@il-volpe I'd be willing to give it a shot, though I'd certainly put myself into the neophyte category at this point.
Posts made by SixRegrets
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RE: 'The Magicians' again -- time period?
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RE: Real World Peeves, Disgruntlement, and Irks.
@Ganymede Oh, that's easy. The evil's in the c-suite.
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RE: Is this hobby on it's last legs?
@Tinuviel You both posted at the same time, but I wouldn't exactly consider Arx (or any sufficiently busy game, really) to be 'drama free'.
I'm not really sure what a 'tentpost game' is. Perhaps you meant sandbox instead?
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RE: Real World Peeves, Disgruntlement, and Irks.
@Ganymede said in Real World Peeves, Disgruntlement, and Irks.:
I don't care who you are or where you've been or what you did, as long as you let kittens warm your heart.
We have an office cat. Office cat loves me. Fates willing, I will have a kitty in the new year.
And then y'all will never see me again because I'll be loving it totally and wholly alla time.
Adding 'office cat' to my list of ideas for the game I'm working on, don't mind me none.
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RE: The ADD/ADHD Thread (cont'd from Peeves)
I don't think I've ever forgotten perishable groceries before, but I have forgotten things like the hot dinner that I've just picked up. And then half an hour after getting situated inside, I'll realize that I'm hungry and go.. wait a minute.
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RE: Game Pitch: Three Letter Agency (modern horror setting - X-Files, Fringe, Control, SCP, etc)
I was kind of hoping for a little bit more feedback by now, but I think that I've received enough to move forward on this concept.
I've started a Discord server if anyone has any questions or is interested in collaborating on the worldbuilding phase, with no obligations to come on to the game as staff or anything like that. I'm generally not available throughout most of the day with respect to the USA, but I should be around during the nights. Feel free to ping me or whatever,
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RE: Euphoria - Feedback
I'm not quite entirely sure what happened to me getting situated on the game, at least. I had a rough start with an unwittingly slow welcome scene that I just kinda petered out on mentally and went full ADHD on procrastinating continuing, and then never quite.. looked in. The premise of the game is super interesting, my mind has just been elsewhere rather than into roleplaying as of late.
I hadn't realized that things had ground to a halt, even.. the window just kinda sat there in BeipMU, occasionally demanding that the window be paid attention to. I have no issue with current plots given that I don't quite know what's going on in that department.
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RE: Real World Peeves, Disgruntlement, and Irks.
everything happens so much
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RE: Game Pitch: Three Letter Agency (modern horror setting - X-Files, Fringe, Control, SCP, etc)
@bear_necessities said in Game Pitch: Three Letter Agency (modern horror setting - X-Files, Fringe, Control, SCP, etc):
I'm not entirely sure why you would need an entire customized system. Are the PCs in this game not "normal"? i.e. do they have supernatural powers?
No supernatural powers out of the box, per se, but I'm considering a stat that may allow PCs to temporarily 'borrow' particular powers from objects secured by the agency. For example, the Agency may receive a report of some object that flies, or perhaps floats - this item might be secured, and a given PC at a time may be entrusted with that power, and their ability to use that power would be dictated by an encompassing paranormal/supernatural stat. A thought that I had along these lines is that this might be something randomly turned on or off during chargen by way of code and tested/explored through roleplay, but I could see this being disappointing for players who want to be able to do Cool Things and not end up being able to do them. Using supernatural powers isn't the overall focus of the game, regardless.
I have no intention of a fully creating a system from the ground up so much as potentially adapting something paper-bound into an Ares module, but as Faraday suggested, it would be a whole lot of work.
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Game Pitch: Three Letter Agency (modern horror setting - X-Files, Fringe, Control, SCP, etc)
Pray tell, Six, what exactly is Three Letter Agency?
Three Letter Agency is a game about those entrusted to investigate that which lies just behind the curtain. Set in the present day in various locations (and the same location simultaneously) around the world, agents are tasked with investigating reports of paranormal activity. Depending on what they find, unusual objects must be secured and properly contained, and ill-meaning opposing forces (composed of unknown persons and the strange unnatural beings that they unleash for motives that will be discovered through roleplay) must be stopped.
The Agency is not a police force, nor a branch of any particular nation’s military. It operates in a number of countries around the world, by dint of the fact that it resides in an unusual building that simultaneously exists in many places at once. In New York, the building looks like a nondescript skyscraper. In Berlin, a post-WW2 apartment building. Other places, a simple house in a suburban neighborhood. Transportation between these places is as simple as walking through a door. That said, the building has a way of protecting itself - it’s a place that you’d never think of looking at twice, let alone trying to go inside, unless you’re explicitly seeking it out. And that’s only the start of what makes the building so unusual. Things get a little House of Leavesy in there.
