@auspice said in Alternative Formats to MU:
@glitch said in Alternative Formats to MU:
@auspice Yes, your anecdotal evidence is the correct basis for all the factual statements you've made in your posts so far in this thread. The sheer disrespect and dismissiveness of those not in this hobby, but perhaps interested, matched to the misplaced sense of writing superiority, is infuriating. I'm obviously of the belief that telnet is no longer where I'd like to see the hobby go, but when you adamantly state it's not for you, I can't say I'll be sorry if that turns out to be true.
Someone more even-tempered at the moment might suggest that they hope you're so impressed by new developments that you change your mind, but I think your attitude toward new people will only ever be detrimental. And I'd rather take my chances with them.
This is the most politely worded "Fuck off" I've ever received. Thank you for your time and effort
I support Faraday's efforts on Ares and the web portal. We've had arguments on it, yes. And some things still frustrate me. Even with the web cg. I wish that was all on one page or didn't require reloading between tabs, but it's getting there (I know it's still in development, after all).
But a lot of her work is actively in support of RP and not just for the shiny. That's what I'm trying to say. I don't want change just for the sake of change. I want to see things developed that encourage and enable rp.
I hate logging. I always have. I do not log. I do not edit logs. I do not post them. You have to really pressure me. Except with her scene system. I love it. I sing its praises. And that love goes beyond the logging. I hate big grids. I think people need more freedom to pick where they rp. More flexibility. I get lost on grids and when there's only a few rp rooms, all full... It's like fuck, now what? I'll lose my desire to rp before I ever get oriented. Her system gets rid of that issue.
She's made solutions within the framework that has encouraged more role play. The thing we're here for. I support this.
Honestly, my impression is that you believe Faraday is doing work to help encourage RP because you've experienced her stuff after the fact, but you're characterizing other discussion about new platforms as "just for the shiny." And I don't know why. I feel like the people who are trying to discuss how a new system could look have been doing so from the stated perspective of "how can we make MU* RP more user-friendly and intuitive," which I would say are goals to help encourage RP. To have you repeatedly characterize things as us just chasing shiny or doing new for the sake of new is the reason why I've been so frustrated -- and, frankly, insulted. Because you've been insulting. (I mean, saying that new efforts want to exclude people with disability? That just wasn't necessary.)
It's one thing to bring up "Here are issues that I worry would get left behind in new development," it's another thing -- well, say it how you said it.
@rook said in Alternative Formats to MU:
You're right, but if we're honestly talking about something to replace telnet, I think that our 'core' needs to be broader than 'every game uses this'. It needs to have a full enough list of features that people go 'that looks better', and that's going to include, IMO, logging and conflict resolution.
Point of order... I am confused by the constant usage of the word 'telnet' in this conversation. Telnet is a protocol, like HTTP or SMTP or SSH. This misunderstanding has clogged a lot of this conversation from a technical perspective.
I think the better term to be using here would be 'server codebase', which is the application like PennMUSH or RhostMUSH or TinyMUX or AresMUSH that people are logging into. That is what provides the features that you are discussing.
Not picking on anyone, but please. Unless you are speaking to the specific carrier protocol that people use to log into the server, don't use the word 'telnet'.
When I've been using it, I have indeed been speaking about the specific carrier protocol, which is one of the things limiting development.