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    Posts made by SunnyJ

    • Welcome to Fallen World MUX!

      A Mage Game First and Foremost

      Allow yourself to see the World of Darkness through the eyes of the Awakened. While many monsters dwell in darkness, a mage is forever haunted by the awareness that everyone is living the Lie and that she can either fight it, or use that power to her own benefit.

      This is a game of wondrous journeys to other planes of existence hiding inside Central Park’s Bethesda Fountain, escaping a pack of werewolves through magical passages in New York's subways, finding hidden symbols and keys written in the clouds as one visits the Empire State building, magic dueling Seers of the Throne on Liberty Island and fighting unreality horrors from the Abyss feeding off New Age yoga cults in Harlem. There are areas of the city where magic cannot be, and some where one is met only with giant, impossible clockwork upon turning a wrong alley. It is dangerous and dark, exciting and epic, mysterious and secretive. It can be horrific, and it can be fantastic.

      Setting: The Lost City of New York

      Four years ago the Consilium of Manhattan was betrayed and destroyed by the Seers of the Throne after a lasting alliance to handle an event of apocalyptic proportions. Now the Pentacle is ready to take the island back, and new Wise are flocking into the island to help the survivors of the Great Betrayal.

      Fallen World MUX is set in a custom modern Mahattan. Some stuff isn't as you remember it. Too Mysterious and treasure-ridden to be left alone, the borough of New York once-hailed as a haven of Truth is known by the Wise as an almost ungovernable warzone. Buildings shift from place to place at certain dates while Sleepers remain none the wiser.

      The Tremere have the Soulstones and the immense Demesne of the dead Consilium and hope to summon the Seventh Watchtower to the Fallen World. Seers of the Throne keep a watchful eye while fighting amongst themselves. The Austere turn their gaze to an unknowable Machine God for guidance in the waiting for the Hieromagus and Hallows ping in an out of existence faster than mages can grab a hold of them. It is a city of abandoned Sanctums guarded by maddened constructs, of corners that take a mage to other cities, sometimes somewhere else in time, where every Mystery might be your last.

      Factions, Reputations and Status

      The Factions in Fallen World have two layers: Status and Positions. Status is the measure of a character's respect in a Faction and the resources the organization spends on her. Status is gained by increasing your Reputation points through scenes that follow the Reputation Guidelines of a certain Faction, and it is lost as Reputation decays overtime. Each level of Status confers special benefits unique to a certain Faction. Positions are official ranks within a Faction. Although separate, both things intermingle constantly.

      Dynasties and Player Agency

      Some Dynasties still survive in Manhattan, despite troubling times. Broken and scattered, or hidden in plain sight, these families are still in touch with the Supernal, but they need leadership. Players of these families, and especially their leaders, are more than welcome to decide their fates, join with Orders, change how to earn Reputation in them or maybe even remain neutral, awaiting for better offers from players yet to reveal themselves.

      In the same way, players are expected to slowly build a Consilium up, form their Charter, and as they do, more features will open for players in the game.

      A Game For Storytellers

      More than anything, Fallen World is a storytelling game. We offer many mechanics and benefits for storytellers. Almost any RP is fine by us, but players getting involved with Mysteries and intrigue can expect unique Story Rewards for joining. Furthermore, we desire to build an environment where players can work with each other, so hostility between players/characters is closely monitored by staff. This is not a PvP game.

      State of the Game

      The game is OPEN for people to come in app, but we are not 100% finished (a BETA, if you will).

      We need builds, and we are finishing the Proximi and Sleepwalkers. Legacies will wait until the developers deliver the first batch of them in the forums. We are also looking for storytelling staff, and if we can manage, we would love to have one storyteller per Order to give the people in them a very focused, and constant, narrative.

      Wiki: http://fallenworldmux.com/wiki/Main_Page
      Address: fallenworldmux.com
      Port: 1984

      Feel free to ask questions, give input and help us build a better game! 😃

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Fallen World MUX!

      @Arkandel @Haven We will be testing CG in the next few days, and if it everything goes well with THAT... we will be opening the doors this weekend for you guys to come in, poke around, plan stuff, ask stuff! If nothing is broken despite all the testing, we will be taking apps by then, as well!

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Open Dates of New Games?

      @skew I did! In another thread... >__>

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Open Dates of New Games?

      @Haven said in Open Dates of New Games?:

      @SunnyJ said in Open Dates of New Games?:

      Fallen World (Mage-only CofD) is in a 2 week time table now, so 24th~30th?

      This should be sooner so we can marvel over the window dressing. IMO.

      I don't want to get your hopes up too much, but coding has gone... incredibly fast these few days. We might be ahead of those predictions!

