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    Selerik

    @Selerik

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    Best posts made by Selerik

    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      I'm going to be heavy and share my own story of dealing with ADHD. It isn't like the ones posted so far, and I don't have a short way to tell it. Probably because so much of it is still raw for me to face, makes it hard to abbreviate it and feel honest.

      My story is one I've had to learn to tell from more perspectives than my own, because my perspective was warped through the lenses of a kid who feared nothing and would do anything. I identified with all the books about kids going on adventures, and I was determined to have my own. I did, and they're the sort people don't believe me about until they hear it verified by second and third parties who lived through them with me. I'm a bit more mellow these days, but the backdrop of how and why that all happened was ADHD.

      There is a quote: 'Just because you're paranoid, that doesn't mean they're not out to get you'. Well, that is my mother in a nutshell. She was a rape survivor that nobody believed before she met my father, she was targeted by local police after she pissed one off (a sheriff's office who even today have a reputation for corruption and abuse of power), she'd had wages stolen by men who claimed they did the work she had done and was actively dismissed when she contested it and/or fired. The list goes from there. She came from a very poor family, quit college to raise me at 19, and dealt with the stigma that mental health wasn't even a thing to consider having evaluated. Doctors were for richer families and you got by how you got by, no complaining. Only, she did have mental health issues, and so did my Grandfather, and lucky me - I had them too.

      Her bad experiences shaded my entire upbringing. When it finally drove a wedge between my parents, I was five. The divorce meant I had someone talking in my ear about how drugs were dangerous and can't be trusted without a voice to mediate that. Plus, since I grew up below the poverty line, I'd witnessed a lot of drug addicts up close and how much they ruined their lives. Still, the schools tried, but they sort of sabotaged it even if my mother hadn't. They were doing a full blast DARE campaign the same year I got my ADHD diagnosis. There was no way medication was going to work with me, because I would rather fake taking it than 'ruin my life' with drugs. So my parents bought drugs for me they couldn't afford while I faked taking them and spit them down the sink.

      My ADHD behavior was off the charts, and it only took one bad teacher to give me an excuse. I still remember what she said: 'Stay there or I'll break your legs.' I looked her over, told her she'd have to catch me first, and ran off. They had cops looking for me all day, I showed up six hours later at my home several miles away. That was Kindergarten, and I'd only start to run away more and more after that. School didn't interest me, and as far as I was concerned? I was getting away with having my adventures. But for my mother, it wasn't so easy. Finding work was hard, keeping work while dealing with my going missing was harder. The stress destroyed her. She couldn't afford to keep me in school, but she couldn't afford me not being in school either. That meant she couldn't work if she wanted to be sure I was safe, and who would provide for us if she didn't?

      I remember telling her I was hungry after we were given lunch one day, and her collapsing on the floor in a sobbing mess. She hadn't eaten anything that day, and she'd given us the last food in the house. That is the sort of memory that etches into a child, the sort of thing you feel guilty about even though you don't know what you'd done wrong. I started to go out and hang out with other people. Bum food, raid the fridge at friend's houses and at distant relative's houses. To try not to be a burden, and that made me only more of an outlier. Took me further from having anything resembling a normal upbringing. This was happening while I was still only six, and this is the compact version of everything that went on.

      Every year after that, she'd struggle to find work and a way to get someone to help care for me and my siblings. Every summer the family members who'd helped her would pull out or the boyfriend would leave, and she'd lose her job because she had to be home with us. It was like that for years, the cycle of poor to dirt poor. Nobody wanted to deal with me, my ADHD made me uncontrollable, and my circumstances only cemented the perception that I was the only one who knew what was the best thing for me to do.

