@bear_necessities said in Staff’s Job?:
@Seraphim73 said in Staff’s Job?:
Ensure that the world reacts to the actions of the PCs. This touches on points 1 (hopefully) and 2 (definitely) as well, but if the world only acts on PCs, never reacts to them, a lot of players (myself included) are going to get bored.
You know, I always wondered how staff can best do this. What are some ways a staff can make you feel like the world reacting to your actions? Are emits enough? What sort of things do people expect?
I mean, obviously the true answer is that it depends on the person. For me, I think the most important thing is that it's ways in which the player can see them, and can point at them to other players and go, "See that? That was me." So maybe it's a mention in a bboard post of someone's efforts in creating a particular defensive position when the enemy is thrown back, or specifically calling out someone's contribution in the wrap-up pose of an event, or the King repeating a joke the PC told to them at the start of a big court scene, or an NPC superior mentioning a PC's idea to another PC for their input, or as simple as explicitly showing NPCs reacting to a player's actions during a round of combat.
I think any time Staff is summing up events or setting a scene, if they can mention the actions of PCs (by name or just in some way that makes it clear who made that impact), it's a great opportunity to show the world reacting to PCs. If there are NPCs interacting with the PCs in a scene, explicitly calling out how they're reacting and why is great ("the Tusken Raiders turn and run" is nice, but "the Tusken Raiders turn and run because of the Wookiee's terrifying howl," is awesome).
I think it's even better when the impact lasts beyond 1-2 scenes. Does a PC's great line become some new bit of slang that spreads throughout the whole game? Does "but you're no <PC's name>" start being used to rein in people who are getting cocky about their skill at <PC's specialty>? Does the decision to build defenses in one particular area in one particular way lead to an entire plotline as people have to defend them -- or take them back after an NPC stupidly retreats from them?
I know some (smaller) places do weekly story updates, and I think this is a great way to call out precisely how PCs (and players) have impacted the story.
I don't think that there's anything that should be expected, except for some acknowledgement by the game world that the actions of the characters are having an impact on it. But I also think that the more you can demonstrate the impact of PCs, the more engaged those players will be.