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    2. ShelBeast
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    • Following 1
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    • Topics 13
    • Posts 213
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    Best posts made by ShelBeast

    • RE: Eliminating social stats

      Am I the only person who sees that declaring an FTB (not just talking about the seduction angle, but literally using FTB for damn near any "undesirable" social influence) as still having agency? You, the player, get to decide whether or not you want to play a thing. But in the end, what was said about the "movie logic" nature of the game being sufficient for every other part of the game, rather than social rings true. But even going on the flip side of that, in reality we have things like con artists. They literally make their lives by going around convincing people that don't think that they can be bullshitted into bullshittery. That is literally what they do. So, you're telling me that you can't be seduced by the chick with 5 presence, persuasion and striking looks? Tell that to any of the hundreds of people who fall prey to "pickup artists". You can't be talked into buying something you don't want? Tell that to the car salesman who just tacked on an additional grand to your car loan for the extended warranty. You only respond to being threatened by an intimidating bully with violence? Let's see that in play when the 6 + foot biker is looming over you with closed fists and a clenched jaw.

      Let's get real, people. This happens to literally every single one of us. Every. Single. One. And most people, it happens to on some small scale nearly every day. We are always being talked into things we don't initially want.

      posted in Mildly Constructive
      ShelBeast
      ShelBeast
    • RE: Star Wars: Insurgency

      Rebellion is boring. Jedi are boring. I'd like to see a MU* based off of the new Fantasy Flight Star Wars gameline. Specifically, an Edge of the Empire MU*, where all the characters are the "scum and villainy" type characters. It'd be fantastic.

      posted in Adver-tis-ments
      ShelBeast
      ShelBeast
    • RE: Random links

      @insomnia I know what I'm gifting you for our wedding now!

      posted in Tastes Less Game'y
      ShelBeast
      ShelBeast
    • RE: Eliminating social stats

      @Lain said in Eliminating social stats:

      Just imagine if it was acceptable in this hobby to say "your emote about shooting my character was retarded and also betrays your lack of firearms knowledge; what you just did would make the gun jam. Therefore it does just that and you deal my character 0 damage in spite of your eight successes."
      Or
      " If you reject my emote where I shoot your character in the head and therefore likely kill them just because I failed to get even a single success then you're not acknowledging my creativity as a writer and are just being a butthurt rollplayer."
      Just imagine if this psychology about social rolls got applied to anything else.

      I wish I could upvote this more. So. Much. More. I'd upvote this with the fury of a thousand exploding suns.

      Playing social based characters (and doing a damned fine job of it, if people talking to my face should be believed. They shouldn't.) I have encountered these arguments SO damned much. And... and now... Mind you... In all this time that I've been playing social based characters? I've literally rolled social dice... get this... a grand whopping total of ONE. SINGLE. TIME.

      posted in Mildly Constructive
      ShelBeast
      ShelBeast
    • Interest Check: Assassin's Creed (CofD/2nd Ed) Game?

      I was having a conversation the other day with someone and I don't even really remember how, but we got onto the idea of an AC game.

      Last night, while I was feebly trying to sleep, my brain decided to go into fever pitch full on creative mode, and it struck on this.

      So, what would people think about an AC game, using the Chronicles of Darkness/2nd Edition ruleset? For obvious reasons, it would be a Mortal only game, but overall the basic elements are all there. Tons of mystery and strangeness to the world, based on lost Ancient Aliens style tech and such... perfect for mystery cults (the Templars and Assassins basically fit this mold nearly perfectly), relics (again, the tech of the progenitor race fits this perfectly), and generally a cool world setting.

      As for the breakdown of the way the game would function, the biggest problem would be on what time period and location to set it in. I had a few ideas about that. For example, it could run in seasons, with each season being a new story in a different period and location. One season could be ancient vikings, the next could be 1960's NYC, and the next could be the fall of Carthage.

      Then I had another idea about it. Instead, there could be multiple timelines. Each player would log into the game with a sort of "OOC" account, and in the actual game, chose their alts. The timelines offered would act as "spheres", and you could have one alt per sphere. The OOC area would be, essentially, an Abstergo Entertainment office, and the login PCs of the playerbits would be Abstergo employees from an "IC" standpoint. So, even your OOC chatter would be a sort of metagame IC situation. From the OOC/Abstergo office, you would go into the Animus room, which is where you would select which alt you want to play and that would launch you into the grid for said alt.

      With the Dark Eras sourcebook, we'd even have good coverage for replacement skills for those that wouldn't work. Perhaps some of the psychic/supernatural merits could be implemented, as well.

