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    2. RizBunz
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    Best posts made by RizBunz

    • RE: Fallout: Montreal

      Update: Locations pending for Montreal Grid (Work has been killing me so I'm a lil behind)

      Uptown Montreal-
      Montreal Botanical Garden
      Olympic Stadium (Big O)

      Downtown Montreal-
      Old Montreal
      McGill University
      Mount Royal
      Notre Dame Basilica
      Montreal Museum of Fine Arts
      Montreal Museum of Archeology and History
      Jacques Cartier Bridge
      City Hall

      St. Helen's Island-
      Parc Jean-Drapeau

      posted in Game Development
      RizBunz
      RizBunz
    • RE: Fallout: Montreal

      GRID UPDATE: Initial Grid Dig (without extra, personal rooms) is complete.

      Aurora Settlement - 20 Rooms
      Montreal - 61 Rooms
      Northern Wastes - 53 Rooms
      Vault 1A - 15 Rooms

      EDIT: Music Pick

      "This Land Is My Land" American OR Canadian Version. Both work horribly well.

      posted in Game Development
      RizBunz
      RizBunz
    • RE: Fallout: Montreal

      @secretfire Not sure just yet. We're working out the system currently, and getting a grip on finalizing what we want our code to do for players. It'll be tested by Staff first, and once we get closer to an actual opening date, I'll be sure to let everyone know. The wiki will also have information set up on it, but it's very bare bones at the moment.

      It was an old body with new skin, so still fixing that up, too!

      posted in Game Development
      RizBunz
      RizBunz
    • RE: Fallout: Montreal

      @carex The key for us isn't the have and have nots. If you wanted a game that is purely about the survival-battle aspect, well...that's what the video games themselves are for. Here, given that it's a setting or MULTIPLE people, not just crafted NPCs, you have to have more than just 'Ok, go. Survive.'

      That being said, we're already taking things like supplies and resources into consideration. There will be a code that regulates people's inventories and takes count of what they spend, use, etc.

      We will also be working on something that allows people to gather/scavenge, but this is NOT done automatically, and must be done via RP and communicating with Staff.

      So...yus! We're going to address that point and have taken it under consideration.

      We also will not be allowing everyone to just get what they want. If you work toward it, (by work we mean be active and rp) then maybe we can work something out for you within the confines of the setting. THINGS WILL BE LIMITED! Especially special goodies.

      For example? You won't be killing a group of Raiders and pop out with Enclave Armor.

      posted in Game Development
      RizBunz
      RizBunz
    • RE: Fallout: Montreal

      SYSTEM UPDATE: We're currently working on ironing out how Backgrounds and Perks work. Once these are viewed by other members of Staff, the initial write ups will be posted on the wiki. Updating of that pending.

      posted in Game Development
      RizBunz
      RizBunz
    • RE: Fallout: Montreal

      Sample from the wiki -

      Main Theme

      It’s all about resources. Regardless of our expanse and how much we develop as a species, nothing will ever replace the pure, primal need for resources to sustain ourselves. From wars, to compromise, politics to takeovers, the country of Canada was officially annexed into the United States in the year 2076. With the complete military occupation of the consumed northern states, some believed that the bombs that dropped just one year later were a god-send.

      Two hundred years have passed since the mass nuclear attack. Now, it’s all about survival.

      Welcome to Fallout – Montreal. Here, you’re invited to play a survivor, living day to day in the vast, frozen Northern Wastes. Will you be a descendant of the original Canadians who had to deal with the hostile takeover of their lands? Will be you a new settler, wandering the wastes in search of stability and a place to call home? Will you be a cut-throat Raider, who takes what they need and want whenever they please? The Wastes are wild, weird, and crawling with opportunities. You are one of humanities last hopes to reclaim the earth and your place in it.

      The world is your neon glowing oyster.

      posted in Game Development
      RizBunz
      RizBunz
    • Fallout: Montreal Beta

      It’s all about resources. Regardless of our expanse and how much we develop as a species, nothing will ever replace the pure, primal need for resources to sustain ourselves. From wars, to compromise, politics to takeovers, the country of Canada was officially annexed into the United States in the year 2076. With the complete military occupation of the consumed northern states, some believed that the bombs that dropped just one year later were a god-send. Two hundred years have passed since the mass nuclear attack. Now, it’s all about survival.

