@thenomain said in Earning stuff:
@roz said in Earning stuff:
I think it's still important to note that while books often have more space to spread out than an episode of television, every scene in a book should still serve a specific purpose.
I still quite enjoy a lot of the Douglas Adams tangents that had, effectively, nothing to do with the story. Most of them were about Arthur Dent. (Arthur Dent and Fenchurch having sex while flying serves zero plot elements, and don't tell us much about the character, but it's still a fun story because it links to something later on.)
What I'm saying is that I think you and @faraday are over-analyzing this, and that I respectfully disagree with your position that specific plot-driven story is important as all that.
You're misunderstanding my point. Note that I didn't say the purpose needs to be about plot. I'm not saying that every social scene needs to delve into whatever plot is happening on the game. I'm saying that, in good writing, every word has some sort of purpose. Sometimes that purpose is plot, but sometimes it's about character, sometimes it's building something to call back to later, sometimes it's about revealing something -- maybe it's small, maybe it's insignificant, but it's still relevant and interesting in some way. Good writing has a point. I was actually specifically stating that the character growth in between plot is where I find a large bulk of my interest, and I specifically said before that when I said good writing has a purpose, I listed things other than moving plot forward. There are multiple kinds of purpose that are important to build in something like, say, a novel.
The problem is that bad social RP can end up without any purpose, without any point. You never manage to find something interesting in it anywhere. And when people have limited time to RP, they may not want to risk ending up in a total dud of a scene, even if there's also the possibility that they'll get something brilliant.