MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. surreality
    3. Posts
    • Profile
    • Following 3
    • Followers 15
    • Topics 37
    • Posts 5299
    • Best 2435
    • Controversial 6
    • Groups 4

    Posts made by surreality

    • RE: MediaWiki: Changing Index.php

      That code block goes into your /var/www/wiki/ folder, and should be newly created as:

      .htaccess

      It doesn't go into the site.conf (or default.conf file if you are using that).

      In the site.conf or (default.conf file if you're using that) file, you just want to make sure that wiki.site.com is pointing to /var/www/wiki, not /var/www/html, which is often set as the default.

      https://www.digitalocean.com/community/tutorials/how-to-set-up-apache-virtual-hosts-on-ubuntu-16-04 covers the other steps you want to peek at that address how you want to handle the site.conf file (and any other *.conf files) specifically.

      This covers .htaccess and how to get it going, which has a bit more info than the other link. https://www.digitalocean.com/community/tutorials/how-to-use-the-htaccess-file

      Between those two tutorials, I've been able to get multiple wikis and a default index page landing running off of one droplet, with each site in it's own folder in /var/www/ with things pointing where they need to be pointed to get people to the right places.

      EDIT FOR EXAMPLE:
      For an example following the two tuts above:
      https://pantheogenesis.world/
      https://www.pantheogenesis.world/
      https://forum.pantheogenesis.world/
      ...and while these have nothing on them/done to them yet, note the footer text, which demonstrates they are each distinct wiki installs:
      https://core.pantheogenesis.world/
      https://7d.pantheogenesis.world/
      https://7dstaff.pantheogenesis.world/
      I puttered out and stopped giving a fuck before finishing up the intended interwiki links to pipe the data around, but eh. (The goal here is to store all RPG data on core to pipe to whatever game wiki is active as needed, with each game having a private staff wiki and a player-side wiki that can all talk to each other in a fairly fine-grained way.) They otherwise share some core files with symbolic links to what would otherwise be needlessly duplicated data; this is all stored in 'core' and linked to 7d and 7dstaff, to control edit permissions and access to data on the various wikis as needed. You don't need anything from this latter paragraph, probably, but the two linked tutorials explain all the steps needed to do what you're trying to accomplish above.

      IMPORTANT: Note that if you choose to use no additional text or swap in place of index.php and just go straight from the domain to the content, you will need to lock down the main namespace so no one can edit it to prevent potential conflicts. This means using custom namespaces for your various categories of things rather than dumping everything into the main namespace. Doing this also gains you access to the DPL namespace=<whatever> selection criteria, which may help prevent the need for as many categories on the wiki, and allows you to use the categories for more fine-tuning in your queries.

      posted in Code
      surreality
      surreality
    • RE: RL things I love

      @bobotron Our Ancient Cat made it over twenty years -- so don't pre-emptively sad. ❤ She was our ball of snark. We joke that she was the Sith Empress, and the derpy floufcat was her Apprentice. Derpy floufcat is a good apprentice, she really is, despite being the sweetest derp-creature, and utterly devoid of snark.

      I cat sneeze. Derpy floufcat people sneezes: loudly. Somehow, this is the funniest thing in the whole world to me and I couldn't tell you why, it just is. (She's the one that sneezed, scared herself with the noise of her own sneeze, backpedaled into the headboard, thought something smacked her in the butt, and bolted from the bed at warp speed to hide for several hours. She is... not the brightest bulb in the chandelier, but damn if she isn't adorkable.)

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: RL things I love

      Our derpy floufcat, perched on the back of my chair, just headbonked me and made a boop noise.

      AN ACTUAL BOOP NOISE.

      I am in awe; this cat is magic. ❤

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: oWoD - Is there such thing as a good one?

      The welcome thing is... sticky.

      Players willing to play by the rules and abide by theme should always be made to feel welcome; their feedback, ideas, etc. as well.

      Players unwilling to do so, not so much. Someone showing up on a strictly PvE game and trying to turn it into a strictly PvP game shouldn't be coddled and encouraged in that endeavor, for instance; same with SunnyJ's cannibal pony example. This doesn't mean they're bad players, or bad people; it just means it's not the game for them and their attempts to force the game to be what they want it to be in a way that damages the experience of others is not something to embrace with open arms.