      Welcome to Fallout – Montreal. Here, you’re invited to play a survivor, living day to day in the vast, frozen Northern Wastes. Will you be a descendant of the original Canadians who had to deal with the hostile takeover of their lands? Will be you a new settler, wandering the wastes in search of stability and a place to call home? Will you be a cut-throat Raider, who takes what they need and want whenever they please? The Wastes are wild, weird, and crawling with opportunities.

      You are one of humanity's last hopes to reclaim the earth and your place in it.
      The world is your neon glowing oyster.

      mushhaven.com Port: 2077

      Fallout: Montreal is now open for BETA. Please be sure to check out our wiki at http://fallout-montreal.tk/index.php/Main_Page, and to join our Discord to stay up to date.

      A few things to note due to our Beta phase: We are not complete with this game whatsoever. A majority of basics are set in place, and we encourage people to join in, chat, get your ideas rolling, and even use the Anywhere Rooms for RP should you feel the desire to. RL has not been kind to our Staff, but we strive to continue updating the game until it’s in full functioning, working order. All we ask is for your patience during this process.

      We hope to game with you, and work with you, to make this the best Fallout game we can possibly run for our players.

      posted in Adver-tis-ments
      RizBunz
      RizBunz
    • RE: Fallout: Montreal

      UPDATE!

      Hey everyone, just dropping a lil note here. RL has choked a few of us for different reasons. That being said, we're all starting to come back together and get back to work. Apologies for any delays this is causing anyone.

      posted in Game Development
      RizBunz
      RizBunz
    • RE: Fallout: Montreal

      UPDATE! - Still trying to work out the issues regarding the wiki lay out and upsizing the text. May need to search for someone who understands the lay out more than can offer a helping hand.

      Backgrounds will be posted within the next couple of days, as well as the list of Chems.

      More descs have been completed and are in grid.

      Perks have had some additions posted thanks to the suggestions by @ABGarbled.

      These include:
      Battlefield Surgeon
      Catfall
      Charmed Wastelander
      Count It Out
      Good Time Management
      Grunt Talk
      Hematophage
      On Your Feet
      Pain Train
      Posse Magnet
      Power Armor Mechanic
      Power Armor Training
      Red or Blue Wire?
      Rough Crowd
      Silver Tongue
      Sleepless Vigilance
      Trap Trickster
      Tri-Athelete

      posted in Game Development
      RizBunz
      RizBunz
    • RE: Fallout: Montreal

      Here's a Discord invite to anyone who wishes to use it. This server will be used for early meet ups, Q&As and what have you while we're in development. Once the game is up and running, this server WILL be deleted and invitations will be handed out to our main one.

      https://discord.gg/UrZ9x7h

      posted in Game Development
      RizBunz
      RizBunz
    • RE: Fallout: Montreal

      Wiki Update!

      http://fallout-montreal.tk/index.php/Backgrounds

      Backgrounds have been posted up. It, and the rest of the wiki, are still in the process of being fluffed out here and there. Weapons are next on the agenda to be set up on the wiki itself.

      posted in Game Development
      RizBunz
      RizBunz
    • Fallout Montreal Needs You!

      Hello everyone! The clock's ticking and we're 5 minutes from midnight.

      The Staffers at Fallout Montreal are yet incomplete, and we're looking into getting at least one (more would be amazing!) Staffer(s) that would be willing to aid Players during American times.

      If you have any interest in this type of position, let me know! Feel free to message me here or via Discord by contacting RizBunz 3139.

      posted in Game Development
      RizBunz
      RizBunz
    • RE: Fallout: Montreal

      Fallout Montreal Beta Release - February 16th

      posted in Game Development
      RizBunz
      RizBunz
    • RE: Fallout: Montreal

      New Discord Address

      The former stand in for the Discord channel is being removed after today. To join the OFFICIAL channel, please use the invitation below. Thanks everyone!

      https://discord.gg/N5g5GP9

      posted in Game Development
      RizBunz
      RizBunz
    • RE: Fallout: Montreal

      WIKI UPDATE!

      More to come in the following days.

      http://fallout-montreal.tk/index.php/Factions#The_Mounties

      posted in Game Development
      RizBunz
      RizBunz
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