      Then there was school. I tested well, I wasn't a slow learner or anything, but I was so disruptive that nobody else in my classes would learn. I'd routinely go throught he workbook and ignore the teacher entirely, then when it was done get up and harass the class because I was bored. I got suspended many times, then finally expelled. Then I went to a new school and it happened again. Eventually they put me in a school that was deep in the bad part of town where I was one of two white kids in the entire place, they had barbed wire on the fences, and I'd get assaulted by the older kids in if I used the restroom. I was hurt so badly that I blacked out, and that was the day my mother gave up on it and let me teach myself. For context, I was still only eight. From there until I was maybe fourteen, I just was told what to learn and left to my own devices. Sometimes I'd learn a thing, and sometimes I wouldn't, but we'd always crunch the week before the state tests and I'd be fine.

      But it wasn't safe for me to do what I did. I was a kid actively putting myself in dangerous situations in New Orleans, the pasty boy who'd go for bike rides through the projects. Most people were really chill, but cover enough ground and you'll find someone who isn't. I had run-ins with gangs, I got attacked a few times, and it was the day I showed up three hours after dark breathing fast and deathly pale she decided we'd move. I'd spent half the day being chased. For sport. She cashed in money she didn't have, bought a house with a mortgage she couldn't afford, and I went from being able to visit the French Quarter to walking two miles and being rewarded with a different color cow. I didn't think about my diagnosis with ADHD at all by this point. It was a thing in the past, and I'd clearly made the right choice avoiding drugs. It made me stronger, or so I told myself.

      After we moved, I did a brief stint in junior high that went terribly as I learned just how different country culture was from New Orleans culture, and just how incredibly racist the people in that region were against blacks in other parts of Louisiana. Ever been called a N-lover for telling someone not to say a racist joke? Well, let me tell you how MY first day in the country went. There were fist-fights, the suspensions started up again for an entirely different reason. I broke my hand in one of them with a kid named Jenkins. I'd been learning jazz piano until that happened, and I was getting pretty good. Had to give up on it. My hand still doesn't work quite right. The Internet was pretty much my only escape after that. I couldn't walk somewhere to do something, I couldn't socialize with the local kids because they were either bigots or related to bigots (which I hated them for). So the internet was where I would retreat and stay. We'd set up a computer room in the barn-like guest house, and it became my new home. At least my mother could hold a job down now.

      In a sort of quirk of fate, spending that time online nearly killed me, and did kill my high energy. Not because it was the internet or because I just 'slowed down' as I got older. Because a pesticide company had used our property as a dumping ground for a chemical called Dursban before we bought the place.

      https://www.cbsnews.com/news/dursban-banned/

      This was the year Dursban was announced to be getting phased out, and the pesticide company wanted to get rid of it before they'd have to dispose of it at high cost. We were the lucky lottery winners that got several thousand times the recommended quantity pumped into the pilings. Not only did it kill bugs, it made everyone in my family horribly sick. Myself and my brother (The two gamers who spent time near the exposed pilings) got the sickest, and we've permanent health issues because of it. It was a whole thing, but the sum of it is: Because I wasn't HYPER anymore, we decided I didn't have ADHD anymore. I'd 'beat it' through willpower, nevermind the rest of what was going on. There was a lawsuit where my mother tried to get justice. They stonewalled us. We lost money we didn't have trying to get that justice, and failed. My mother was, again, justified in her outlook on life and became more drastic in her views about chemicals. I got a new diagnosis as a survivor of chemical poisoning, a chronic one I'll have until the day I die.

      Fast forward. I got my GED, went to a cheap local college, and failed my first semester. Channeling the rules lawyer in me, I found a way to contest my grades, got ADA accomodations because of my condition, and went on to have a successful college career where attendance didn't matter. I changed majors a half dozen times (haha college loans), survived a hurricane, fell in love, got married, went to a better college for more degrees, got a job, bought a house (haha more debt), and finally had some kids of my own. All this time I was still convinced ADHD was a thing of my past that would never come back to haunt me, and wasn't at all interfering with my life or my relationships. Spoilers: I was fucking wrong.

