@arkandel said in The Death Of Telnet: Is It Time To Face The Music?:
@rook said in The Death Of Telnet: Is It Time To Face The Music?:
People are getting personally offended by the voicing of opinions, so it seems much less a technical discussion than it is a preference discussion. I have tried to guide both of these threads into some sort of technical planning/dreaming/design direction, and each time people have apparently taken offense.
I don't think it's that bad. We can be passionate in all things, but it's not like anyone's going FUCK YOU while stating their preference, so that's fine.
Bluntly, that's not good enough. There's a reason I keep asking for a wholly constructive dev-specific forum where the bullshit behavior is reined in, and the bullshit behavior isn't just people flinging 'FUCK YOU' around. In fact, there have been plenty of instances in which someone acting like a giant asshat in a constructive discussion probably should be told 'FUCK YOU' and then roundly ignored thereafter to allow the discussion to continue in a productive fashion.
(Tangent: y'know what would kick ass? An 'ignore <poster>'s comments in this thread' option that isn't a straight-up ignore. There are some folks wholly awesome some places, who are walking disaster zones when it comes to specific subjects. /end tangent.)
There are however two issues here:
- We don't really have a proper example of a telnet-less MUSH at the moment so any criticism of that is premature. Judging its potential by other web games which aren't even trying to do something similar to how a MUSH does things is flawed.
Ares is close, and it's very nicely done on the whole from what I have seen. I have not tinkered with the web interface because I like my MUX client and have things color-coded to visually separate them out conceptually/etc. to help my ADD brain cope with and sort the data flood properly.
And if you don't mind guys, a personal note at the end... it's expected that people will stick to what they know. We're a conservative bunch, and highly critical as things go. There's no way there won't be 'ohnothisiswrong' complaints no matter what is actually done, or (as @surreality has correctly sighed over at times) even over anything that's considered.
I don't think it's wrong to consider -- or attempt -- all of these things. Web interfaces, web integration, Ares, Evennia, etc. The doomsaying exists on all sides: "We'll all die unless... " can end with "...we stick to what we know!" or "...we change dramatically!"
Some reasonable design points surface in these discussions. All of them take advanced knowledge to implement, even if it's only partial implementation. And it's very clear that partial implementation is just not fucking good enough for some stompy feet, and bluntly, that's where a rousing round of 'FUCK YOU' is well-deserved and in fact the appropriate answer.
This hobby has come a long way, no matter how 'dated' it is. Every step along that way was, typically, a small step. It was not a quantum leap; it was a partial implementation that grew and evolved until it became something far more feature-rich and elaborate. Every time somebody shits all over a partial implementation or new direction someone is interested in exploring because it's not the quantum leap they asked Santa for when they were five, there's good reason I wish Santa would give them that pony they asked for that same year so it could kick them right in the fucking head, because this attitude is so egregiously ignorant of the reality of 'how things actually work' that it displays a sincerely galling measure of entitlement, selfishness, and brazen stupidity.
That places a higher onus on developers here. Not only do people need to be good with code but they need an extra thick skin to handle all these gripes without wondering too much why they're doing all this extra work for what sometimes seems like an unappreciative community. This is not the case. We are far from unappreciative. It's just that some voices bitch louder than many others praise.
No, I'm afraid it really isn't just that. I'd like to think it is? But it isn't. There was a time I would have agreed, but that time has long since passed.
There are... three people, I think? Who have seen the stuff I've actively been working on. One's not even on the forum. It's not going to get posted to the forum, either, until I'm done with the things I want to do with it and they're working how I want them to be. Would there be times that input would be helpful? Probably -- but the input generated here lately, even in the constructive areas, is far too full of the doom-saying, hand-wringing, and spoiled-child wish-listing for me to consider it worth my while to filter through all of that wretched chaff in search of wheat.
That chaff is demoralizing as hell, and it is not just a case of 'grow a thicker skin'. It is a lot of goddamned work, and it takes real positive energy and the ability to hope that it will make things at least just a little better in order to even attempt one of these things.
You can have an armadillo hide, and still have all of those necessary resources of positivity and faith in what you're doing sapped away from you fast by all of that bullshit, because it's exhausting and pointless, and soon enough, you're exhausted and the whole thing seems pointless, too.
People sure loved to mock me for dropping my project early in the year after -- in the constructive section -- it got attacked with both barrels and I got attacked personally in genuinely disgusting ways. They still do it, and it's very clear they very much enjoy doing it. That? That's what the thick skin is for: recognizing those people for what they are and blowing them off, ignoring them, and soldiering the hell on in (generic) your ass-kicking combat boots. (Mine are NewRocks, motherfuckers. Don't mess with the wedding boots! Ahem.)
Now, I can tell you this much. That I wasn't able to handle:
- people who apparently can't follow clearly-worded directions to save their lives
- think they're exceptions
- don't respect the actual question asked even in the form of the barest lip service from post one
- make statements that are demonstrably false as evidence that the sky is definitely going to fall
- sling around personal attacks in a space not remotely appropriate for that
- make fun of someone because they like different themes than the person doing the mocking
...did tell me: this is not the time I should be working on this project, it's something that's important to me, and because it's something that matters to me, this shit is stressing me out rather than chilling me out.
I put that shit down to save for a later time when I could deal with those things more effectively, because it was clear that no one felt the majority of those behaviors were wrong. (It's not what I'm working on now, either.) After all, what is the first thing we tell someone in this hobby when shit's going badly or RL is stressful? "Take a step back, recognize you're not in the right mindset for this right now, and come back to it later." But boy, howdy, do we love making fun of somebody for actually doing that, and that's spectacularly shitty, too. I get mocked for choosing to shelve it 'til later, too, still, despite the fact that this is absolutely the correct response -- people just really seem to enjoy interpreting it in ways that are deliberately intended to be as hurtful or harmful and insulting as possible.
That, in itself, should be eye-opening. Every single one of those behaviors, had it happened on a game, would show up in the Peeves thread as demonstrative of shitty behavior, and rightly fucking so, and we would all be piling on to talk about how shitty that behavior is.
So, no, 'thin-skinned developers' are not the fucking problem.
Please wake up to this one, because the struggle is real, man.