Hey, I was wondering if there are any games out there of the zombie survival genre? In the same vein as The Walking Dead. Or something in the Apocalypse survival genre, be it aliens, other undead, or robots?
Posts made by Runescryer
-
Zombie/Apocalypse Survival Game?
-
RE: Issue installing PennMUSH on Genesis server
It does indeed look like Genesis is running an older version of Linux on their server that is not compatible with newer versions of Penn. My head coder is looking for answers as well, so I'll update things here as I find out more.
-
RE: Issue installing PennMUSH on Genesis server
Thanks, we'll give that a try
-
Issue installing PennMUSH on Genesis server
Hey there,
My group and I are trying to install Penn 1.8.6 onto the GenesisMUDs servers for our game and the install is not unpacking properly. Here's the result we're getting when we try to make install
cc1: error: unrecognized command line option "-fstack-protector"
make1: *** access.o Error 1
make1: Leaving directory `/home/mud/zetabeam/pennmush-1.8.6p0/src'
make: *** all Error 2We've exhausted the Genesis troubleshooting FAQ and they haven't gotten around to contacting us yet after about a week. Anyone else run into this issue? Any ideas?
-
RE: Strife in the Age of Steam
@Lotherio
Got it. Not sure if we'd be able to do an OTT game, though. -
RE: Strife in the Age of Steam
@Lotherio
Well, my girl and I are looking at the game, so you'd have at least two layers to start with building the population.And what's OTT?
-
RE: Strife in the Age of Steam
Is the game active? I just checked it and the only person on was a Guest bit.
-
RE: Star Wars: Force and Destiny MUX
I'm in for help building. Whatever you need, let me know.
-
RE: New Comic/Superhero Themed MU*
@tragedyjones said:
Having played on Heroes Dreams, while I have fond memories, there were a LOT of gay FCs.
That's like saying the ocean has water...
I'm still traumatized to the point where I cringe when I hear the name Lor-Zod....
Lor-Zod and Alex Powers. At ages 13-14
The clone-cest with Impulse and his double. And Superboy and Match...I'mean pretty sure some of Heroe's Dreams staff went on to Fights N Tights. NTTAWWT, just got really wierded out by all the emphasis on the underage stuff on HD.
-
RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!
Just my 2 cents, but I think that it's the dearth of black characters in fantasy & science fiction that RPG's and MU's are based on that leads to a smaller number of black role-players. Most minorities are under-represented in heroic roles, IMO. Why would you want to be interested in, say, Vampire when the vast majority of Vampires presented in the game books and fiction are white European/Americans? And the characters that are like you are poor stereotypes?
Of course, outsider looking in here. Feel free to slap my theory down, @Cirno
-
RE: New Comic/Superhero Themed MU*
I think that the issue you're having is in trying to discover the logic and reason behind things that are the antithesis: bigotry and prejudice. one of the reasons that the old Star Trek episode 'Let That Be Your Last Battlefield' is so powerful is that is shows just how stupid, blind, and unreasoning bigotry is.
Before I start getting into things, let me say that while I talk here about serious and tragic real-world examples, I'm not comparing them to the fictional Marvel Universe and the mutant situation to cheapen or lessen the severity of what has happened and what is going on. I'm simply showing how mass media hysteria fuels similar behavior in the real world.
Now, with that said, there are some things to consider as to why such anti-mutant bias exists in the Marvel Universe.
-
It's not always the mutants that are the 'enemy'. You mentioned Hulk as an example of a metahuman that causes destruction, but Hulk doesn't get a free pass because he's not a mutant. On the contrary, for most of his existence, Hulk is feared as much or more than the 'mutant threat' by the general populace. Even Spider-Man has to deal with mistrust and a bit of hatred from the general public sometimes thanks to JJJ. So there's not a 'mutants always bad, other heroes always good' mentality. The perception of the general public towards an individual or group is the main factor.Which leads to...