      It took having a son just like me to be my wake up call. Before he was even in school there were behaviors that raised red flags, but they were rationalized away. Yet when we put him in daycare there were issues. He got into fights with other children, he wouldn't follow directions, he did whatever he wanted. We changed daycares, it happened again. We argued for intervention, and they flubbed it. Worse, we found out a teacher was so conditioned not to talk to parents about the truth of these things that she had been blatantly lying to cover up his misbehavior. It just cemented that the bad behavior was okay for him, and each year things got worse. Each year we tried interventions, only to have IEPs that listed symptoms he didn't have and care that didn't work.

      Until this year. When I finally got a diagnosis for what he is really going through because my wife and I poured our souls into helping him and took years off our life in stress. After my wife had been pushed to the point of asking if she should give up on a career to care for him, the way my mother had for me. He finally got medication, the RIGHT medication, and now?

      He is doing amazing. He is a star student, he does well in class, he is making new friends, he does well at home. Getting him the help me needed and seeing the difference in the trajectory of his life from my own made me realize that all of his troubles were my troubles. Only our circumstances were different. That he is like me, and I didn't get better. I just got too sick and used to hiding it for people to recognize what it was. Even me, especially me.

      I'm not angry with my parents for my experiences. They've made me who I am, and I still believe those struggles did help to make me a better person. Better isn't the same as healthy, and now that I've been rediagnosed I'm going to see what ADHD treatment means for my life. I have to go through three months of state-mandated counseling before they'll start me on meds, so... Perhaps this time next year I'll be unrecognizable from the person typing this. I don't know, but I feel a lot of empathy for everyone else's struggles. I had parents who loved and supported me, even though they didn't know how and ended up making things harder in the process. So yeah, there is my ADHD origin story.

      posted in Tastes Less Game'y
      Selerik
      Selerik
    • Selerik's Playlist

      I've no way of even remembering all of the character's I've had over the years. Here are the places I currently have bits that I log into regularly.

      Arx - Sparte / Seymour
      Tenebrae - Selerik
      Shadowrun: Denver - The Dude
      Chontio - Matcha
      Fate's Harvest - Beatrice
      Fallcoast - Butters

      posted in A Shout in the Dark
      Selerik
      Selerik
    • RE: Real World Peeves, Disgruntlement, and Irks.

      About three years ago I tried to apply for a doctoral program I really felt like I would be a good fit for. It would've been hard, it would've changed everything.

      I was declined.

      That could've happened for a lot of reasons, I figured. Competitive, I flubbed the entry letter somehow, who knows.

      Today, three years later, BECAUSE I have finally had the courage to try again in a new program, I found out why.

      There was a flag for Letters of Recommendation to be responded to. Not for positive mention, not for negative mention, just for people to get off their ass and reply. Two of the letters (Both people working for the University who encouraged me to apply, and volunteered to fill that role) never even responded. It was a rejection by default, they never even saw my full application because it was incomplete.

      I could boil an egg right now.

      posted in Tastes Less Game'y
      Selerik
      Selerik
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      I've been realizing that I don't know the difference between anxiety and stress, because I have entirely rationale reasons to be stressed. All the time. I've also realized I can give my therapist contact PTSD just talking about it. He is already contaminated, so guess I'll keep it up and see if it gets sorted out before he takes a sabbatical.

      Wouldn't be able to do that without having the medication for the ADHD, the whole mindfulness thing. I always felt like I knew what was going on, but now I can actually unpack it, and damn. Damn.

      posted in Tastes Less Game'y
      Selerik
      Selerik
    • The Hub Concept: Structured Mush Development

      Laying out this idea below. It has been kicking around in my head for years, I've had plenty of talks with others that went nowhere. I'm not expecting anyone to pick this up and run with it. I just want to write it out once in full and really look at it with the eyes of other developers on it too.

      Core Concept
      Too many games rebuild the wheel. Efforts to improve organization are happening in bits and pieces over time, and coming up with a community structure for support, a set of guard rails, can mitigate a lot of the pitfalls I've seen.