      Anyway. Just kind of tossing out an idea, and seeing if this is something people would think would be fun to play.

      posted in Adver-tis-ments
      ShelBeast
      ShelBeast
    • RE: The Kitten Army (GIF Heavy)

      Yasssss

      posted in Tastes Less Game'y
      ShelBeast
      ShelBeast
    • RE: Eliminating social stats

      @Gingerlily said in Eliminating social stats:

      Sure, of course they will. It doesn't change the fact that I think overall, when considering the philosophy of all this and the opening question about eliminating social stats, it changes dynamics to reward that popularity contest without giving other players tools to participate. On a political game, that popularity isn't always IC talent either. With no stats to regulate social conflict, people win through uncoded social support. So any group of people applying in together, or any player who charms people into joining his or her group gets a pretty significant edge on anyone else. I think social stats help in eliminating OOC politics and demanding that they be IC. Which in my opinion is a good thing, and also a crucial one.

      Just this. A thousand times, this. I don't care if elitism is part of the hobby. That really just comes across to me like an elitist trying to validate their elitism. The end result is that the argument against social stats is an argument about OOC politics affecting the IC, and that is, plain and simply, metagaming. It should be discouraged. It should be looked at with derision. The Nosferatu with his nose falling off and unable to open his mouth without a slew of slurred profanities spewing forth from it might be amusing as hell to play with... I'd want to be their best friend... but that person shouldn't be trying to play that character pursuing social endeavors and expecting to win, either. Another aspect of metagaming.

      The argument that "social stats are different, because we play them out" holds no... absolutely NO weight when you look at combat. Period. If we say that your character can only be as socially able as you are because you're playing it out, then I straight up demand every single player with a firearms, weaponry, fighting style merit, parkour, etc. etc. etc. to provide verified video evidence to their own capability in doing such acts, because... you know... we play that stuff out.

      posted in Mildly Constructive
      ShelBeast
      ShelBeast
    • Rising Sun Casino and Resort - Fallcoast

      Man: Well, its official! I've put in enough overtime to actually get a week's paid vacation! Finally! Working ninety hour weeks for the last seven months has really paid off!

      Woman: Wow, honey! Let's start planning! Where do you want to go?

      Man: I was thinking we could go to Las Vegas!

      Woman: Mmmm.

      Man: What? Doesn't it sound like fun to you?

      Woman: It does... I was just thinking of something... you know... more exotic. Somewhere out of the country!

      Announcer: What if you didn't have to chose? What if you could take in the richness of an exotic culture, while living the high roller life of a Las Vegas casino?

      Man: Wow! That sounds too good to be true!

      Announcer: Oh, but it isn't! Haven't you heard of the Rising Sun Casino and Resort?

      Woman: Oh! Becky with the good hair was talking about this the other day! Tell us more!

      Announcer: The Rising Sun Casino and Resort in historic Fallcoast, Maine brings all the wonder and excitement of a trip to Japan right here to the United States! What's more is that you can enjoy all the perks of a full scale grand casino, just like those other places, without having to deal with desert heat, or any unscrupulous types!

      Woman: But what about our kids? We can't just take them to a casino!

      Announcer: Why not?! The Rising Sun is much more than just a casino! It has something for everyone! You can get a taste of Feudal Japan by visiting Little Edo, where you can shop, while the kids enjoy arcades, or you can get the family together to relax by the majestic koi pond, while Dad hits the poker tables! Or, you can experience the bustling energy of Tokyo at Shinjuku Station, where you will find food from all around the world! It even has a world famous all you can eat buffet! If fine dining is more your speed, you can come experience World renowned Chef Nobuo Hideaki's Ume House, where you will be blessed by his exquisite dishes that blend East with West in a dynamic fusion! It just opened and already has a Michelin Star rating!

      Man: Well, that's all well and good, but I want to have fun! Shopping, eating and relaxing by a pond isn't going to do that!

      Announcer: Well, how about a day at the pool? The exclusive Tokyo Tower Hotel has all the amenities one could dream of, complete with an indoor-outdoor pool, day spa, massage tables, and so much more! If that's not enough, you can enjoy the thriving nightlife at one of two hot spots. Club Kabukicho captures the essence of Tokyo's Red Light district by offering the hottest DJs and live music shows with stunning visuals and lightshows! If that sounds too wild, you can have a more relaxed evening at the Roppongi Nights Lounge and take in a comedy show, or any number of other live performances in the stadium seated auditorium! As an added bonus, The Rising Sun is located in Historic downtown Fallcoast, within walking distance of all the other attractions and just minutes from the waterfront! You really can't beat it!