      There are also some players who, over time, have demonstrated that they are going to be the metaphorical turd in the punch bowl in the kind of environment -- IC and OOC -- most games these days prefer to foster*. We're talking the Spiders and Sovereigns, here, for the most part, but there are others who have zero qualms indulging in some of the worst divisive and damaging behaviors without hesitation or remorse.

      • Civil if not friendly and chill and more cooperative than combative OOC, adhering to the reality of the game world as intended by the M*'s creator's IC.
      posted in MU Questions & Requests
      surreality
      surreality
    • RE: oWoD - Is there such thing as a good one?

      @sunnyj Oh, Rex/Angelo, you just keep on givin'. 😕 Consider lots of booze sent in the spirit of so. much. empathy.

      (Also, omg, he tried the cannibal thing again?! I know I curb-stomped that shit once. Color me totally not surprised he wouldn't accept the ruling of someone with a vagina the first time and tried again. Though there's some joy that he apparently never got the penis-of-authority he wanted to answer him.)

      posted in MU Questions & Requests
      surreality
      surreality
    • RE: oWoD - Is there such thing as a good one?

      I actually agree with both of you.

      (And I think I know the situation you're describing, @SunnyJ, and... if it is what I think it is, all the ugh. If it isn't, I'm like, "OMFG HOW DID THAT HAPPEN TWICE?!" and there's even more ugh.)

      posted in MU Questions & Requests
      surreality
      surreality
    • RE: oWoD - Is there such thing as a good one?

      @sunnyj said in oWoD - Is there such thing as a good one?:

      Does anyone in this hobby nowdays have the time, maturity and energy to provide a 'focused, story-driven experiences' to a game of 50+ players, all with conflicting schedules, interests, interpretations and OOC grudges that have lasted for years?

      No joke on this.

      Though it's veering further off topic, I'm going to. It isn't just an issue for staff. It's an issue for players, too.

      I am trying to find my spine to play somewhere soon. The moment I do, I observe that people who have stomped all over my face in stiletto heels are already there, one egregiously over a period of several years. OK, soldiering on. But it got worse in a couple of ways I won't go into, that are still very personally Not_OK to me, and are presenting a very significant obstacle. Many things I can blow off; one is petty and annoying, but the other hits a very strong and painful nerve in the worst of all possible ways.

      This is not the game's problem or the staff's problem, and it should not be, because these folks are doing nothing objectively wrong whatsoever. It's my problem, and it's my problem to solve. Whether that's by sucking it up and soldiering on for as long as I can, or quietly stepping away with my thanks to those present for a remarkably good experience otherwise thus far remains to be seen; it'll be one or the other.

      Regardless, I can speak from experience when I say... it isn't just staff this fucks things up for. It's all of us.

      posted in MU Questions & Requests
      surreality
      surreality
    • RE: New Games and Feature Characters...

      @salty-secrets That seems to be what was being described, pretty much -- so yeah. I get the temporary limit. It makes a lot of sense to prevent too much 'first come, first served' camping.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: New Games and Feature Characters...

      @salty-secrets That's more a 'one alt period' problem.

      It's more a matter of 'I get the idea of one FC to start so people have to be initially selective and not hoard a bunch of chase FCs'. That's a fairly sensible concern for a game starting up.

      If OCs are allowed, though, they're not taking up one of those chase FC spots at all, so limiting people to one alt period creates the problem you're describing fast.

      'Two characters, no more than one can be an FC to start' just seems to make more sense to me; it preserves the 'no early rush to hoard the chase FCs' problem ZG is describing (which is a reasonable concern) without penalizing people who opt for an OC as their first character in any way, and doesn't inherently limit anyone to just one character -- someone with a FC could pick up an OC as well initially and have more options to pursue RP.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: New Games and Feature Characters...

      @zombiegenesis You can also do something like '1 FC, 1 OC', if you're allowing OCs. Or something like 'No more than one FC', so someone could opt for two OCs if alts were allowed, which wouldn't interfere with anyone else's want for a specific FC anyway or hoarding in that way.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: oWoD - Is there such thing as a good one?

      @sunnyj This. It really feels like it lost its soul. It was not a pure soul, no, but at least it had one. 😐

      I can just feel the 'we got older and have more mortgage than hope now' in nWoD and CoD.

      posted in MU Questions & Requests
      surreality
      surreality
    • RE: Why did you pick your username?

      Because I am a lifelong, next level weirdness magnet.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Random Oddness or 'Is This Normal?'