      The design below would mimic some of the elements of the more successful mod communities, and acknowledges that the desire to contribute to a game does not mean you have the full package of skills to do so: Management, Community Development, Relevant Coding Experience, Storytelling, Worldbuilding, Time Management... It is rare to find that team which brings everything to the table. Most of the time we struggle on something that can't be unmanaged, and it detracts from the stuff we're really good at.

      This doesn't specify a backend, I know both Ares and Evennia are already setup to do some of these things. Various other tools exist that can do other parts. This is more about a structure


      Lexicon of Terms
      Because it helps to use consistent language

      User Terms

      • Account: The core credential for access. All users are required to have an account in order to connect to anything in the network.

      • Account Login: Entering Account credentials in order to access some part of the Hub network.

      • Account Permissions: Your special credentials on your account. Relevant only to Repository and Hub administrators.

      • Profile: Profiles are created on individual Hubs. Profiles have names unique ot that hub,. and are associated with your Account automatically.

      • Profile Login: After performing Account Login on a Hub, you are allowed to select one of your profiles or create a new one. Simple click through.

      • Profile Permissions: Your special credentials on a profile. Unique to that profile on that Hub.

      Architecture Terms

      • Hub: An individual server supporting multiple games.

      • Hub Network: All currently active Hubs.

      • Spoke: Name taken from the spokes of a wheel. An individual game world hosted on a system hub.

      • The Repository: The development and support website. Includes some core backend services, such as the accounts database.


      The Repository
      The Repository is not an actual MU.
      It is a website with a database and account system.
      The Repository provides resources for all users as detailed below.


      • Hub Tracker
        The Hub Tracker is a publicly visible dashboard with information pertaining to the Hub network.
        • Visible without login, mobile friendly.
        • Any active Hub automatically reports use data back to the Hub Tracker.
          • Usage statistics only, no individual user data of any kind.
        • Consists of three key views: Hub List, Hub Details, Bounty Page.
        • Hub List
          • Serves as a public advertisement for all hub servers.
          • Reports uptime.
            • Server uptime, average uptime over past 30 days, current status, etc.
          • Reports users.
            • Average users connected, Peak users connected in past 30 days, current users connected, etc.
        • Hub Details
          • Click through information on a particular hub.
          • Includes a click through to the hub and a brief advertisement.
            • If not logged in, click through prompts to login or create an account first.
          • Includes a report on the spokes on that Hub.
            • Names of individual spokes, average user data as subset of user report.
          • Includes module use statistics on that Hub.
            • List of installed modules with versions, associated code use statistics as appropriate.
        • Bounty Page
          • List of desired code improvements from users in the community.
          • Connected users may flag an individual bounty as important, raising their visibility.
          • Bounties are satisfied by identifying code in the repository that can do what is requested, whether old or a new submission.
          • No monetary reward component.
            • It'd be nice to pay our coders but I would need a contract lawyer to vet that.

      • Modular Development Standards
        • All code must either work by itself, or clearly identify the dependencies that must be met for it to work
        • Relevant guidelines for code development provided
        • Dependencies of all modules defined within the code itself
          • Enables internal check to ensure dependencies are met before module is loaded
        • Installed modules and their versions reported to Hub Tracker
          • Configurations of modules not reported

      • Code Archive
        Where the code lives when you aren't using it
        • Uniform naming conventions.
        • Submission guidelines provided.
        • Standard submission format.
        • Versioning enforced.
        • Submission dates documented.
        • Baked in credit to the developer(s).
        • Licensing agreement defined at time of submission.
          • Declares that the code is their own work.
          • Permits community use of the code so long as that use is not for direct profit.
            • Having a patreon is okay, requiring users pay to play is a violation.
          • Permit other users to create modules that use this work as a dependency.
        • Searchable by all users.

