@ganymede said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
@sonder said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
I don't like Pete that much but we'll see what we can do.
Who the hell don't like Pete?
Communists, robots, and Sonders.
All joking aside, we're hacking Promethean and looking at solutions for player engagement that doesn't require staff intervention. I am really really really on this Automation kick. One of the complaints I hear from Staff is the burnout from having to process and handstat applications (our CG as you know is very manual), along with the other weird ticky minutiae that comes with that.
Fallcoast was a pretty rushed job; I'm not proud of that but I was really trying to escape TR and all of the baggage that came with that. There were also some uh.. personality issues that I feel hampered its creation, along with 'Oh yeah, we'll totes get that done soon', and us not doing a good job of writing shit down.
We're hoping to apply a lot of things we've learned and automate things that Staff should never have to touch while building a pretty bitchin' story and framework. With that, I hope to produce one of the "better products" out there so don't write us off just yet.