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Open Dates of New Games?

      Fallen World (Mage-only CofD) is in a 2 week time table now, so 24th~30th?

      I know Modern Nights (Vamp-only cWoD) has set a hard August 6th date for itself, and its looking good! @MrMaker can say more about that?

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Fallen World MUX!

      @Pyrephox I don't mind! I like reading the discussion and the input is great for the game!

      On other news, coding is going super swimmingly now, and we are in a 2 week timetable to open. It could take slightly more, because that is how RL tends to roll, and it will hardly take LESS, but you never know. Anyways, SOON!

      I would like to take advantage of the number of people around to ask if there are creative souls out there willing to be Staff STs! You don't need to come up with plots, although that is always good, and all I ask is that you are not insane and can run a scene per month to people outside your group! Ideally I would like one for each Order, but finding 5 storytellers could prove daunting.

      Anyone interested in doing this, lemme know, please! The game already rewards players for taking the mantle of scene runners, but Storytellers would, ideally, take care of those people who don't have a group of friends to run stuff for them, and make Big Plot scenes that could change how the game works.

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Fallen World MUX!

      Things are picking up speed again! The last few bits of coding are being a pain in the ASS, but we are making progress.

      If you are out there, Magic Coding Person, and you can help us, please get in contact!

      Regardless, the game will be open for visiting and talking about characters very soon!

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Modern Nights MUX

      Cannot stop drooling.

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Fallen World MUX!

      @Scissors That is, indeed, the best fuel to any staff group, I am sure! Thank you a lot for it, Scissors! ❤

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: The State of the Chronicles of Darkness

      @Saulot I really loved that setting as well! Surprisingly so. I've incorporated some stuff from it in Fallen World, but I am not sure how I would conduct a full game on that setting, tabletop or MUXland. How do you plan on doing it?!

      posted in Mildly Constructive
      SunnyJ
      SunnyJ
    • RE: Fallen World MUX!

      @tragedyjones Coding is progressing at the pace RL allows, Order NPC leaders will be added this week.

      @ThatOneDude We sure haven't!

      @Retias Thanks! Hope to see you there!

      @Songtress Amen.

      @Admiral We are going to test a new layout soon!

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Fallen World MUX!

      @Songtress We are still working on solving some problems with the CG, but soon enough we will be opening the game for those interested in breaking it down to join us there! We hope it happens in the coming days, but RL has been nagging our coders!

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Fallen World MUX!

      Guys, no need for this here.

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Fallen World MUX!

      @Tennyson We really struggled with the cap, because we do not want to keep players from having fun, and many people like being powerful. However, one Arcanum at 5 is already incredible, and when you can only have one of those at 5, it makes the other people around you, even in your own Cabal more useful and special!

      Also, loved the pitch! ❤

      @tragedyjones y do u do dis!?

      @Thenomain @Coin We decided to ditch Arcane XP because we are using a XP ceiling in Fallen World. We felt since players have a limited amount of XP to toy with that we could allow them to craft their characters as they wished within those boundaries! We are indeed using other forms of advancement for characters other than Experiences, but those are not Arcane Beats!

      @Warma-Sheen One of us! One of us!

      @Songtress It is a great book! Now we just need to finish coding the +sheet and you can put it to use in the game!

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Fallen World MUX!

      @DnvnQuinn I would suggest you take a look at here and here, DnvnQuinn! This is mostly lore (with some awesome 2nd Edition bits on orders and such for you to read if you don't have the book), and although I agree that mage can get headbreaking, I feel can also be pretty awesome to play! Mechanics on the 2nd Edition are still a bit dense, but FAR simpler than before, so... would recommend!

      @Tennyson It seems that although there are 5 Attainments now, Tennyson, only three of them are available for characters with Gnosis 1 to 5 (our game range), it will require a bit of tweaking, yeah! Dave Brookshaw promised 8 Legacies to be posted on his blog once the errata comes out, and I hope he comes through with that! If he doesn't... adaptatin' we go!

      @Songtress Hell yes.

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Fallen World MUX!

      @Arkandel Thanks! Most of it is coded, desc'd and done. We think it should be open in a week or so, hopefully after Dave Brookshaw releases the errata for the book, which would be really neat to have!

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Fallen World MUX?

      @Bobotron , how do you find these things?!

      Also, if you mean Final Nights this is a past project but feel free to check it out! We decided to focus on Mage 2nd Edition but, since there is a lot of stuff in here already, we figured we might just show it! Have fun, and behold our MU analogue to Blizzard's Titan. ❤ May it rise again in the Time of Thin Blood!

      posted in Mildly Constructive
      SunnyJ
      SunnyJ
    • Fallen World MUX!

