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    Best posts made by Sparks

    • RE: Good TV

      @Aria said in Good TV:

      @Auspice said in Good TV:

      His Dark Materials season 1 trailer

      I would watch McAvoy read the phone book y'all

      A++. Will watch for tank-bears.

      I love those books.

      Okay, more specifically, I downright love The Golden Compass. I don't mind The Subtle Knife; it's a perfectly fine book, and I reasonably enjoyed it. And The Amber Spyglass is... a thing that I read, I suppose?

      But the trailer looks like a much better adaptation of The Golden Compass than that movie was; just the imagery and characterization reminds me more of the book, whereas the movie felt more like they were trying to do the story in the vein of a Narnia or LotR-style epic fantasy... which is not what The Golden Compass is. It looks like this adaptation gets that, and I'm mightily looking forward to it.

      Plus, the casting choices we've seen so far are just phenomenal.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Mac Client Recommendations?

      @pixidusty Unfortunately, how the autocorrect works got changed in Mac OS X a while ago. Atlantis 2.0 (which is not yet finished/released) accounts for this, but the 0.9.x codebase does not.

      HOWEVER! There's a handy trick you can use if you don't want to turn off autocorrect globally. Make sure Atlantis isn't running, then open Terminal and type:

      defaults write net.riverdark.Atlantis NSAutomaticSpellingCorrectionEnabled -bool NO
      

      ...and then start Atlantis, and you should have the red underlines but no automatic text replacements. (This, incidentally, works for any application, as long as you know the bundle identifier.)

      As for automatic logging, there's this old tips-and-tricks bit on the Atlantis boards, which hopefully will help.

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Alternate Universes, OR, How I Learned to Stop Worrying and Love the Fanfic

      @mietze said in Alternate Universes, OR, How I Learned to Stop Worrying and Love the Fanfic:

      I feel like Arx in Space would be Fading Sunsish.

      You're half-right. I think it'd be more like Fading Suns crossed with Event Horizon.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Game of Thrones

      @Kestrel said in Game of Thrones:

      @Sparks That's even without diving into the fact that ...

      ***=Book spoilers that were not explicitly covered in the show***

      click to show

      THE BLOODRAVEN WAS A FREAKING TARGARYEN

      ***=NSFW content***

      click to show

      In the books, yes; the Three-Eyed Crow is Brynden Rivers—'the Bloodraven', as you noted—who was the bastard son of a Targaryen. But I think he was also only about 125 years old or so when Bran encountered him in the books, as he'd been around—and if I remember right, Hand of the King—during the Blackfyre rebellions. He'd only been exiled to the Wall I think about 60-ish years before the books, had become Lord Commander, and had gone missing while ranging beyond the Wall 30-ish or so years before the books. So presumably he'd been fused with a tree less than 30-ish years.

      (I've also always figured being the Three-Eyed Crow despite people having once called him the 'Bloodraven' was something of a hint; when he went missing while ranging, Brynden was the Lord Commander of the Night's Watch. As he had not technically died, arguably his oath to the Brotherhood of the Night's Watch to defend the lands of men still held, and he was thus still theoretically a member of the Watch. The Watch, who are known informally as "crows". Making him, quite literally, the three-eyed crow.)

      In the show, though, the Three-Eyed Raven says he's been waiting a thousand years for Bran to be born and come to him, which means he's been around at least a thousand years, quite possibly more. Which means our Three-Eyed Raven can't be Brynden Rivers, or even a Targaryen at all; at that point in time the Targaryens were still across the Narrow Sea in Valyria; the Targaryen conquest was only about 300 years ago by the time of the books/show, and the fall of Valyria only about 100 or so years before that.

      ETA: yikes, I spent too long submerged in those books.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Mac Client Recommendations?

