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    2. SunnyJ
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    Posts made by SunnyJ

    • RE: How old are MU* players?

      @apos I think our hobby, as a medium, has failed to explore a lot what distinguishes it from tabletop. I know one thing that drew me to WoD MUs was wikis, for example. Looking at characters and places, reading stories formated almost like in a pdf. It felt like I was reading the book of a setting.

      Another thing with our hobby, though is... how massive it is, comparatively.

      On tabletop, players are assumed to be special, and that is why they get cool powers, unique plot hooks, and kill the villain in the end. They move the world, but they are few, and they are OOC friends. They play Frodo, Gandalf, Legolas, etc and go save the world.

      How does that translate into a MU? If everyone is special, is -anyone- special? This goes for powers that should be unique on a tabletop setting feeling like a casual/required buy on MUs. Unique plot threads being doled to dozens of players until secrets start to feel like basic info to get onboard with the metaplot.

      I feel that to grow, MUs need to figure this one out. I don't see many trying to, either.

      posted in Mildly Constructive
      SunnyJ
      SunnyJ
    • RE: NOLA 2: Back in the Vieux

      @lisse24 PREACH!

      preach

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: NOLA 2: Back in the Vieux

      @mietze said in NOLA 2: Back in the Vieux:

      I think there's also people who enjoy being able to affect the world outside of the private RP room but it's really not something they feel they MUST have to find enjoyment, people who don't enjoy at all knowing that they'll never be able to affect the game world environment beyond the private scale, and those who recoil from the idea of /having/ to do anything with anyone they don't know/outside of their RP room.

      Maybe these people have unreasonable expectations out of the hobby as it is today. This is especially true when the people most ENERGETIC in affecting the world around them are OFTEN the obnoxious, uninteresting, buries-staff-with-jobs, giant coterie/pack/motley plot-hogging sort.

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: NOLA 2: Back in the Vieux

      @faraday Them leaving is a good thing, no?

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: NOLA 2: Back in the Vieux

      @ganymede Oh, for sure! What I mean is that the more the community of a game puts on PLAYERS that THEY need to ENGAGE and CREATE, I think the more a lot of these lazy players will just wake up to the fact that 'Wow. Maybe I should, I don't know. do something with my time here.'

      Just a theory, of course. I don't know if a game's culture could work like that. I have never seen it!

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Requiem 2e Bloodlines

      @rdc IMO... the one setting where I have seen too much leeway cause absolute nothing is Vampire. If you want to invest energy on something, RDC, invest on making the Praxis work.

      I have seen a ton of Vampire games that are basically 'eh, figure that out' and it turns into a mess of people who want NONE of that PvP wasteland and keep it to themselves, the people who want to try politics (and eventually leave the game because unless you have OOC buddies or a stupid sheet 'politics' is a vague dream) and the power hungry metagaming weirdos who take over, sit on top of the mount and... do nothing until they leave, bored.

      This is my opinion. "Figure It Out" Praxis is no bueno.

      posted in Mildly Constructive
      SunnyJ
      SunnyJ
    • RE: NOLA 2: Back in the Vieux

      @tragedyjones So let it become that. People should focus on finding what is a By Night and making it the best it can be, if WoD as it is doesn't work.

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: NOLA 2: Back in the Vieux

      @auspice People expect staff to do all the work, and staff seems to think games should cater to these people. I met and RPd with @ganymede and all of my friends in games.If you log into a game and you can't find a single person to RP with you steadily, your times are either wacky AF, you need to figure a new way to approach things, or you just leave and accept the game is not for you.

      Staff should only provide support to things like the Praxis and Consilium, something that serves the WHOLE Sphere.

      Anything else? Eh! Go relearn how to have fun.

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: NOLA 2: Back in the Vieux

      @tragedyjones @Ganymede Players should be expected to craft MOST of their fun on these games, sans-staff. Anything else is just begging for trouble, either favoritism, shody STing, overburdened staff, vanishing STs, etc. If you cannot find a way to do so, then you will have a poor WoD experience, and the more we are honest about this, maybe we can skip the 'b-b-b-but no dedicated Storytellers' talk, and have more meaning conversations like 'How does one make their own fun, and how can a game be designed to make that a thing?'.

      The MU playerbase has grown up. They have jobs, families or are burnt out and frustrated with years of RP. Expectations of dedicated STs are out of touch, IMO.

      Just my opinion.

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: NOLA 2: Back in the Vieux

      @killer-klown Honestly I'm not sure any of that requires staff attention. Players should be able and ready to tell those stories by themselves on a MU, or not app a Promethean.

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Requiem 2e Bloodlines

      I have a few of my own you can do whatever with, RDC.

      posted in Mildly Constructive
      SunnyJ
      SunnyJ
    • RE: New Project?

      @rdc Good luck! Sounds fancy!

      posted in Mildly Constructive
      SunnyJ
      SunnyJ
    • RE: Potential Buffy Game

      @cobaltasaurus And I am -telling- you this is not the case, and yet you still keep trying to peg this as me shitting on ZG's game or something. Have at it, dude. This has drawn out long enough and you seem to want to have this discussion? I don't.

      posted in Game Development
      SunnyJ
      SunnyJ
    • RE: Potential Buffy Game

      @cobaltasaurus I was directly replying to another poster, who was saying many people in this forum are soul-crushing nitpickers, which I agree with. It has nothing to do with @ZombieGenesis who, as you yourself point out, didn't announce a game. Stop this nonsense.

      posted in Game Development
      SunnyJ
      SunnyJ
    • RE: Potential Buffy Game

      @cobaltasaurus Not saying anyone in particular did or didn't. I am glad you are excited for it, and I hope he finishes his work as well, but I don't get what any of this has anything to do with what I said.

      posted in Game Development
      SunnyJ
      SunnyJ
    • RE: Potential Buffy Game

      @bad-at-lurking Announcing games here before they are at least 90% formed is a death sentence. I wish less people did it.

      posted in Game Development
      SunnyJ
      SunnyJ
    • RE: Shadows of Paradise: help wanted!

      @ganymede The preparation should be done before a scene, but you and I both know 'should' is a HIGH BAR to set on MUs for some reason. If you set a high bar, people leave, because most players are, quite frankly, lazy af.

      Few people = Fewer people = No People

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Horror MUX - Discussion

      @botulism You can't stop cliques for sure, I don't think, you can only hope people are interested in each other enough they play with each other. In a cooperative game this is easier than, lets say, WoD where "everyone is out to fuck you up and shit on your fun". Nothing wrong with trying, though.

      posted in Mildly Constructive
      SunnyJ
      SunnyJ
    • RE: Shadows of Paradise: help wanted!

      Time limits will make new people feel very unwelcome on any Mage Sphere, unless you also run 'learning scenes'. Time limits are quite frankly just going to make new players hate the Sphere, and make experienced people take over plots, regardless of it they want it or not.

      It solves none of the problems Mage inherently has, aside from 'lol noob pose already', which, in my experience, is as likely to be from searching spells as it is due to people going AFK during plots. When I STd Mage, the confused players buried me in pages, but we figured out.

      posted in Adver-tis-ments
      SunnyJ
      SunnyJ
    • RE: Horror MUX - Discussion

      Quite honestly, I doubt he is the only one in the game with that sort of sheet. More often than not that sort of player is just the unpopular one that got outed.

      posted in Mildly Constructive
      SunnyJ
      SunnyJ
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