      A Mage Game First and Foremost

      Allow yourself to see the World of Darkness through the eyes of the Awakened. While many monsters dwell in darkness, a mage is forever haunted by the awareness that everyone is living the Lie. A Wise is someone tasked with the impossible mission of freeing humanity from the grip of that little voice that whispers ‘you are not good enough’ while struggling with the temptation of having the power to do anything one could ever desire.

      This is a game of wondrous journeys to other planes of existence hiding inside Central Park’s Bethesda Fountain, escaping a pack of werewolves through magical passages in New York's subways, finding hidden symbols and keys written in the clouds as one visits the Empire State building, magic dueling Seers of the Throne on Liberty Island and fighting unreality horrors from the Abyss feeding off New Age yoga cults in Harlem. There are areas of the city where magic cannot be, and some where one is met only with giant, impossible clockwork upon turning a wrong alley. It is dangerous and dark, exciting and epic, mysterious and secretive. It can be horrific, and it can be fantastic.

      Setting: The Lost City of New York

      Fallen World MUX is set in a custom modern Mahattan where recent events have conspired to create a unique setting. Years ago the Consilium was betrayed and destroyed by the Seers of the Throne after an alliance to handle an event of apocalyptic proportions. Years later some Wise (you!) have decided to take the island back. Too Mysterious and treasure-ridden to be left alone, the borough of New York once-hailed as a haven of Truth is known by the Wise as an almost ungovernable warzone. Buildings shift from place to place at certain dates while Sleepers remain none the wiser. The Tremere have the Soulstones and the immense Demesne of the last Consilium and Seers of the Throne keep a watchful eye for any open assault of the Pentacle while fighting amongst themselves for the privilege of guarding the resting ground of the Eldest. The Austere turn their gaze to an unknowable Machine God from which they hope their Hieromagus will come, and Hallows ping in an out of existence faster than mages can grab a hold of them. It is a city of abandoned Sanctums guarded by maddened constructs, of corners that take a mage to other cities, sometimes somewhere else in time, and where every Mystery might be your last, or take you one step towards Ascension.

      Factions, Reputations and Status

      The Factions in Fallen World have two layers: Status and Positions. Status is the measure of a character's respect in a Faction and the resources the organization spends on her. Status is gained by increasing your Reputation points through scenes that follow the Reputation Guidelines of a certain Faction, and it is lost as Reputation decays overtime. Each level of Status confers special benefits unique to a certain Faction. Positions are official ranks within a Faction. Although separate, both things intermingle constantly.

      Dynasties and Player Agency

      One of the main features of the game are the Dynasties that still survive in Manhattan, despite troubling times. Broken and scattered, or hidden in plain sight, these families are still in touch with the Supernal, but they need leadership. Players of these families, and especially their Leaders, are more than welcome to decide their fates, join with Orders, change how to earn Reputation in them or maybe even remain neutral, awaiting for better offers from players yet to reveal themselves.
      In the same way, players are expected to slowly build a Consilium up, form their Charter, and as they do, more features will open for players in the game.

      A Game For Storytellers

      More than anything, Fallen World is a Storytelling game. We offer many mechanics and benefits for Storytellers, and exclusive Story Rewards for people who decide to participate in plots. Casual coffee shop is more than fine by us, as is (almost) all RP, but players getting involved with Mysteries and intrigue can expect unique Story Rewards. Furthermore, we desire to build an environment where players can work with each other, so hostility between players/characters is closely monitored by staff. This is not a PvP game.

      State of the Game

      Fallen World MUX has an almost-finished wiki and the grid is done but in need of some builds. We are also in the last steps of coding the CG, but the wiki still displays many holes and outdated information in regards to mechanics. Do not trust the wiki… yet! We are almost there, but until the release, the wiki is part of the Lie! We are also looking for staff, especially plot staff, but if you feel you can help, drop us a line!

      That being said, and thanks to @Bobotron for outing us (>=|) this is le wiki: http://fallenworldmux.com/wiki/Main_Page

      Feel free to ask questions, give input and help us build a better game! 😃

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: I will design you a MUX

      @secretfire said in I will design you a MUX:

      Yeah, post apoc Rome game is an awesome idea. You make everyone happy. Post apoc fans, historical "but not ocd" people...I'd play there.

      For as long as there are Poochinksi elements, I am in.

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: I will design you a MUX

      Requiem for Rome is best Requiem.

      Would love! I do think, though, that you would have to accept a certain 'enhanced reality', like a Ridley Scott movie or how Breaking Bad does things (yes, it is real, but... 'cinematic'), so to avoid people who REALLY love historic acuity from butting heads with anyone who is relaxed about it.

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
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