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    2. Roz
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    Posts made by Roz

    • RE: Comics Stuff

      I've also seen sentiment that people don't actually care to wait and say. That is, they're not interested in the story full stop, even predicting some sort of time travel wonkiness, hidden reveal, etc. It's just not a fake out they're interested in seeing, that it reads like just a play for controversy and attention. There are certain types of stories that go too far against the grain for what people are interested in with a character, and I think this is one of them.

      I haven't read much by Nick Spencer, the writer, to have an opinion of his history, but I already dislike the editor, Tom Brevoort, for lots of various reasons, and they've both had a sort of gleeful reaction to everyone's issues that puts a bad taste in my mouth. It's this sort of "hah hah look at all the people we're making mad, we must be doing something right!!" thing. Sometimes, yes, getting divisive reactions to something might mean that you're doing something right, you're building something thoughtful that people can have strong and varied reactions to. But there does exist situations where you just piss people off and it's not because you're building a great story. Brevoort has a long history of being wildly dismissive of any and all concerns addressed to him regarding his books, though. I've seen enough of his stuff over the years that I'm just really unimpressed with his work and his reaction to criticism.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Comics Stuff

      Cap was in fact created at a time when there were plenty of Americans still supporting the Nazis, before the US ever entered the war. They received death threats for his creation and the depictions of him attacking and defeating Hitler. For two Jews who lived in a country that was still refusing to intervene while their family overseas in Europe were literally being slaughtered, it was a huge rebellion.

      Michael Chabon fictionalized the sentiment -- if not the exact story -- in The Amazing Adventures of Kavalier and Clay, which is one of my favorite books.

      It's really this history of Cap as a creation of the Jewish people to protest their own growing genocide that really has a lot of people pissed about this.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: How does a Mu* become successful?

      So I haven't read a lot of this thread, but I can talk about something we've discovered on Lost & Found that's been pretty successful for us: Tumblr. We're in a position where our game canon -- not just Transformers, but specifically the comic More Than Meets the Eye -- has a huge fanbase on Tumblr. We've had a game Tumblr since inception. At one point we got a player who was experienced with MU*s but also active on Tumblr and the TF fandom there, and they started poking around RPer accounts on there and inviting people who seemed promising. I mean, Tumblr already seems like an awful platform to RP on, because it kind of makes conversation really difficult, and I've always believed that these people would probably be open to other options if presented to them. So now we've had a whole bunch of players who came in from Tumblr and learned the mechanics of the game, and we suddenly started exploding in size.

      Here's the catches:

      1. You have to be exceptionally newbie-friendly. We've been rolling out super basic guides to a lot of stuff both on the wiki and on the game. A lot of these folks have never heard of MUs, but could become awesome MU players as long as you're open to hand-holding for a while. Honestly, we've gotten some players for Tumblr who have picked up things faster than veteran MU*ers who can't for the life of them remember certain commands they use regularly.

      2. We had to bring on more staff, and if we didn't have players willing, we would be in a position where we couldn't handle things at all. We went from a three-person staff to something like eight (although those additional folks mostly in specialized positions). If we didn't have people who were willing and able to step up and run plot and process apps, it wouldn't have been successful.

      So I guess the moral of the story is: recruit outside the usual places. Find your audience if you're not getting enough from the MU* population.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Overwatch, anyone?

      I love Bastion a whole lot. I am Roz #11283 if anyone wants to be buddies.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: RL Anger

      @Coin Have you tried Calibre? I've used it for exactly that purpose.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: RL Anger

      TRYING TO SCHEDULE FUCKING MEETINGS.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: RL Anger

      @WTFE said in RL Anger:

      It's a problem. It's in the first world. (Purportedly.) By definition that means it's a first world problem.

      Sometimes phrases have meanings within a language that are not necessarily a strict literal definition. Magic.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Better Places Code

      I just want +places like Schmitt did them on Second Pass. It didn't hide poses from other people in the room, but it color-coordinated a start to your pose so that people could easily see who was posing in their particular area. And anyone could set up a +place with no hassle. While it did require a change in what you posed, the + to start whatever you'd normally use to pose was simple enough. No chairs/number of seats, just join and leave an area and be done with it.

      It was my first introduction to any sort of places code, and I was super confused when I came across what I guess is the more classic, traditional version, because it seemed so strange and difficult and unwieldy to me.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Marvel: 1963 (Lookin for a Coder)

      We hacked a softcode addcom/delcom on PennMUSH to use MUX-style channel aliases, but there are still some thing that trip it up. Semicolons don't bother it anymore, but I think & get lost. (Generally only comes up for links.) I'm sure this could be fixed as well, we kind of just hacked at it a bit.

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Marvel: 1963 (Lookin for a Coder)

      I don't have the time or energy for another game but fuck do I want to play this

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Good TV

      holy shit steven universe tonight

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Good TV

      @Gingerlily I read -- man, it's hard to remember now. At least four or five of them. There's so many now, and yeah, they're so long. I think it's the last one or two that I haven't read. The show's a delight, though.

      In way sadder news, Agent Carter got cancelled and I am heartbroken FOREVER.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Good TV

      @Gingerlily I LOVE OUTLANDER.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Rick Sanchez' Banning

      Thank you.

      posted in Announcements
      Roz
      Roz
    • RE: Good TV

      @Kanye-Qwest Well, okay.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Good TV

      @Kanye-Qwest said in Good TV:

      @Arkandel said in Good TV:

      @Lithium said in Good TV:

      There's a high probability that if Supergirl gets dropped, CW will pick it up. So I am not worried.

      You still should if you like the show. It'd mean a move to Vancouver (most likely), budget cuts (definitely) and quite possibly cast changes since say, Flockhart might not want to move.

      Well, she already can't move her face, so I'm not sure that's a huge loss.

      Whether or not we want to make fun of her for plastic surgery, she's fantastic on the show and her role is awesome.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: New forum version

      @Thenomain It's pretty much my favorite update since I started here.

      posted in Announcements
      Roz
      Roz
    • RE: [Poll in OP] Population Code

      @acceleration Man, blizzard RP is awesome! We literally had a player basically GM a blizzard weekend last winter. I guess Second Pass also had a potential cheat if you were really determined to have RP in weather opposed to what the code was offering: it ran on 2:1 time that happened by skipping every other day in the code. So you could potentially set something on the off-day if you really needed that sun. But I happen to also love the extra layer of context and spontaneity weather code brings to RP. I can recall lots of times I felt my RP was enriched by weather code, but I can't offhand think of any times I felt like my RP was hampered by it. Which isn't even to say it never happened, but I don't even remember it now because it was so fleeting.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: [Poll in OP] Population Code

      @acceleration No, it was a Pern game so it wouldn't match with any real world weather. (The calendar didn't even match.) I think the code must have just generated the full day's weather every day so if you told the room to set to 1pm, it knew what weather was set for 1pm.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: [Poll in OP] Population Code

      Second Pass had a command where you could adjust the time of day in a room and the weather would adjust accordingly and fuck me if I didn't love the hell out of it. 2P had several code items I wish I had access to now.

      posted in Mildly Constructive
      Roz
      Roz
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