Okay, sure, but what else do you think players will want to do besides ST run events?
When not out on expeditions, other opportunities for roleplay may include: paranormal objects and previously contained creatures acting unusually and needing dealing with (including attempting to harness their abilities), socializing in common areas, pre/post expeditions, research, and unusual events occurring within the building as a result of its paranormal nature. Expeditions would typically be storyteller/staff run events happening several times a week with small groups in typical five minute rounds, or 3-per for larger groups, but after action reports, player run plots, and other small stakes scenes would fill in the gaps, including slower scenes as desired.
Okay but now I have a really specific question!
The game is intended as a PvE scenario in a modern horror setting, though largely without access to modern technology. Initially, all approved player characters will be investigatory agents (or taking up other positions within the Agency, such as researchers, building maintenance staff, etc), but this could change as the plot develops and the game grows. I plan on running it on Ares using the FS3 system, but I’m not wedded to it. I’m willing to consider other game systems (Conspiracy X/Unisystem was suggested in another thread), but the task of creating an Ares module to support something else would take me a considerable amount of time, starting with learning Ruby. It will lean closer to full consent, but not without consequences for the actions of characters - think explicit warnings in storyteller run events. Don’t expect PC death to be a regular thing, and certainly not without the express consent of the player in question. NPC death, on the other hand.. Influences include X-Files, SCP, Fringe, and Control (the 2019 video game by Remedy).
I’m not in any particular rush to launch this. I’m thinking sometime after the holidays before an open casting call would go out, but I’d be wanting to bring on staff, storytellers, and other plot collaborators over the next few months and maybe chat on Discord or some such in the meantime before building on Ares. In the meantime, however, I'm very open to any feedback that anyone has. Feel free to call this a dumb idea, pitch your own idea that fits, pledges of fealty if this actually becomes a game, whatever.
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RE: Real World Peeves, Disgruntlement, and Irks.
'Cancel culture' is nothing more than the right's latest replacement for 'political correctness'. If you act like an asshole, you should expect consequences. Contra's bigoted bullshit re: transmedicalism and being best buddies with Buck Angel are more than reason enough for the rest of the transgender community to 'cancel' her.
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RE: The Work Thread
I'd suggest burning down the building(s), but enough of the world is on fire at the moment.
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RE: Good or New Movies Review
I've enjoyed all Trek except for TOS stuff and the first season of Enterprise. shrug
Modern Trek is certainly different, but TOS and even a lot of TNG wouldn't pass muster among the same demographics that it targeted back then.
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RE: 'The Magicians' again -- time period?
Wait, did I miss out on a Magicians game? I don't think I'd be terribly interested in it set in the past, but I'd play the hell out of a modern or even slightly futuristic setting.
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RE: How do you discover books?
Goodreads works well enough for me. Pre-release review spamming is a bit annoying but not a deal breaker by any stretch.
Most of what I read is sci-fi (reading Xenogenesis/Lilith's Brood at the moment), and The Verge puts out a decent list of sci-fi books that have come out recently every now and again.
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RE: Random funny
@JinShei How do I delete someone else's post on MSB?
And wherever that came from initially.
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How to move beyond a concept?
I've been brainstorming ideas for a new game for a while now, but I'm having trouble figuring out a good way of laying it all out in a coherent fashion to share with others. While obviously it'll eventually have to be turned into theme files and the like, there's going to be a lot of discussion and collaboration between here and there.
My initial thought was to develop a one page (or so) document defining the five Ws of the scenario to begin sharing, but I worry that I'll be missing some large aspects crucial to defining the world that's currently stuck in my head. Is there some sort of best practice for doing this? Is there a particular guide somewhere that can assist with laying out the foundations?
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RE: Real World Peeves, Disgruntlement, and Irks.
Not a huge fan of this whole internet outage thing that's been going on in the US this morning.
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RE: The Work Thread
@GreenFlashlight said in The Work Thread:
but I'm starting to feel bad about how work must suck for my coworkers since we operate on skeleton crews anyway.
Please keep in mind that this is the fault of your employer, not you. All too often companies shame and guilt their employees for needing to take time off when they're ill (fast food, retail, etc. are the absolute worst for this kind of thing). Even outside of pandemic conditions, you shouldn't feel guilty for taking time off when you're unable to work in a manner that's safe for everyone.