-
Presence in the media. For most of their existence, the X-Men had no media presence. There was never any mentions of them existing, much less there being a group of heroic mutants. Professor Xavier, for good or bad, decided to keep the existence of the X-Men a complete secret in order to keep the school safe. So, the first time the general public ever heard the term 'mutant' was when Magneto and the Brotherhood of Mutants first took over a US military base and began making public demands, back in X-Men #1. Even though the X-Men saved the day, Xavier kept all mention of the team out of the press. All anyone knew was that there were these people called mutants who almost started a nuclear war; there was no knowledge that it was mutants who stopped the threat also, just some costumed folks, could have been the Avengers or Fantastic Four. That's something very powerful when the only mention of an ethnic group comes in conjunction with terrorism and near-global annihilation. And it wasn't just in the US. Magneto publicly captures a Russian nuclear sub and steals its missiles, placing them in orbit. No word in the press as to who stopped him. A mutant goes on a rampage in Edinburgh, killing a prominent politician (the first Proteus storyline). Again, no mention as to who stopped the killer mutant. And on, and on. The first time that mutants got any good press or publicity in the minds of the average citizens of the Marvel Universe was in the mid-80's when the X-Men publicly sacrificed their lives to save the city of Dallas from annihilation (leading to their rebirth and hidden years in Australia in the late 80's/90's). Up until then, it was nothing but politicians and talking heads holding up Magneto as the sterotypical mutant with no public counter from the good guys other than Xavier, who everyone thought was human, talking about morality and how genetics don't define someone as good or bad. A very hard sell when you have Magneto, Mystique, and the Brotherhood acting in public as terrorists for the 'mutant cause'. Think about the first time you heard the term 'Muslim' or 'Palestinian'. If you're a child of the 70's and 80's like me, chances are good it was in connection with some form of terrorist act. And that's how you start thinking of them because that's how the media only ever shows them. Later on, of course, you learn that things are not exactly that clear cut or simple; that much of the news we get is condensed for easy 'understanding'. One only needs to look at the wave of Islamophobia washing over us to see the mirror of how the media portrays mutants in the Marvel Universe. There are horrific, barbaric acts being carried out in the name of Islam, and the general public wonders why the moderate Muslims don't speak out. The reality is that they do speak out, as loudly as they can each time, but such things aren't shown by the news media because there's no ratings in it. So, in a great twit of irony, Xavier enforcing a silence surrounding the existence of the X-Men actually fuels the anti-mutant hysteria.
-
It's about the children. Mutant powers emerge in adolescence, when parents are still protective, sometimes overprotective, of their children. When Trayvon Martin was killed, millions of African-American parents saw their own children facing that fate. Parents in the Marvel Universe face something similar in having fear and paranoia of their children suddenly gaining powers or turning into something 'other'. There's a certain 'there but for the grace of God go I' sort of mentality when the news talks about some kid suddenly manifesting powers and nuking a school. Or a mob throwing stones at a child who now has lizard-like features. It's another way the media fuels the paranoia and fear, when every instance you see of mutant powers manifesting on the nightly news is either a monster being unleashed or a ticking time bomb waiting to go off. Even if the truth is that the majority of mutant activations happen quietly with no visible side effects, all the media reports about, much less knows about, is 'Lizard Boy terrorizes classmates, film at 11'. With the constant barrage, Marvel Universe parents start worrying about their children becoming 'freaks'. Parents already freak out about normal teenage surliness and rebellion, wondering if drugs are the cause of the change in their sweet child's attitude. Now it's "Johnny just told me to shut up and that i don't understand him....Is he becoming a mutant?" Parents do stupid things and jump to stupid conclusions when they can't understand what's going on with their kids, or forget what they were like when they were that age. Wild, outlandish theories become plausible. I lived through the 'Satanic Panic' of the 80's, when heavy metal music was a path straight to the Devil, never minding the fact that my grandparents' generation had already labeled Elvis and the Beatles as Devil's music during my parent's generation. And let's not even go into Role Playing Games. While it seems counter-intuitive, the sad fact is that desperate and confused parents often do things that harm their children when faced with situations and behaviors beyond their understanding. Children sent to rehabilitation centers that employ torture and brainwashing techniques to cure all sorts of 'behaviors' are all too frighteningly common in the real world, and I have no doubt that the parents that send their child to one of those facilities truly loves them and is trying to do what's best for them in their own minds.
-
It's about the fear of extinction. Most people understand the concept of evolution. And they understand the idea that at one point, Neanderthals were out evolved by Cro-Magnons and became extinct. Now, here come mutants which are the next step in evolution and humanity sees the fate of the Neanderthal as it's own fate. It also down't help that in terms of origin, mutants outnumber other metahumans by a significant margin; at a high point, I think there were an estimated 15,000 mutants worldwide compared to a few thousand of all other metahumans. And then there's predictions on the news like 'the last human will be born in 2025, all children born from then on will be mutants', or whatever the storyline in Marvel was. Marvel citizens aren't afraid of being replaced by metahumans because most everyone knows that it's kind of a pain in the ass to become a metahuman in general. Exposure to radiation, take part in a secret government program, build yourself a suit of high-tech armor, be born an extra-dimensional god...these are no everyday occurrences. But there are millions of babies being born every day. And any one of them can be a mutant, just by chance. It can't be controlled, it can't be predicted, it can't be stopped. It's a different set of defying the odds: 99,999 times out of 100,000, being exposed to massive doses of cosmic radiation is going to be lethal. It's that one freak occurrence that grants powers. But any of those million babies born today could have won the genetic lottery, and there's no way of knowing which until it's too late. To make matters worse, they are told by scientific experts and mutant terrorists that mutants will replace humanity; it's only a matter of time.
