@apos I think our hobby, as a medium, has failed to explore a lot what distinguishes it from tabletop. I know one thing that drew me to WoD MUs was wikis, for example. Looking at characters and places, reading stories formated almost like in a pdf. It felt like I was reading the book of a setting.
Another thing with our hobby, though is... how massive it is, comparatively.
On tabletop, players are assumed to be special, and that is why they get cool powers, unique plot hooks, and kill the villain in the end. They move the world, but they are few, and they are OOC friends. They play Frodo, Gandalf, Legolas, etc and go save the world.
How does that translate into a MU? If everyone is special, is -anyone- special? This goes for powers that should be unique on a tabletop setting feeling like a casual/required buy on MUs. Unique plot threads being doled to dozens of players until secrets start to feel like basic info to get onboard with the metaplot.
I feel that to grow, MUs need to figure this one out. I don't see many trying to, either.