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    • Posts 166
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    Best posts made by SquirrelTalk

    • RE: Any Sonic games in development?

      @greenflashlight I don't see that as unique to the Sonic fandom. You can find some pretty awful shit in the superhero fandoms, and there's still quite a few of those games.

      Hell, honestly? That clip is kinda timid. Quaint, even. It just kinda makes me feel embarrassed for some really horny kid out there.

      posted in MU Questions & Requests
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      SquirrelTalk
    • RE: Getting Young Blood Into MU*'ing

      @gryphter Most of the MUs I've been on lately have a system for scheduling and announcing when a scene is going to take place. Other than that, it seems like most people who meet up for scenes to tell a story/develop a relationship can just say they're wherever they want to be without having to physically move there on a grid, yeah. Granted, I'm thinking entirely in terms of games based on franchises, where 'stumbling on RP' isn't really a thing that necessarily makes sense since we're not in character all the time. Games with a more open/adventurous theme might still have a use for them, but I haven't heard of anyone exploring a grid for more than either novelty, or to find the appropriate place for a scene in a long time.

      posted in Mildly Constructive
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      SquirrelTalk
    • RE: Power Rangers: Power of the Grid

      Still real into the idea, if it's still a thing. ^^

      posted in Game Development
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      SquirrelTalk
    • RE: Any Sonic games in development?

      @wizz Again, that's not unique to Sonic. Sonic just somehow got more famous for it. Noisy maladjusted horny manchildren are a pandemic at large. There's plenty of people who are functioning humans who like this stuff.

      I'll grant that the Freedom Fighters specifically are better known to an older audience, but they're not the point. The point is the setting and the adventures. Anyone that newer/less informed players don't recognize are just new characters as far as they're concerned.

      posted in MU Questions & Requests
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      SquirrelTalk
    • RE: Getting Young Blood Into MU*'ing

      @gryphter I've been trying to poke at Evennia, but as soon as it asks me to do something with windows command lines I burst into uncontrollable tears, so.

      posted in Mildly Constructive
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      SquirrelTalk
    • RE: A new platform?

      @jennkryst Heck, I’ve had that experience just from going from one mu to another.

      posted in MU Questions & Requests
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      SquirrelTalk
    • RE: Gauging Interest

      There's potential for it to be fun; and potential for it to be a lot of people doing completely unrelated RP for small groups. Someone's going to be a time lord with a harem of companions, that's just something we'd need to make peace with.

      posted in Mildly Constructive
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      SquirrelTalk
    • RE: A new platform?

      @lotherio That may be so, but just because the percentage is going down doesn't mean there aren't younger people who'd still love to do something like this. Like, a hobby or a passion doesn't have to be shared by a majority to be worth giving them something to work with. Something to FIND for the people who still ARE into it, and aren't just the aging group of us that have been here forever bouncing between sinking islands.

      posted in MU Questions & Requests
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      SquirrelTalk
    • RE: Gauging Interest

      Yeah, Doctor Who doesn't really have a framing story. It's the mostly random adventures of a weirdo with an intergalactic time machine; and the game would presumably just be the mostly random adventures of a BUNCH of weirdos with time machines.

      Not that I think anyone's trying to sell you on it, just trying to clear up inaccuracies/misunderstandings.

      posted in Mildly Constructive
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      SquirrelTalk
    • RE: A new platform?

      @faraday Have you looked at Roleplaygateway.com? It's a complete mess, but it has some really cool ideas involved, like pages for games where you can set up tabs for lists of locations and characters, and make rooms for scenes, and have a basic chatroom for OOC stuff that might be worth looking at, if you haven't. Sadly the site itself is a mess to navigate, and the search system doesn't work, but you can pull up the most played games, I think, and look at what they've been able to build in.

      posted in MU Questions & Requests
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      SquirrelTalk
    • RE: Gauging Interest

      Reasons for time machines to not work, or losing access to them for the duration of an adventure is a staple of the genre, really. That and characters just deciding to stick through the current incident until it's over. It's less of a restriction than, I dunno, a story element? A means of creating tension and conflict? Episodic adventure tends to roll that way. If you have wilder ideas, could probably make them work on your own or run them by staff or something.

      posted in Mildly Constructive
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      SquirrelTalk
    • RE: Gauging Interest in a new Erotic RP MU* (with anonymous survey)

      It kinda sounds like what the existing games are - or tried to be - where most people just partner up for private RP and don't do much else. Being able to play characters from other series typically just ends with them looking for sandbox play from their original setting, which they can already get on existing games, so if you want people who stick to theme and participate, I'd say keep it original.

