind of met the criteria.

      As long as you ignored the guidelines on their wiki and ensured you started with a stat at 10, you were a complete bad ass in your field fully capable of say, going on Combat Adventure Fun Time with Prince Benedict and pulling your weight.

      You were overmatched if you tried to face one of the Princes of Amber in their own field but you could certainly compete with them if your thing was matched against an area outside of your focus even right out of chargen, I had a character who beat up Prince Eric in unarmed combat for example.

      posted in Mildly Constructive
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      Packrat
    • RE: Space Lords and Ladies

      So, indulging in necromancy of my own thread, I actually have a server up now on MUSHPark (who were actually super helpful and prompt once I found the correct contact details), it is currently completely empty and with nothing yet there, but I am going to start plugging away.

      posted in Mildly Constructive
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      Packrat
    • RE: Packrat's Playlist

      If it helps, I did read the crisis responses before quitting. It looks like Cristoph and his vassals were responsible for murdering, burning or starving approximately 40,000 of the attacking Abandoned/Shav troops. I now only hope that whoever next plays Cristoph notices that I/he spent 100,000 silver on stockpiling winter supplies to continue such activities for the next crisis interval.

      posted in A Shout in the Dark
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      Packrat
    • RE: Packrat's Playlist

      That was fun, especially when he responded actually antagonistically to the whole 'We used to raid each other' thing. Raiding people and stealing their livelihoods in a subsistence farming economy is serious business!

      posted in A Shout in the Dark
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      Packrat
    • RE: Packrat's Playlist

      The main problem with Cristoph (Duke Honey) was that was/is pretty much what it says on the tin. A duke, who is good at Duking, means the best, is capable and competent at his job, etc.

      Personally I prefer characters who are on some level an asshole or who follow a belief system I disagree with in order to help ensure IC / OOC separation of goals. Difficult on a game like Arx where divine visions make it clear to everyone that no, the big IC goal is objectively correct and necessary to avoid oblivion.

      posted in A Shout in the Dark
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      Packrat
    • Packrat's Playlist

      Apparently these are the fashion now! Mine is going to be criminally underpopulated and mostly with years old ex-characters.

      Arx (former): Cristoph
      (In Alpha) Ailith

      The Fifth World: Alexius

      Star Crusade: Emmanuel (Staff)
      Tarah
      Rosario

      Vargo: Emmanuel (Staff)
      Arie

      Dark Between The Stars: Joseph
      (Yep, also Fading Suns) Buford

      Road to Amber: Jitka

      Nobody on any recent WoD games, I remember playing Leaps at Clouds (lupus Garou) on Metro back in the day, also a few characters on various Exalted MU* and some abortive attempts to try Shadowrun Denver. I did play on a fair few oWoD games but mostly a decade or so ago and with no memory of character names.

      Ohh, also my first ever MUSH, Otherspace, I played a couple of weird space lizard people before realizing the game was terrible and run by a crazy person.

      posted in A Shout in the Dark
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      Packrat
    • RE: Coming Soon: Arx, After the Reckoning

      @saosmash said in Coming Soon: Arx, After the Reckoning:

      @Packrat Oh, well. That's probably my fault, then, since I wrote the original one based on my vague understanding of where Artshall was supposed to be. >.> Sorry!

      Nah, I think staff just reconsidered and moved Artshall further away so that it was not directly between Sanctum and the other Valardin duchy. Now it is on the Lyceum border which is actually pretty cool and adds extra impetus to the Laurent alliance with Fidante.

      posted in Mildly Constructive
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      Packrat
    • RE: Coming Soon: Arx, After the Reckoning

      No, this was definitely canon, I spoke to Apostate and ended up re-writing the Artshall description so that it was on the correct river, etc.

      posted in Mildly Constructive
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      Packrat
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