Well, this has probably gone on too long already, so we'll leave it at: Marvel mutants are the subject off irrational hatred and fear because humans as a whole are susceptible to hating and fearing things that are different, and the hatred and bigotry are fueled by the mass media.
Of course, it's your game idea @Entropy, and if you want to skip it, go right ahead.
-
-
For Anime/Magical Girl fans
A while back while perusing 1d4chan, I came across a fan-made RPG that was a Magical Girl game using the White Wolf WoD system. Yes, Magical Girl anime adventures mixed with your Vampires and Werewolves. The gamers responsible have gone on and updated for GMC. Overall, it's a nice little system and setting. Just one more rules set option for folks so inclined and wanting to do a Magical Girl game.
https://sites.google.com/site/princessthehopeful/home
Enjoy
-
RE: An-E-May
@Alzie said:
@Runescryer Oh man, Yuki Yuna, that poor girl.
Oh yeah. I thopught Madoka had it rough. Then we get to the halfway point of Yuki Yuna leading to the big reveal and I'm shouting 'What. The. Fuck!' Just so wrong...
-
RE: An-E-May
@Bobotron said:
@Runescryer
On the note of Frontier, did you see the preview of Delta?Not yet, but I'll be looking for it.
-
RE: An-E-May
Some of these might be a bit old, but they're favorites
Sword Art Online (Season 2 just hit Netflix)
Madoka Magica (for a twisted take on Sailor Moon)
Yuki Yuna Is A Hero (in case Madoka Magica wasn't depressing enough for you)
Monster Musume (lots of fan service, but also funny and sweet)
Tiger & Bunny
Macross Frontier
Gangsta! -
RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!
One idea I've had for a superhero game is that all players have a player bit to log into. When folks want to RP a random scene, a player can attach a villain sheet to his player bit and got provide the action. So, the majority of villains would be unattached to any single player. Just the mastermind villains would be apped.
-
RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!
@Arkandel said:
At this point my assumption is shifting towards the difference being a cultural one rather than systemic in nature.
I.e. it's not that superhero games due to their mechanics, sheets, etc cause less issues with people needing to win, it's just (?) that the WoD crowd many of us are used to takes IC defeat more personally.
I kind of agree here. I think that it's also because there's the expectation in superhero games that the good guys will be the ones winning in the end. In WoD and other games, anyone can 'win' or 'lose' depending on the results of TP's, strategy, and other factors that are both within and outside the player's control. A noble and honorable vampire has equal chances of overcoming the cruel and craven vampire, and vice-versa. But with superhero games, there the expectation that victories made by the villains are temporary and the heroes will win; good triumphs over evil and the status quo is (relatively) maintained. I feel that's why there are always very few villain characters on superhero games; not because there's a lack of players that like playing the bad guys, but because playing a villain means that you have to accept that all your planning ans scheming will pretty much mean nothing in the end. It's not an easy thing for role-players to accept.
-
RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!
It's certainly possible. Like I said, this has just been my experience, but I've been on places like Heroes Dreams. But again, YMMV
-
RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!
@Misadventure said:
Dice are by far not the only way to make decisions be other than whim and petulance.
Bidding, hand/trump building, deck building, resource/outcome trading, resource use, asymmetric goal setting, asymmetric resolution are just a few, and each comes in many forms.
It's not all I win/lose, and people would do much better to see both their source material and their own enjoyment outside that false dichotomy.
This is true, but I think that superhero games, especially ones set in published universes, are a special case. There's two components to superhero players that you usually don't find in many other games. First, you have the love of certain characters; players choose them because these are their favorites. Many times, the players have loved these characters from a young age. The second aspect dovetails with the first almost perfectly: a sense of 'I can do better'. There's a great sense of dissatisfaction among most superhero gamers in regards towards how these beloved characters of theirs are being currently portrayed in comics. So, a great proportion of superhero gamers are trying to prove how much better they are at telling the stories of these characters than the writers of comic books. So, this leads to a greater amount of 'I must win all the time and suffer no setbacks' than in other games, IMO.