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    Posts made by Runescryer

    • RE: To dice or not to dice?

      Sorry for the vagueness. So, I'm talking about, specifically, superhero genre games. Now, as a long time TT player, I know how much Hero System slows down combat, with M&M being quite a bit quicker. And MSH being extremely fast for resolution.

      So, the real question I'm asking is: dice system for superhero games; yae or nae?

      posted in MU Questions & Requests
      Runescryer
      Runescryer
    • To dice or not to dice?

      What's the general consensus when it comes to having a TT-style system installed as code on a MU? If not an actual port of a TT system such as WoD, Hero System, M&M, etc.? I've played both free-form and coded combat system games, and i lean towards the coded game system, but how do others feel about it? Does it slow down actions and combat too much, in your opinion? Do you think more players are more interested in a vague stated system that involves no dice rolls or one that uses dice for task/combat? Or is it the theme and storylines of a game that matter more and dice/no dice is a secondary concern?

      posted in MU Questions & Requests
      Runescryer
      Runescryer
    • RE: A question about Ports

      @Sponge said:

      /sbin/iptables -t nat -A PREROUTING -p tcp --dport 8000 -j DNAT --to-destination :7777
      

      This is what I have in my startup scripts. If the connection is destined for port 8000, change the destination port to 7777. The game only runs on 7777 and everything is happening within that one game,. You can map as many inbound ports to the game port as you like.

      Being able to differentiate between connecting on one port versus another requires extra trickery and it's probably better just to do only soft-code things to have multiple realities within the same game.

      The problem I'm trying to avoid is conflicting object (including character) names. It would be easier to just have everything on one port, but how do you avoid conflicts that happen with 4 or 5 versions of the same character on at the same time? Especially with logins?

      posted in MU Questions & Requests
      Runescryer
      Runescryer
    • RE: A question about Ports

      That's what I was thinking of and planning around. Thanks.

      posted in MU Questions & Requests
      Runescryer
      Runescryer
    • RE: Brainstorming: Chargen Hooks

      The Cyberpunk & Cybergeneration table-top RPG's had a concept called 'PlotPath', which was a flowchart type system for something similar to what you're proposing, Sunny. The idea first came out in Cybergeneration and was added to Cyberpunk 2020 with the GM Guide 'Listen Up You Primitive Screwheads!'

      Yes, that is the actual name of the GM Guide.

      It's easy enough to find used copies or pdf's of the books online.

      The basic idea is to choose a subplot idea, then go through complications one by one until the subplot gets resolved. Then you start over with a new subplot, go through new complications, etc.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • A question about Ports

      So, I've been an active MU*er since the 90's, but not very active in the community before. Like most of us, I've been toying with the idea of creating a game for a while now, and several ideas are starting to come closer to the startup phase.

      The question I have regards Ports on a game. Some hosts offer lots of extra ports for connection and I was wondering what can be done with those extra ports. Specifically, can the extra ports be used to run game grids that are parallel or alternate realities of the main grid? So, if you had a range of 10 ports, could port 1001 be Modern Earth, port 1002 be an Earth where the Axis won WW2, port 1003 be an Earth where the British empire never fell, etc. Also, does each port automatically use the same grid structure (same room descriptions and layout), or can there be different grids on different ports? I know it sounds like a very complex way to go about things, but I'm thinking about the idea of growing a larger game centered around alternate realities where there can be multiple versions of the same character without the problem of conflicting object names on a grid.

      posted in MU Questions & Requests
      Runescryer
      Runescryer
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