@thenomain said in The limits of IC/OOC responsibility:
@ganymede said in The limits of IC/OOC responsibility:
The line is blurred between these uses because players don't always take a moment to consider whether or not an outcome should happen.
Staff also don't always take a moment to consider whether or not an outcome should happen. The problem with this is who is going to tell staff that they are wrong?
That's one hell of a rabbit hole, frankly.
I think it's always within staff's rights to say: "This would fundamentally alter the game in a way that was never intended, is not the game we want to run, and is not the game people signed up for."
I also think the reluctance to ever do this on the part of some staffcorps is what blanderizes and dilutes many a setting to an 'Anyworld by 3pm', not even Anytown by Night.
Is it possible to be too heavy-handed about this? Sure.
Is doing anything about this -- ever -- heavy-handed by default? Absolutely not.
As for the actual question? People not playing on that game, because if you don't trust the staff on a game to make this kind of call, or if staff have shown they do not handle this responsibility appropriately by your personal reckoning (too heavy-handed or too lax), you really shouldn't be playing there.
It's an answer I normally hate, but it's profoundly applicable in this case.
I mean, realistically? You can ask why something is having a consequence enforced, or isn't. You should have the right to some kind of explanation, and to present an alternative suggestion in a respectful manner, even if the answer doesn't change. Sometimes, it will, other times it won't, and you have to be able to accept that either way. I don't think anyone's entitled to any more than that.
What you don't have is the right to demand the answer change, or argue a judgment call at tedious length after you've been given an explanation and your case for an alternative has been heard -- which really does leave it as a matter of 'cope or go' in the end. (ETA: It is non-trivial how many people think 'demand it change' or 'argue it forever' are acceptable behavior, and they are absolutely not that.)