      Woman: Well that does it. I'm sold!

      Man: Me too! It sounds like there's something for everyone!

      Announcer: There is! The Rising Sun accomodates all people from all walks of life, and all budgets. So come treat yourself and experience the beauty and excitement that is the Rising Sun today! You deserve it!

      This ad was paid for in part by the Fallcoast Board of Tourism and Convention.

      • My character just got a casino resort on grid. I want people to go there, play and have fun. It's meant to have a little something for everyone, and for all resource levels, all spheres, etc. etc. etc. It's totally public and available for use at any time for anyone. It has housing available, too, so people can contact me about that. If you're interested in having someone work there, hit me up. If you're interested in doing crimey things involving the place, hit me up. I'm just trying to provide more fun things for people to do on grid, and this place can do everything from BaRP to all kinds of plot stuff. I didn't make it for me, I made it for everyone. That is all. Enjoy!
      posted in Adver-tis-ments
      ShelBeast
      ShelBeast
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @mr-johnson Most of the time, you're not giving us the information that we need to fix the problem, hence asking a bunch of questions, and sometimes repeating those questions. A full two thirds of the job is trying to decipher what a user is trying to convey, because they're angry and/or don't understand the tech and what is malfunctioning.

      posted in Tastes Less Game'y
      ShelBeast
      ShelBeast
    • RE: Regarding administration on MSB

      For the record...

      I wasn't trying to outright accuse anyone of bias. I was simply trying to point out the appearance of bias, and have the actual rules made clear about what gets moved and why. Because, really, again, it came down to the nature of the conversation and Auspice's participation in that, as well as the simple fact that not letting people give their complaints in an ad, but relegating them specifically to a part of the board that is restricted.... is just kind of... meh. If a place has problems it should be easily accessible to anyone who is looking at that game as a potential place to play.

      posted in Mildly Constructive
      ShelBeast
      ShelBeast
    • RE: Miami, Blood in the Water

      @golgoth It's not that fun being a ninja on a WoD game. Trust me. I've done it.

      posted in Adver-tis-ments
      ShelBeast
      ShelBeast
    • RE: Descent Reboot

      @catsnake Yes. Mortals and Mortal+ will be allowed, though I don't think we've solidified just how + we're going to let things go. (Namely: the Mortal + character types presented in HL).

      posted in Mildly Constructive
      ShelBeast
      ShelBeast
    • RE: The Descent MUX

      @DnvnQuinn

      The vamps won't outright rule anything. The most logical conclusion I can come to, thus far, has been that the "General" Masquerade is toast. There will be too many Draugr around to deny the existence of the supernatural. Think of all the vampires who were trapped under rubble, in tunnels, etc. when the world ended, and then going crazy until they were able to free themselves in a frenzy. Stuff like that.

      On the other hand, those remaining "sane" Kindred would feel even more pressure to maintain a "Personal" Masquerade, because they're more vulnerable than ever before. So there won't be any "Let's cover up the existence of vampires", but a lot of "Let's make sure that no one suspects me, Jim The Night Watchman of the Camp, of being a vampire", so that they don't get drug into the sunlight by the frightened and enraged populace.

      This also provides a bit of a boon for Kindred, in a way, though. Misdirection. The Draugr (and the subsequent Revenants made in their wake) will mostly serve to present a picture of Vampires as horrifying, near mindless beasts. Savage monsters that are relatively easy to identify. So, the Kindred who maintain their Humanity are able to exist among the herd all the more easily, because no one expects that their neighbor could be anything like the vampires that they know.

      As far as Vampires and politics go, I'm still working on how I want to handle them. The part of me that thinks like a psychologist almost wants to take politics off the table at the start, due to thinking of Maslow's Hierarchy of Needs. Most people are just trying to sturggle to survive. This includes Kindred. It's only when they've satisfied those most basic of needs (food and shelter) that they can really consider getting into things like politics to work towards the upper rungs of the Hierarchy. Between this line of thinking, and the unifying factor of a common enemy (the draugr and revenants that inhabit the city that hasn't been "reclaimed" yet), I have thought about letting politics go until later in the game.