      • Hub Launch Process
        Information needed to create a new Hub and integrate it into the Hub Network.
        • Repository support provided at no charge
          • Limited to login support, module downloads, and the Hub Tracker reports
          • Not that donations would be a bad thing
        • Hosting options out of scope
          • Let the people specialized in hosting do what they do best

      • Hub Owner Control Panel
        Make adding, updating, and removing modules easy
        • GUI page associated with the account owner for a Hub
        • Provides the module information from the Hub Details page with admin buttons
          • Lists warnings when updated versions of installed modules exist
          • Can enable, disable, update, or remove any module via button click with confirmation
          • Allows lookup of new modules by name to flag for installation
        • Provides the spoke information from the Hub Details page with admin buttons
          • Can create new spokes, alter their names on the Hub Tracker, or delete them entirely.
            • List of profiles associated with each spoke, this is queried from the Hub itself and not stored on the Repository. Only visible to the Hub Owner.

      Individual Game Hub
      This is a server you can connect to and play on. Functionally accessed just like any other mush.
      Naming convention for a hub will be 'Hub (Number in order of hubs created) - <Game System Supported>.
      Ex: Hub #1 - Dungeons & Dragons 2nd Edition.
      Hubs with original games will be asked to name the mechanics system supporting their game distinctly from their story or worlds.


      • Account and Profile Driven
        Support for associating multiple characters on multiple games with single user account. Ares does this, no longer a novel idea.
        • Secure Login: All logins managed by the Repository with validation reported to the Hub.
        • Hub Owner: The person who oversees the hub and pays to keep the lights on.
          • Full system access.
          • The only Account with special permissions on the Repository.
        • Hub Development Staff: Coders who have demonstrated their competency and are trusted to review and post changes independently of the Hub Owner.
          • Full code access on the Hub..
        • Hub Support Staff: Community support roles unrelated to a specific game. Expected to maintain neutrality when acting in this capacity.
          • Ability to ban or restrict access for player accounts and IPs.
        • Spoke Owner: The lead for a specific game on this hub. They control all story, house rules, and related decisions.
          • Control all game specific decisions, including character approvals.
          • May ban players from their game, but not from the server.
          • May add/remove staff from their game and share permissions with those staff as they see fit.
        • Spoke Staff: Game-specific staff. Storytellers and related.
          • Duties and authority as defined by the Spoke Owner.
        • Character: Individual character you can play as.
          • Associated with a particular Spoke and approved by that Spoke's Staff.
          • Uses the commands as configured for the spoke(s) they have access to.
            • One-to-many situations covered in Collaboration support.

      • Dedicated to a Game System, not a Game
        The goal is to provide all of the foundational code support needed for the game system in a single place, then allow people to engage in world building.
        • Spoke Independence - The Hub supports the code that enables playing the game. Spokes pick their own stories and can modify the rules as they see fit.
        • Shared Commons - A development and community space independent of the existing game worlds supported, available to all users.
        • Association Flags - Rooms, Profiles Assets on a server may be associated with one or more Spokes. This restricts access to being only for those Spokes.
          • This enables secret societies and similar within a game, by having a spoke within a spoke. Spokes all the way down.
        • Collaboration Support - Two or more Spokes in a Hub can choose to collaborate on a wider story.
          • Profiles allowed to have multiple spoke permissions.
            • Disambiguation support for profiles with multiple spoke permissions, to avoid running the same command against multiple spokes with different customizations.
            • Ability to designate default profile for running code.
            • Ability to transfer characters between spokes, pending approval by Spoke staff.
              • Depending on spoke customizations, this might not work smoothly.
          • Ability to create collaboration spokes
            • Explicitly possible due to Association Flags

      So there it is. The concepts I combined are all pretty generic, and not at all unique to programming or game development. The segregation of duties by specialty while reducing how much individual games live in silos was the idea, but with Github and similar resources being so popular today the value is far reduced from where it was ten years ago. I know some parts are more practical than others, but maybe the bits still impractical today will be solved within a few years by other developments.

      Thanks for reading.

      posted in Game Development
      Selerik
      Selerik
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      I shared this thread with Mrs. Selerik and she sends a bunch of hugs too. She relates to some of these stories as well, the one about setting timers and reminders really stood out to her because she does the same and thought that was what normal people do. She realized she doesn't actually know if that is normal or not.

      posted in Tastes Less Game'y
      Selerik
      Selerik
    • Strange Facts

      So I learned of a reddit thread about strange facts, collected the ones I liked, and compiled them together.