      To use an example a little less generic/more detailed than my earlier remark; I actually had a friend who was a wonderful RPer, but he had nerve damage from his military service which left his hands stiff and with a tremor. It wasn't that he wanted to type like he did, but he often had extra spaces or transposed letters and it made his portion of a scene very hard to read, because if he typed very precisely it took him forever, and he didn't want everyone to wait on him.

      He was on Windows and didn't have an option for autocorrect, but he remarked at one point when someone else complained about their autocorrect turning a thematic term into something else for the third time that, if he had the option, he would absolutely have had an automatic correction system on.

      So, yes, it's actually very useful to some people. I personally find the autocorrect annoys me (both because, say, if I'm trying to use a term like 'volus' and it turns it into 'bolus', and for the aforementioned go/og -> of) and so I turn it off globally, but not everyone does. Some out there do find it legitimately very useful.

      That's actually supposedly why Apple put autocorrect on the desktop. Not because it's like a phone, but primarily as an accessibility feature. (Having it on by default is the decision I might question, as no other accessibility features are. But regardless.)

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Diversity Representation in MU*ing

      @Tinuviel said in Diversity Representation in MU*ing:

      @silverfox It's not simply about being our escapism. It's about being our place to do our thing, within the confines of whatever setting we're in.

      If I choose not to deal with a certain kind of story, so long as it's reasonable within the confines of the overall game story, then I have the expectation to have that choice simply accepted and everyone move on. The same goes for those that want to explore the intricacies of race, or culture, or whatever else.

      I really hope that I'm not coming across as bigoted or bullying here, as that's not my intent. Gaming is an excellent tool to explore all kinds of things, I just don't care to be told that I must think about X, Y, or Z all of the time always or else I'm a bad person.

      Ah, my sleepless babbling might've come across less clearly than I might've hoped, then. I think we're less in disagreement than it might seem.

      You're saying it could be valuable, but you don't want to be forced to do it; that's certainly reasonable.

      I'm saying, I think there's value in doing it, but I've noticed sometimes there's a sort of subtle cultural pressure to "stick to what you know" in making characters, or sometimes an unspoken implication that making a character who differs from you can only be because of ulterior motives, be it fetishism or 'forced social justice' or whatever else. I think that pressure not to step outside your own iRL/offline viewpoint for "fear of getting it wrong" is counterproductive, both narratively (because more diverse elements in well-rounded characters leads to a richer world and a better story) and in terms of trying to break us out of ingrained unconscious biases.

      Aside from it discouraging players trying to widen the viewpoints they're willing to examine the world from—be that world fictional or otherwise—I feel like that "don't try to step outside of what you know, and if you do, you probably have ulterior motives" mindset also reinforces barriers between groups (by ethnicity, culture they were raised in, sexuality, whatever) that contibute to many systemic 'isms' and 'phobias' of various forms—racism, sexism, homophobia, etc. After all, if it's not worth trying to see a fictional story from that viewpoint because you might get it wrong, there's that unconscious association that it's not worth trying to see real world new stories (or anything else outside of fictional worlds) from that viewpoint because you might get it wrong.

      So when I say that's something we as a community could work on, I mean we could work on doing away with that sort of pressure you sometimes bump into that "if you are going to make a character who isn't white, you must have an ulterior motive" or that it's somehow wrong/weird/bad to do so. Granted, that pressure is more common in anything set in the modern-day world, as opposed to fantasy worlds, but I'd argue that the modern-day world is where being willing to expand your viewpoint is actually potentially important to things outside of pretendy fun-times internet story games. Since we aren't experiencing widespread and systemic real-world racial oppression of elves, or werewolves, or Togruta, or anything else mythical or purely fictional.

      (At least not last I checked; I grant I have run out of spoons and have not read the news in a day or so.)

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Good or New Movies Review

      @Arkandel said in Good or New Movies Review:

      @ZombieGenesis I have... no desire to watch Aladdin.

      I thought I'd have zero desire to watch it when I heard about it, but the more I encounter the trailer, the more I realize I was wrong. My desire to watch it is not zero.