      That said, I do kind of wonder about a game that's specifically set in an AU of a certain setting, but with a pervasive theme of lewdness and/or an allowance for characters to just be freaks. Superheroes or Star Wars or whatever. Or an original plot based adventure RP game of that sort in general. I can see why it wouldn't work out, but I'm kinda curious all the same.

      Poll could maybe use an optional section for anonymous comments/suggestions of that sort.

      posted in Mildly Constructive
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      SquirrelTalk
    • RE: MUs That We Would Love To Make (But Won't)

      @ZombieGenesis I even bought a tabletop rulebook for Pro Wrestling stuff, but I'd never be able to apply it in a way that people could follow, I don't think.

      posted in Mildly Constructive
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      SquirrelTalk
    • RE: MUs That We Would Love To Make (But Won't)

      Sonic MU not run by crazy people is impossible.

      Not true. I'm relatively well adjusted and care a lot about fairness, and have a low tolerance for creepers. But yeah.

      Guilty Gear would also make a hell of an MU, but I have a real soft spot for Mortal Kombat's setting and characters.

      posted in Mildly Constructive
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      SquirrelTalk
    • RE: MUs That We Would Love To Make (But Won't)

      @SparklesTheClown I'd definitely be way into an AU of the Galactic Civil War/Original Trilogy era that just throws canon aside after a certain point and lets the conflict play out differently from the movies. And not just because playing Princess Leia is on my bucket list.

      posted in Mildly Constructive
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      SquirrelTalk
    • RE: How to launch a MU*

      Also, in terms of workload, if you're making a game that's JUST about RP and has no meta-game qualities... reconsider how crucial the grid actually is.

      By which I mean, you could just have a room where there's a list of major locations, and when you 'travel' to that location, there's a list of exits or teleport commands for relevant sub-locations, like friggin... Wayne Manor or whatnot. No need to get on the ground and look for it.

      Or just have RP rooms where you emit something; though I admit it is nice to have desced locations. I just don't think the workload of an arranged grid is paying off these days. It's a holdover from a completely different type of game and mindset and seems like a barrier to entry for making AND playing games sometimes.

      posted in Mildly Constructive
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      SquirrelTalk
    • RE: OC Superhero Discussion

      I don't know that I'd want to keep young heroes and established heroes separate the way some suggestions kinda sound, but having distinct group or corner of the setting for the younger heroes to have things to do independantly is probably a good idea. I really don't know that I'd put the flying demigods in the same exact town as the brooding vigilantes though.

      It might be fun if some/most of the established or teamed up heroes have some degree of interest and role in the education of new heroes too, but I don't think I'd want that to be the core theme. It's nice to have room for heroes to be doing their own things, and not JUST be, like, an established peace keeping force like in, say, My Hero Academia.

      posted in Mildly Constructive
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      SquirrelTalk
    • RE: MUs That We Would Love To Make (But Won't)

      Are furries even still that stigmatized at this point? I feel like that's a holdover from the early aughts. At any rate, playing a different creature sounds more fun and creative than just playing tiny humans.

      posted in Mildly Constructive
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      SquirrelTalk
    • RE: Alternative Lords & Ladies Settings

      I suppose you could just eliminate gender as a concept. Have everyone functionally capable of both ends of procreation. Tends to draw a very female-body-oriented kind of playerbase, but.

      posted in Mildly Constructive
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      SquirrelTalk
    • RE: Alternative Lords & Ladies Settings

      I also like the idea of a kind of Demon/Magic Realm L&L game, whether the tone is full on anime or what. Vampires and orcs and fairies and elves, demons who are either monstrous or suspiciously human looking in appearance; friggin... cat people or whatnot. Could be fun.

      posted in Mildly Constructive
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      SquirrelTalk
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