      I figured others might enjoy this too or have ones to add I don't already know.

      Strange Facts

      Bees turn into queens by eating a special honey that transforms them, as if they were a real life pokemon
      (Hrmm, bee one appears to be false. The other bees are just deformed from being starved)
      Worms have 5 hearts
      Chocolate was used as a currency by the Aztecs
      The surface of Mars is covered in rust, which is why it appears red
      There is a train station in Japan that has a cat station master
      Cows have "best friends" and get stressed when separated
      Tomatoes were once thought to be poisonous
      Apples float but pears sink, because apples are 25% air
      Wombat poop is cube-shaped
      Pineapples are a collection of berries
      Bananas are berries
      Hoppoptamus milk is pink
      Some Frogs will glow when they eat fireflies
      Before 1913, Americans could mail their kids to Grandma via the postal service
      Some fish can cough
      It takes a little over 8 minutes for the light from the Sun to get to the Earth
      Giraffe tongues are black, to protect them from sunburn
      Owls cannot be choked
      A group of elephants is called a parade
      A group of owls is called a parliament
      A group of wild cats is called a destruction
      A group of crows is called a murder
      A group of ravens is called an unkindness
      Pineapples used to be so expensive that people would rent them as a centrepiece for their parties
      Scotland's national animal is a unicorn
      At birth, a baby panda is smaller than a mouse
      Bulls are colourblind
      Herrings communicate with flatulence
      If you heat up a magnet, it loses its magnetism
      Garlic attracts leeches
      It snows metal on planet Venus
      A single Spaghetti is a Spaghetto
      Cows get excited when they solve puzzles
      The filling in a Kit Kat is broken up Kit Kat's
      The little jump guinea pigs do when they're happy is called popcorning
      When a cat walks towards you with its tail up that means it likes you and is excited to see you
      Elephants have a noise that means "there are bees here let's leave immediately"
      Humans glow in the dark, but the light we emit is 1,000 times weaker than our human eyes are able to pick up
      On some other planets, it rains diamonds
      Otters have skin pockets. They use them to carry their favorite rocks
      Male seahorses carry the babies in their tummies instead of the mothers
      Humans have stripes we can't see, known as Blaschko's lines
      Making a penny costs more than a penny
      There are more ways to arrange a single deck of cards than there are stars in our galaxy
      There is a D in Fridge but not in Refrigerator
      Every "E" in Mercedes is pronounced differently
      Cashews come from a fruit
      Cheese is just a loaf of milk
      No land animal can match humans for endurance

      posted in Mildly Constructive
      Selerik
      Selerik
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @Wretched tentacle hug

      posted in Tastes Less Game'y
      Selerik
      Selerik
    • RE: Trivia for Health

      @Kanye-Qwest said in Trivia for Health:

      aluminum in antiperspirant has been linked to breast cancer. the research is not widely validated but a woman who worked on the study that found the link said "i know i am personally never using aluminum based ap again, take that as you will'

      Antiperspirant is further linked to a range of minor health issues from over-use, and can cause health risks related to overheating. If you expect to be in the sun and active, that is the worst time to have an antiperspirant. Instead, consider a deodorant.

      posted in Mildly Constructive
      Selerik
      Selerik
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      alt text

      posted in Tastes Less Game'y
      Selerik
      Selerik

    Latest posts made by Selerik

    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      I've been realizing that I don't know the difference between anxiety and stress, because I have entirely rationale reasons to be stressed. All the time. I've also realized I can give my therapist contact PTSD just talking about it. He is already contaminated, so guess I'll keep it up and see if it gets sorted out before he takes a sabbatical.

