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    Best posts made by ShelBeast

    • RE: Empire State Heroes Mush

      Amadeus Cho, a dude with super intelligence is denied because it is a low powered game. Rachel Grey's application had to be revised because she had wide reaching telepathic communication and they didn't want it to go past a mile or something along those lines. And yet, they have allowed an OC character to app in with this global telepathic network that gives her all that and more. They have allowed a staffer to apply as a version of an Agents of SHIELD character who is a science nerd, and not a frontline hero, as a cyborg with strength that surpasses Tony Stark's armors.

      The rules about power levels and resources and what they want only apply to who they want them to apply to. This is kind of the crux of the issue that I was bringing up about the whole Cole/Halo versus Bruce/Wayne thing. It's just gone to a whole other level, at this point. I've stopped logging in my bits there, despite having players that I really enjoy playing with.

      posted in Mildly Constructive
      ShelBeast
      ShelBeast
    • RE: The Descent MUX

      I wouldn't take the merits away entirely. Instead they would have to be earned ICly, like status. It makes sense. Feeding Grounds implies that you have a place you can go that is your hunting ground alone. In a setting where there's just a few small scattered camps of survivors, and the like... you're not really going to have easy access to a place to call your own. Not until you carve something out of nothing for yourself, at least. Herd, even more so, because there aren't millions of people living in a city anymore. There's small clusters of 10-30. Maybe a few hundred at the upper end of things.

      Central to this premise is the idea that resources, of all kinds, are scarce and valuable. Blood is as rare as gold. Bullets are as valuable as diamonds. Essence that isn't tainted or something is something elusive as the shadow itself.

      posted in Adver-tis-ments
      ShelBeast
      ShelBeast
    • RE: Anime-Themed MUs

      FMA, I think, really would make for a decent setting, where the world itself is compelling enough to warrant interesting play, unlike many anime. God, I really like playing fire based characters just so I can fingersnap all Mustang style.

      posted in Mildly Constructive
      ShelBeast
      ShelBeast
    • RE: The Descent MUX

      @acceleration

      Man, I tell you what... self-running modules would be amazing, but I r teh stupidz when it comes to the technical side of this hobby. Literally, I am just a tabletop gaming nerd. I know absolutely zilch when it comes to setting up such stuff, and barely more about actually even playing on a MU* beyond the very basic commands. If you know someone who could help out with some stuff to make more of our resource system stuff be automated in some way, please send 'em our way.

      In the meantime, I figure I'm already going to have to deal with status merits. I don't imagine dealing with Herd or Feeding Ground merits will be all that much more paperwork to handle. I could well be wrong, though. Time will tell.

      And, since I took a break from this conversation to beat Wasteland 2, finally, I'll respond to some of the other stuff mentioned.
      To what @HorrorHound said about Vampires controlling everything:

      In a normal setting, this is true. Vampires can do all the social stuff that Wolves don't usually get up to. @Coin is sort of right, but overstated it. Weres can do social now. They're not really good at it. And they can never hope to be as good as vampires at it. But they're more adept at it than they ever have been in 2nd Ed. And that's something. But mostly, it comes down to... There is no Wal-Mart to sell that land to. Hell, you can't even buy it, because the world doesn't operate in that kind of way anymore. There might be some corrupt lawmen to bribe, but even their influence will be mostly minimal, just by the sort of village/mob mentality of groups in a setting such as this one. The vampire influence mainstays have to be re-evaluated, their tactics need to evolve. Another note is that @Taika is setting this very shortly after the rods dropped from the heavens. Like a few months afterwards. So social and economic infrastructure would not really have had a chance to rebuild, yet. Which is cool because that allows for the playerbase to develop their own methods of it, if they were so inclined. Create their own economy, and social/political structures. Neat stuff, if you ask me.

      posted in Adver-tis-ments
      ShelBeast
      ShelBeast
    • RE: Which canon property/setting would be good for a MU* ?

      I... have not read the 9 pages of stuff before this, so apologies if my two cents have already been talked about, but...

      A book series called Broken Empire. Weird High Fantasy in a world that is a future version of our own where an apocalypse happened that brought supernatural stuff and reshaped the world completely. It's like Game of Thrones, but with nuclear devices and such.

      Fallout. Just. Please. Not any specific Fallout game... just a game set in that world, with those factions. If anything, I'd think that the early games would be better to draw inspiration from, as the lore was actually more tight before Bethesda came along. Note: I also love the Bethesda games and their additions. I just think the earlier games would make for better inspiration for a MU*, specifically. Bonus points if I could get a game that actually combines the early Fallout games with the Wasteland games for maximum win.

      While I'm going on about post-apocalypse... Mad Max. The iconic wasteland. Doesn't get much better. Also, Into the Badlands, because it's how I imagine Georgia looks in the world of Mad Max.

      American Gods - This would be fun to create in the vein of a WoD/CofD style game, with the base characters being essentially tulpa, or thoughtforms given life through belief, and getting powers associated with the beliefs people have of them. Maybe a bit like Scion or something.

      Assassin's Creed. It has a narrow focus, maybe, but the Ancient Aliens aspect of it is pretty killer and you have this ages long shadow war between two factions that is every bit as political as it is parkour and throat-slitting. Set it in the modern day, with competing factions using the various Animus style machines to access history, and you have a game that can be an number of things, while still fitting within the same theme. Alternatively, just pick a period of history and roll with it. Let's see the Fall of Carthage through the eyes of the Templars or something. Good stuff.

      Diablo - Fantastic lore, high fantasy setting, larger than life heroic characters? I just think this could work surprisingly well as an MU*.

      posted in Mildly Constructive
      ShelBeast
      ShelBeast
    • RE: City of Splendors: A Forgotten Realms Adventure

      @Thenomain It's more or less gone, yes. There's still prepared spells, and all... but it's more freeform. You can prepare a number of spells, which you have to choose. BUT, your spell slots are separate. So, if you prepare Magic Missile, you can literally use all your spell slots casting Magic Missile all day long, and disregard the other spells you prepared for the day. In a way, they've combined Wizard and Sorcerer casting schemas into one. You prepare a number of spells, but then that just makes your spell list for the day, and you can cast any of those spells as long as you have spell slots, as opposed to having to prepare 2 magic missiles if you want to cast it twice a day, etc.

      Another note is that spells don't get better as you level up. Instead, they get better if you cast them as higher level spells. So you can cast a 9th level Magic Missile. Of course, spells that are higher level at their base are going to be better than that, typically, but... it does add an interesting new layer to strategy when preparing.

      posted in Adver-tis-ments
      ShelBeast
      ShelBeast
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      I have never wished so hard that I knew a coding language. I really hope that this game gets up and running. I want to MU* SR so bad, but I don't want to do SR 3rd edition, which is all I've seen out there. I prefer the anniversary and 5th editions. Maybe not setting wise, but ruleset wise, at least.

      posted in Adver-tis-ments
      ShelBeast
      ShelBeast
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