      That being said, vampire is supposed to be a game about politics, traditionally. And I LOVE the political game, when it can be done right. Another thing that I'm concerning myself with, at the moment, is how to best try to present that in a setting such as this. It's too easy, in general, for Vampire spheres on games to fall into a trap of Might Equals Right, and a setting like this lends itself well to that. Well, honestly? I've seen it enough times to know that it sucks when it becomes that. So, I want to find a way to try to ensure that people aren't going to "politic" their ways into positions just because they've got Protean claws, Ride The Wave and Claws of The Unholy. I think all of us want the focus of this game to be one of "Cooperative Storytelling" over "Dick over everyone because lol my char's a dick bro! Sorry!" and so, it follows that mechanics should represent intent.

      Note: This is not to say that there isn't a place for combat oriented characters to advance, or to just have a place in the game. There are a lot of things out there that need killing. I just don't want to see nothing but combat based characters cropping up since everyone feels the need to defend themselves from X character, or the need to have combat stats to "take a position" among the local courts.

      Courts, you ask? Why yes, I tell you. In a setting such as this, there's actually a high potential for multiple Praxes to form as the population expands and reclaims territory. It's something I've been thinking about, at least.

      Also, still working out how to really incorporate the Covenants into the setting. My current thinking is that The Invictus would be hurt pretty badly. All their infrastructure and influence is kaput. Dragons are likely sent into a tailspin, but now have lots of mad science opportunities with research subjects caught in the field. Carthians would likely have a lot of pull, due to their ability to utilize sort of "grass roots" movements and politics and make structure out of chaos. The Lance would likely enjoy quite a bit of power, as well, as people turn to God in the wake of the end of the world, so to speak. The Crones would have a pretty decent base of power just based on the people who start becoming more open to the idea of the occult and supernatural.

      And I've rambled long enough. But feel free to toss ideas my way if anyone has them, or contact me directly through messages or on the game when I'm around.

      posted in Adver-tis-ments
      ShelBeast
      ShelBeast
    • Vampire: The Masquerade 5th Edition (VtM 5E)

      Rather than thread necro'ing: Vampire the Masquerade 5th Edition Info I figured we should open up a new one, now that the full PDF has finally hit.

      Anyone else have this, yet?

      So... I got the PDF when it first released. It's got a nice, easy to look out layout... but for fuck's sake, the Bookmarks are a god damned mess and a half. They're seriously not tied to chapter headings properly, link to strange places on pages, and even their organization is like what you'd see on some scanned copy of an obscure RPG book you downloaded off of Limewire in 2003. It's garbage. It's really not very professional looking. I can't believe that a product went out like this. I will be spending time with my PDF editor to completely redo them and that's balls.

      Now, with that major gripe out of the way...

      We open to 30 pages of memos, clippings, correspondences, etc. to help prime us for what the book is and what it is about. This strikes me as very CoD. I would have expected a more short story form introduction. This isn't a critique of that choice, it just struck me as notable. The only thing I will say is that 30 pages of it seems excessive in the long run. That page count could have gone to other meat in the book itself.

      I'm not going to try to do like a full review like Theno's doing with Changeling. I probably won't read every bit of the book all at once, but rather the interesting tidbits. We've already covered most of the new lore info, in regards to the Beckoning, the state of the Sabbat and Camarilla, etc. Nothing really seems to stand out as new in that, from what I've read so far.

      Disciplines are nifty. Having multiple powers at some levels is a cool addition, but I was only skimming, and don't know yet if or how one has access to multiple powers of a level of a discipline. Or how one might purchase the Amalgam powers, for that matter.

      Humanity seems... I'm torn on it. Overall, it seems good and it seems to do the trick nicely of conveying everything that they want it to be. I do have a hangup though, in the mechanics versus fluff aspect of it. Basically it works like this. You have a track of ten. Your humanity fills up from the left side. You get stains for violations of Humanity, that fill in from the right. At the end of the session, however many spaces on the track are left empty is how many dice you roll to check for degeneration. So, if you have 6 humanity... you take 2 Stains, at the end of the session, you roll 2 dice (for the two empty spots) to see if you lose a dot of humanity.

      The problem is that you're rolling to feel remorse. This leads to... Well, let's say I have 9 humanity. I get a stain. I have NO unchecked humanity on the tracker. I have no dice to resist degeneration. Even if I have a chance die (I don't remember off the top of my head, but I think you always get the chance die), this leads to one inherent problem in the fluff of it. It means that Humanity 9 mother fuckers are god damned sociopaths who are almost completely incapable of actually feeling remorse. I understand exactly why the mechanics are the way they are. It should be easier to degenerate at Humanity 9 than it is at Humanity 3. But this also means that the Humanity 3 character has a lot more opportunity to feel remorse for his actions. In a way, this translates to lower Humanity = More empathy in a weird way.