      My desire is, in fact, actually in the negatives; I'm increasingly uncertain I could be paid to watch it.

      (Godzilla, though...)

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: A new platform?

      @faraday said in A new platform?:

      I'm working on a FFG Star Wars one.

      take my money

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: What is a MUSH?

      @ThatGuyThere said:

      I would say the lack of automated enemies. Really that is the biggest difference I can see, in general there is less of an emphasis on coded actions versus rp but that is murky but i have never heard of a mush that had mobs to take out.

      Firan. Which, granted, is sort of the exception to many rules, but it had wildlife to hunt (deer, bears, etc.) which would fight back, and that was fully automated.

      You could argue that there are some cultural things that coalesce around specific server lines, but I think it's less a philosophy thing and more "if I want to do X with a game, Y server is easier to do it with", and thus all the people who want to do X tend to use server Y.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ghost said in Real World Peeves, Disgruntlement, and Irks.:

      I do my absolute best to iron out the pros and cons from my perspective and then hand over the decision to her, though. She's Danaerys and I'm Tyrion.

      ***=Game of Thrones season 8 spoiler! Sort of!***

      click to show

      Then I hope the building's fire suppression systems are working really well...

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Atlantis Client

      @A-Meowley Huh. I'll look at the tab view; I use Source List style, but I did test with the tabs... however, I might've broken something along the way. I'll look at the deleting worlds too.

      MUSH Text Editor is probably gonna be broken in 0.9.9.6, until I figure out why the heck that textview doesn't show anything.

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: What is a MUSH?

      @Thenomain said:

      Firan was a Mush derivative, since they had their own not-quite-but-often-considered-forked code. A lot of the concepts were folded in, but many of the hard-coded things that Firan needed were not and you must still compile them that way.

      Sure, but Firan's codebase differences (as of the MUX2 version) were minor enough that I'd still include it in the normal MUSH line. I mean, it had only a handful of differences from stock MUX2, so I think it still counts as a MUSH if we're counting MUX2 as MUSH. If those codebase differences are sufficient to make it "not MUSH", then neither is Rhost.

      Either way, those codebase changes weren't needed for the combat code (which was the thing cited as the differentiating factor); combat would've run fine on stock MUX2.

      But the gist of my argument was that I think "MUSH" is a particular family of servers, not a particular philosophy.

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ghost - yikes! That's like years back when my dad's former office-mate—the lawyer he had literally shared an office with at the prosecutor's office, a man who had been over for dinner with our family more than once—committed the premeditated murder of a rival lawyer, with an elaborate attempt to cover it up, and got caught. (Though I guess at least he didn't decapitate the other guy?)

      But I know the "this is someone I know, someone who has been in my life, and who is now a news story" feeling where you suddenly find yourself re-examining past interactions.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Hosting and codebase recs

      Oh no kidding, MUCK was pretty interesting. NeonMuck forked off of Fuzzball, then introduced a built-in webserver which could use in-game programs (written in Forth) as the source for pages, so you could have a completely dynamic web portal. It even had a built-in web based MU client. And this was in 1995-1996. The authors were certifiably nuts. And GlowMuck and ProtoMUCK and fb6 all introduced really neat stuff of their own.

      That's leaving out interesting stuff inherited from even older MUCK variants, like attribute trees.

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Coming Soon: Arx, After the Reckoning

      @Roz said in Coming Soon: Arx, After the Reckoning:

      @Arkandel I can tell you that Ashford has several super cool players! I haven't played with the newest Harlan (head of the house) but I can tell you that Aislin, Cara, and Killian are all good folk.

      Aw, thank you. We try!

      (I'm feeling a little bad, though; I haven't had a chance to throw as many RP hooks as I usually do to Rainier or Maude yet. I've been digging through Aislin's scene backlog.)

