So, I've been an active MU*er since the 90's, but not very active in the community before. Like most of us, I've been toying with the idea of creating a game for a while now, and several ideas are starting to come closer to the startup phase.
The question I have regards Ports on a game. Some hosts offer lots of extra ports for connection and I was wondering what can be done with those extra ports. Specifically, can the extra ports be used to run game grids that are parallel or alternate realities of the main grid? So, if you had a range of 10 ports, could port 1001 be Modern Earth, port 1002 be an Earth where the Axis won WW2, port 1003 be an Earth where the British empire never fell, etc. Also, does each port automatically use the same grid structure (same room descriptions and layout), or can there be different grids on different ports? I know it sounds like a very complex way to go about things, but I'm thinking about the idea of growing a larger game centered around alternate realities where there can be multiple versions of the same character without the problem of conflicting object names on a grid.