@tinuviel said in Meshing Groups:
Oh, another thought: Why are these people in particular here? Come up with a reason for why these specific individuals are involved in the story you're telling. Give each something that only they can do, so that everyone is useful/helpful but won't really succeed without the other people.
This is what I try to do--find that little something that a PC might not get to play or mention all the time that would be cool to include that can build off another little something another PC has, etc. And yeah some people will still shrug and only be interested in what they're doing, but most of the time you'll get a couple people to hit it off and EVERYONE is going to love it if you allow them to use the random skill they picked up for fun instead of the main standard ones that always get pulled out. Let that guy who picked up a couple ranks in geology find a safe place when rocks fall. Have the person with points in fashion know that an NPC of that level would never be caught dead in those shoes, etc.
This is obviously easier for staff to do on places where sheets are hidden, but if you're doing a player run plot and don't have access to people's sheets you can also just straight up ask them if there's something they'd like to highlight. More often than not you'll find SOME overlap that can link people who don't really know each other together. I think we've all had things on our sheets at some point we wished we could actively use that just never come up.
But in a group of 5-7, I'd say if you can get even just 2 people that didn't know each other before to really engage together that's a win and anything above it is a bonus.