Nonsense. This is exactly how adults survive.
I mean, it ain't thriving, but when is it ever.
Nonsense. This is exactly how adults survive.
I mean, it ain't thriving, but when is it ever.
Alas. One of the eternal problems of anime, rearing its head. Sticking the landing is something that is so exceptionally rare. Either things aren't given enough time, are overexplained, or most frequently, are just left dangling as an unspoken 'Now go buy the Light Novel, lol'.
Agh.
Not sure what your point is with this one. It's like continuing to discuss jazz music in a thread where someone asked 'Are there any games about jazz music?'
I hate the Roster system because very frequently, the character has been dropped for a reason. So if you get re-involved with whoever picks it up next, you finally get them up to speed with your character beats and how you two got along, and then it gets dropped again. And you get re-involved, and you finally get them back up to speed, and then it gets dropped again.
It's like endlessly playing reruns of the same episode of Doctor Who, except each time with a different Doctor.
So then the next time the Roster comes up, you're too exhausted with it to even send an @mail that you had anything to do with them at all.
...I hates it.
And I shall boo! I shall boo relentlessly!
... I mean, not really, but I think Rosters are a clerical boon but are one of my least favorite ideas in MU*.
Your character is yours. If you leave, that character goes away. If any one character is important enough to grind the entire game to a standstill if they left or vanished, you've found your actual problem.
Finding out someone who preyed on you as a child is now part of your community again.
Awesome.
Truly grateful that someone told me, so I didn't have to worry about accidentally bumping into them, but god damn it.
I have a Very Important project at work tomorrow that is going to lead to downtime of mission critical systems and having to retrain the entire staff if it goes well, and I'm having a flare-up of every single chronic thing wrong with me because of the stress (That is a lot of things!)
Wheeeeeeeeeeee. I wish it could be 18 hours from now already.
@greenflashlight said in Health and Wealth and GrownUp Stuff:
Jesus fuck, my groin.*
*this sentence contains one of the most important commas I have ever used
That's pretty often, then! It's very, very infrequent to animate on 1s. Those are usually reserved for the big, buttery-smooth action bits, because they take so long to accomplish. Hell, most action takes place on 2s. The only medium I think consistently animates on 1s is CG, because it's fixed framerate, and it's easy to generate tweens when you're just moving rigs. (Into the Spiderverse would be a good example of eschewing this in CG.)
While also totally understanding and agreeing with many of the prior arguments for it, I too am not thrilled with Because of the Artstyle, but only because I hear it so often when I recommend shows that it's just become an instant sigh-producing event for me. Especially when people don't use it to shut down a single show, but the entire medium.
"I just don't like art." Is how I then hear it, and that's when I am feeling charitable.
Side-tangent. I'll retreat back to my anime cave.
Season 2 felt a bit off-kilter to me, but I'm still enjoying it, and I'm sure I'll still keep watching it next season. Even if I'm baffled that there is a next season with how they wrapped Season 2.
I do not care for the way he puts his romantic interest up on a giant pedestal, but hard agree.
I still long for some sort of truly modernized MU* code that would let you, like, have triggered mood music for events and ambient weather sounds. (Other than the GM just saying 'Play this youtube playlist!')
VR RP sounds both terrifying and fascinating.
Great suggestions, especially Made in Abyss. It's such a weird, wonderful show.
Honestly, I'd say it's been getting better. It's by no means gone, but it's gotten way, way less pervasive.
Pretty much nothing I've recommended in this thread contains that trope, though. Just sayin'.
Hoo, boy. So. In concept? Sword Art Online's initial arc is conceptually fine. It's just tinged with the author's immaturity, which is evident in the pacing and the treatment of female characters. The Aincrad arc was tense and exciting, despite being objectively stupid. It had stakes.
The decision to cut that short to explore other MMO settings was frankly foolish, and something I'm pleased that the author is trying to remedy in his 'remake' of the Light Novels, which essentially go floor by floor.
Still not thrilled with the trashy harem-esque elements, but I am basic and do enjoy the 'If you die in the game, you die in real life' trope, as a long time MMO-player. I enjoyed it in Hack/Sign, and I enjoy it whenever it comes up. I just wish it didn't often come hand-in-hand with an overpowered self-insert protagonist and a slew of tropey conquests to fight over him.
"First we were told about a fine of 50 euros per person per match, something that would have landed us a fine of about 4,850 euros," she said.
"We accepted that. However, just before the match we were told that we will be disqualified if we play like that. So we had to go with the bikini bottoms."
Oh, what the flying fuck.
Mmn. Anime is most often produced right down to the final hours before airing. They could have swerved any time, and instead doubled down.