      Character creation is nice. Not having to divvy up points, but rather just assign them makes it easier and prevents min maxing. That said, I still hate that they have stuck with a multiplier XP system, instead of learning how CoD/2E does things. With as much else as they've learned (physical disciplines that have varying abilities and aren't stupidly OP. Blood potency, etc), I wish that they'd have learned to get away from multipliers before all of that.

      Also, after seeing all the disciplines and stuff that causes Rouse checks, I almost think that the Hunger mechanics, while sexy af, might wind up being a bit too restrictive in play. You're going to be looking at a bare minimum of 2 Rouse checks to function like a normal person every night (one to wake and one to Blush so you can check your phone), so this will likely set you at a 2 or even 3 Hunger dice right at the get go at the start of each night. Also, heaven forbid you take agg damage. You get to wake up to all the Rouse checks, all the time, and it seems entirely too possible to wind up going into torpor over as little as 2 or 3 agg damage due to exceeding 5 hunger dice at awakening. I'm waiting to get a chance to play to make the final judgment on that, though.

      Feeding is fucking rad. It's very abstract in the immediate, but the whole thing with getting emotional resonance from the blood while feeding, and how that fuels and enhances your disciplines... genius. I love it.

      What I absolutely don't love? We're back to books dictating when and how vampires can have sex. At pretty much anything under Humanity 9, the book says that you can't even actually have sex with the Blush activated, but you can "fake it" with like a charisma check. This shit is completely unnecessary and inherently repressed and is going to be the first rule that just sits completely ignored. I don't understand why they might have thought that this... well, that it was worth even officially addressing. But whatevs.

      Anyway, if anyone else has it, I'd like to hear your take, or maybe you can start a full on review.

      posted in Mildly Constructive
      ShelBeast
      ShelBeast
    • RE: The Descent MUX

      @Tennyson

      Not at all. After reviewing Mage, I think it's even more of a nightmare now in a crossover sense than it ever has been before. Demon, likewise, won't be a thing for similar reasons.

      For right now, it will only be Vampire and Werewolf, because it's the easiest to work with in a multisphere setting. Though, I wouldn't mind seeing Beast added later. And possibly Promethean, once we get a chance to look at the new version.

      posted in Adver-tis-ments
      ShelBeast
      ShelBeast
    • RE: Vampire: The Masquerade 5th Edition (VtM 5E)

      @ominous said in Vampire: The Masquerade 5th Edition (VtM 5E):

      Couldn't it be interpretted that even getting one stain is so damning for a 9 Humanity Vampire that they don't get a chance to resist? Whereas the 3 Humanity vampire is obviously so inhumane that a few stains are all in a day's work. They don't even register, until they really go all out.

      I fully believe that this is what it should mean. However, since you're rolling to succeed, and success means your character actually FEELS REMORSE, it means that ICly, your 3 Humanity vampire gets a stain for doing something bad and he beats himself up over it, while her Humanity 9 vampire kills a puppy, fails the roll and says, "Oh, well, you know... it really shouldn't have shit on my floor."

      posted in Mildly Constructive
      ShelBeast
      ShelBeast
    • RE: FFG Star Wars?

      D6 SW is cool, and I love it. There's already a place for it, though, and ultimately, I'd still like to see a FFG SW game, because it just lends itself well to being played in a very cinematic style.

      posted in MU Code
      ShelBeast
      ShelBeast
    • RE: The lingering chat notification...

      @silentsophia I think he already wrote the MSB story... "Pounded in the Butt by My Own Butt" 😄

      posted in Suggestions & Questions
      ShelBeast
      ShelBeast
    • RE: Comic MU*s

      The WARNING on United Heroes needs to be reiterated a thousand times. It is not a good environment to play in.

      posted in MU Questions & Requests
      ShelBeast
      ShelBeast
    • RE: Shadowrun: Modern

      @Arkandel To be fair, I kind of am guilty of this right now. I'm playing a physical based Mekhet character with a Presence of 1. But he's a good looking guy. Super good looking.

      I try to offset that by making him just detached and cold, and generally socially awkward. Kind of creepy, or always vaguely threatening. That kind of thing. So... the dude is pretty to look at! Until you see him in person and he's just this cold, dead eyed thing that looks completely awkward when he smiles because it looks so fake and unreal that it has an uncanny valley effect. But damn is he pretty.

      posted in Tastes Less Game'y
      ShelBeast
      ShelBeast
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