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Good or New Movies Review

      @BetterNow said in Good or New Movies Review:

      My boy looking amazing instead of like a guy in a rubber chicken suit. Seeing my childhood monsters as they were meant to be in my child's mind was the purest kind of joy. Mothra was beautiful. Ghidorah moved gorgeously. Big G was splendid.

      I was going to go see it this weekend with my dad, but schedules didn't work out. I'm planning to go with him on Wednesday.

      My dad loves kaiju movies. When I was little, whenever he could find one showing somewhere, he would take me and/or my brother to watch them. Whenever they were on TV, he would watch them with us. He had vintage movie posters for several Godzilla movies that he had managed to collect while mom lived in Japan before they were married, and he had hung them all in the hall outside my brother and my bedrooms; they're still there. We watched them enough that my brother and I both learned at a young age to sing the Mothra summoning song (the original Malay one, not the Japanese one they used in later movies).

      Ever since this movie trailer came out, I've been wanting to take my dad to go see it, and I am very much looking forward to it.

      (wanders off, humming "Mosura ya Mosura, dongan kasakuyan indo muu...")

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Atlantis Client

      @wahoo - ugh. Well, I'll install Catalina on something later and see what might be happening; that build works fine on Mojave, so it's got to be some Catalina specific changes. I'll just have to figure out what to put the beta on; I don't really want to install Catalina on my personal laptop, and right now I know some of the tools I need for work won't work on Cat, so I can't upgrade that one. And my aging cheesegrater (I.e. original style Mac Pro) is old enough it won't run this one.

      Right now we're underwater on GM stuff on Arx, but I'll figure out a solution to debug Atlantis on Catalina once we're above water again a bit more. If it's super completely broken, though, I am gonna cry.

      posted in MU Questions & Requests
      Sparks
      Sparks
    • RE: Coming Soon: Arx, After the Reckoning

      @Ominous said in Coming Soon: Arx, After the Reckoning:

      I was surprised at the spread of info too. I was treating each clue as a precious secret and only sharing with like one or two people at most and only if I felt they needed to know. Then I realized people were basically holding classes where info was committed at participants.

      I think part of the problem is that originally a lot of players believed @clues were very much just "you know this thing". A way to track who knew what bits of lore, and so if you discussed the thing, the @clue should be shared. And the staff had very much encouraged people to spread secrets and plot around; there was initially a lot of "you'll only be able to learn what's going on and figure out how to deal with it if you share information and work together", a lot of people—me included—shared @clues around as we discussed topics with people.

      It later emerged that sharing clues should actually be more like a thesis defense; it's not just "here's the information" but "here's the information, all the footnotes, three primary sources, and why I believe this is accurate". Given that, limiting how much can be shared at once makes perfect sense.

      @Ominous said in Coming Soon: Arx, After the Reckoning:

      I think a little more traitor element would help here, like in cooperative board games with potential traitor mechanics. Maybe have some agents of Fable amongst the PCs. Give them a clue and suddenly you forget all about it or maybe you start getting hunted down.

      I don't think they'd want PC agents of Fable since they've said they really want the game to not be PvP, and that would be a pretty PvP element. However, many of the folks who did get a lot of clues now apparently are being actively watched/hunted by Fable. And staff's said there's a very real chance the afflicted individuals will meet untimely ends; as Apos evidently told several folks, "This is meant to mean 'grue incoming, you may be eaten'."

      posted in Mildly Constructive
      Sparks
      Sparks
    • RE: Um...What?

      @Auspice — Alien Ship/Ground OTP.

      posted in Tastes Less Game'y
      Sparks
      Sparks
    • RE: Atlantis Client

      @wahoo - my current MacBook Pro is having the display issues there's a recall for, but it isn't bad yet so I haven't taken it in. Maybe I should just get a newer one and then turn in the older one for repairs once I wouldn't be without machine, then once the repairs are done, turn the older one into a beta OS box like the old Mac Pro used to be. Because it is really useful to have a spare device to run the OS betas on.

      posted in MU Questions & Requests
      Sparks
      Sparks
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