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    Topics created by SunnyJ

    • SunnyJ

      What the fuck happened to Hip-Hop?
      Tastes Less Game'y • • SunnyJ

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      Tyche

      Needs more cow bell.
      See Tone loc

    • SunnyJ

      Social Systems
      Mildly Constructive • • SunnyJ

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      Ganymede

      @surreality said in Social Systems:

      P.S. Will want to pick your brain for appropriate expertise categories for Law task. As in, I doubt 'Civil, Criminal, Contract, Prosecution, and Defense' would cover all the bases. (Or maybe it would? Maybe that's too fussy already? I dunno. But will be asking when I get there, as fair warning. ❤ )

      Honestly, you could probably lump those into Academics, like WoD does, or Bureaucracy, like the old World of Darkness did.

      Should probably note that while Sincerity in L5R is essentially Persuasion and Subterfuge rolled into one, the "social offense" skill is Courtier and the "social defense" is Etiquette. Causing someone to misstep via your skill in Courtier can lead to a loss of Honor, whereas making the right move to save face or avoid a loss is, of course, one's knowledge of Etiquette.

    • SunnyJ

      Yes! More Micro-transactions! (Activision, WB Games and EA appreciation thread)
      Tastes Less Game'y • • SunnyJ

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      I

      @lithium 20, unless they've changed things recently.

    • SunnyJ

      Fallen World 2.0
      Adver-tis-ments • • SunnyJ

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      Aria

      @Jennkryst said in Fallen World 2.0:

      Sabrina RISE

      Does anyone have the wiki data from Fallen World I can dig through and steal my old character deets from at some point? The Wayback Machine does not have the right capture time, and even if it did, it didn't crawl onto any of the character pages. Woe.

      This would be rather nice, as I liked the concept I had there despite never really getting her off the ground.

    • SunnyJ

      Plots and Spoilers
      Mildly Constructive • • SunnyJ

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      Arkandel

      It depends on the target audience, at least for me.

      Publicly offered story arcs - stuff that basically begins with a new +event accepting all comers - are the easiest, I think, because usually I want them accessible to all comers and I don't have to motivate them too much. All I do is offer a general sense of what it's about ("social", "exploration", etc), the expected risk level, and maybe some very basic IC requirements for joining ("you need to be a Vampire or ghoul in good standing with the Praxis").

      Stuff I run for my friends also don't need to include spoilers because I get to talk to these guys ahead of time; I tend to have a decent idea of where they're at, what their characters are about and what they want to do on an OOC level. The tricky part here is to not mold the story too much after those things or in a way they are then spoiling themselves; if they're talking a lot about wanting to go to the Hedge and acquire a magical sword, I need to be careful to either not do quite that, or to twist their expectations in some way.

      Either way what's a larger risk - for MU* - is to make people feel like they're in control, nor the story. It's extremely common for STs to place PrPs on rails which is, after all, the ultimate spoiler if you can see where everything's going and you can't even have an effect on it other than to go through the motions. I feel that's the greater risk.

      But as for the content... it's a tricky one. My publicly offered scenes tend to be relatively PG13, or at least with no more than one finds in a Hollywood film (that's my standard at least). Little of it applies to stuff I throw to more specific audiences though since they theoretically trust me, and I know them at least somewhat, so I can avoid pitfalls (or communication is open and they know they can tell me if something's heading into hot waters).

    • SunnyJ

      Fallen World MUX 1.0
      Adver-tis-ments • • SunnyJ

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      W

      @Jennkryst There's no XP cap anymore. They got rid of that shortly after the time people started hitting it. There's a limit on how much free/auto xp you get. But that's not really the same thing.
      @derp What custom stuff? The only thing that might be considered custom is that they allowed/converted some 1st edition merits for use in the game. And do you really want to have PCs v PCs at war? And the number of scenes where people are charging headfirst into a battle with Seers has been like... 3 maybe. It seems like maybe you got caught up into someone's rabble rousing ICly even though things don't really go down like that. And if they do, it is few and far between. The "war" is mostly negotiating, looking for allies, finding objects and info that could help against the Seers, that kind of thing. Straight up fights are rare. So there's a little something for everyone.

    • SunnyJ

      Welcome to Fallen World MUX!
      Adver-tis-ments • • SunnyJ

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      Alzie

      @skew said in Welcome to Fallen World MUX!:

      @Alzie Make sure to supernal veil before you throw yourself off high rises. Don't worry, no one will think it's suspicious at all!

      Fly! Like an Eagle! Into the Sky!

    • SunnyJ

      Fallen World MUX!
      Adver-tis-ments • • SunnyJ

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      Jennkryst

      @Coin said in Fallen World MUX!:

      @Jennkryst said in Fallen World MUX!:

      There is some difference between wolf-gifts and spirit-gifts, I think they are called. Cost the same in CG, but one is cheaper XP-wise than the other? Could be wrong.

      What does that have to do with the price of tea in China?

      It has to do with...

      @Miss-Demeanor said in Fallen World MUX!:

      @Coin said in Fallen World MUX!:

      It's 6 dots in total. So you can get six 1-dot Rotes, or two 3-dot Rotes, etc.

      This is one of my biggest mechanical gripes with 2E, because it is the only thing that doesn't conform between CG acquisition and post-CG acquisition (i.e. why do higher-level Rotes cost more Rote CG dots when they all cost 1 experience post-CG).

      [shrug]

      This is something I've been wondering about. Did they do the same to Werewolves with rituals? Because that seems kinda like something from 1E that somehow managed to slip past editing.

      Not rituals, but gifts. I dunno.

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