      Wouldn't be able to do that without having the medication for the ADHD, the whole mindfulness thing. I always felt like I knew what was going on, but now I can actually unpack it, and damn. Damn.

      posted in Tastes Less Game'y
      Selerik
      Selerik
    • RE: Trivia for Health

      @Kanye-Qwest said in Trivia for Health:

      aluminum in antiperspirant has been linked to breast cancer. the research is not widely validated but a woman who worked on the study that found the link said "i know i am personally never using aluminum based ap again, take that as you will'

      Antiperspirant is further linked to a range of minor health issues from over-use, and can cause health risks related to overheating. If you expect to be in the sun and active, that is the worst time to have an antiperspirant. Instead, consider a deodorant.

      posted in Mildly Constructive
      Selerik
      Selerik
    • RE: Trivia for Health

      Vitamin A is very common as a deficiency in third world countries, but in developed countries, the more common issue is having too much in your diet. Many of the foods we get are loaded with vitamin A, and if you take a supplement you're probably pounding that home.

      This is called Hypervitaminosis A, and you can read more about it below.
      https://www.healthline.com/health/hypervitaminosis-a

      Going beyond that article, research dating back to the 1990s has been finding Hypervitiminosis A has a partial relationship with chronic fatigue conditions, including Fibromyalgia and Chronic Fatigue Syndrome. That means it is a documented cause of some sufferers, but the science isn't developed enough to determine how many or how often. The method for testing is part of the problem, since the only proven relationships were on those studies that caused Hypervitaminosis A while being performed.

      If you do a yearly checkup, you might think this is covered in your regular bloodwork. It isn't. There is a test, but it is designed to detect deficiency, and has proven to be unreliable for testing toxicity.

      This is one of those issues where awareness is key, since it is something you can only really detect and correct in your diet.

      posted in Mildly Constructive
      Selerik
      Selerik
    • Trivia for Health

      A thread to collect tidbits that are not common knowledge, but extremely helpful to know, pertaining to health. I'll start this off.

      Vitamins C and B compete with stimulants in the body, but your body can't distinguish between them very well. This is why most people who get juice energy drinks report them having no apparent effect, the caffeine in the juice is watered down by having ingredients that directly compete for absorption.

      Coffee Jitters? Take some OJ, and it'll probably balance you out, but it will also make the caffeine start to leave your system more rapidly.

      Corollary: This also means that supplementing with such while on a medication that is a stimulant, particularly ones typical of ADHD and similar treatment, can cause the drugs to lose effectiveness.

      posted in Mildly Constructive
      Selerik
      Selerik
    • RE: Health and Wealth and GrownUp Stuff

      @Groth said in Health and Wealth and GrownUp Stuff:

      @Selerik
      On the upside if your heart explodes you don't have to worry about your cold or allergies anymore.

      heart explode

      posted in Tastes Less Game'y
      Selerik
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    • RE: Health and Wealth and GrownUp Stuff

      PSA

      Allergy meds increase blood pressure.

      Cold meds increase blood pressure.

      ADHD meds increase blood pressure.

      Do. Not. Mix. All. Three.

      This message paid for by my fucking sinus infection.

      posted in Tastes Less Game'y
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    • RE: How To Fix MU Soapbox

      @Auspice On the one hand...

      Yay, it isn't just me.

      On the other hand...

      rage

      posted in How-Tos
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    • How To Fix MU Soapbox

      A while back, I switched to infinite scrolling on a lark to see what it would be like. Since I did that (and quickly switched back, it was awful hard to keep track of anything) the game has consistently been dumping me at the wrong spot of ongoing threads I return to.

      I don't mean the start, I don't mean the end, I mean somewhere in 2017 (on average).

      ...Halp.

      posted in How-Tos
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    • RE: Altering @help to display live values

      Screwed this up with the below attempt. The internal reference needed self.action_point_cost, @Groth was right and it wasn't defined the right way. I bow to the wisdom I denied.

      posted in MU Code
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    • RE: Altering @help to display live values

      @Groth action_point_cost is defined, same as caller.clue_cost is in the clue example, but I did fail to define caller = caller.player_ob. I didn't realize it had to have that, I'll fix it.

      posted in MU Code
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