I'm in the oWoD forevah camp as well. I like some aspects of nWoD, but oWoD was the thing when I was in my maximum RPG gamer point in life. I was in tabletop, I MUSHed, I was in LARPs...
Somewhere between the two is probably the most perfect setting ever. No two people will ever agree on what that is, so I don't recommend trying to find it unless you want to lose all of your hair and hate everyone forever, but the point stands.
oWoD was messy, it wasn't always the most enlightened thing in the world (yay understatement!), and the system wasn't relatively uniform in structure across the board, but that was good. nWoD is only mostly cookie-cutter column-A, column-B the way @TNP describes, which only seems to make things even more confusing when that's really just surface and everything under the surface is just as messy and different, but it's then wedged into the structure for that appearance of sameness that's pretty deceptive in the end... but with potential sacrifices made to wedge it into that sameness. If shit's going to be different in the end anyway, just let it be, and let it be what it wants to be.
This is not accurate to real world reality -- which I know for a fact -- but it's the best impression I can give of the differences between the two: oWoD was a bunch of idealistic creators who didn't know everything and stepped on land-mines while creating because the creating was a lot more wild and crazy. Essentially, a bunch of crazy college kids on a road trip in which they get into a shit-ton of trouble but also pull off some wild adventures on the way that are the stories they'll be telling all the way to the nursing home. nWoD was written by the same people after they had been stuck working in an office for the next twenty years, had kids to support, and at least one boss they really hated that was fond of too much paperwork.