      @admiral said in Random Oddness or 'Is This Normal?':

      Question number two: Sometimes I have extreme feelings of deja vu coupled with severe nausea. Never separate. Always those two things together. It happens at random times and random places with random people. While at work, while at my apartment... thankfully not while I'm driving yet, but still. It's a really weird, specific symptom to have. And it only happens once a week at most. Looking it up (without going to a real doctor because lolhealthcareinamerica) gave me 'mild epileptic petite mal seizure' as the likely cause. Anyone out there have any experience with this?

      ...kinnnnnnnda. It was when I was much younger. Stopped before I was out of college, but happened more or less all my life before then.

      The weirdest weird bit? It was always between footsteps.

      As in, 'lift foot; time is suddenly completely out of joint, it feels like a lifetime has passed or time skipped or this has all happened before and it all pours into the brain in a whallop that makes that blip of a second feel like ages; only return to the moment when the foot has managed to forget what the heck it's supposed to be doing waggling up there in the air and land the step with a baffled wobble'.

      ...I usually didn't fall over. Usually! But, no, really, I'm serious. All manner of weird happens to or around me all the time but that one always stood out as super weird, and this is the closest I have ever heard to someone describing it. @Auspice's vertigo explanation weirdly works for it since it would massively mess with my balance, but it never felt like 'I can't balance', but more... 'whaaaaaaa-what is that what is happening, what am I doing, let's do the time warp again, hey I'm walkin' here, wait what -- OH HI FLOOR'.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: A (Mildly Complete) List of Current Games

      @phase-face Would those be easier to group under some heading like 'media'? At least for the 'anything from video games or comics or anime or or or or or' types. (Genuinely curious, not a rhetorical or snarky question.)

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Horror MUX - Discussion

      @botulism said in Horror MUX:

      www.horrormu.com

      This looks like something I've wanted to try for a long time. I may... dip a toe out of retirement land to try this out, though can't peek around until Thursday. (The husband's home today and tomorrow and I need Strong Back Tall Man to help with moving some heavy things and things on high shelves while I can.) The setup alone seems like there are good times to 'step out' for a story cycle if/as needed, which would be helpful right now.

      (And the wiki looks seriously gorgeous, btw. Very nice design, images, and color scheme! Pretty and easily readable is double extra ❤ )

      posted in Mildly Constructive
      surreality
      surreality
    • RE: RL things I love

      It is way too damned hot to be hungry at all, and now I am. Damn you people.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Geist 2.0 Kickstarter

      @arkandel said in Geist 2.0 Kickstarter😆

      Rewriting an existing system seems more restrictive than making your own completely from scratch. For example why use the Vampire: the Requiem branding instead of going with your own vampire mechanics as a brand new game?

      This is the point I got to on things as well. It is more work, but it's easier work. And it can be tailored to what is reasonable/more sustainable in our environment -- namely, considering what can be easily automated (some math and timed adjustments can be automated without tons of stress), keeping certain things more uniform in terms of pre-reqs or at least not making every goddamned thing some byzantine collection of exceptions (some shit that's easy to glance over on a sheet and tick off and make a judgement call on some relevant fluff can be a nightmare to code so that no one needs to glance over a sheet or make a judgement call), and taking the whole 'things people would never try at a table without being murdered by a swarm of dice being thrown at them will absolutely occur sooner or later and potentially often in an anonymous online environment' problem into account.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: RL Anger

      @admiral Part of the frustration in all of this is that I know how stupid it is that I let this person get to me so badly. For a long time before all of this began, he was literally the best person I knew. That's why it's just so mind-blowing and hard to process. There's that stupid part of my brain that's like, "This is so not the same person, he's gotta snap out of this insanity eventually and realize how stupid he's being."

      Some of the horrible has stopped, but aside from a half-assed 'Sorry, I shouldn't have done that', there's nada done to make any of it right, and plenty of the hurtful bullshit continues unabated. (And who are we kidding, 'Sorry, I shouldn't have done that' with no specifics doesn't cover a solid year of vile accusations and put-downs and all the rest.)

      I try to be a decent human being. I am incredibly snarky and have a grim as hell sense of humor, but I try to be a decent human being. I am not always successful, obviously, but I bother to make the attempt.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: RL Anger

      @admiral said in RL Anger:

      Please. Out this person. They deserve it.

      On that point, I really can't. It could destroy their real life due to some of the undisclosed circumstances involved, which would inevitably come out when he inevitably lies about it, and forgets that I delete almost nothing ever and have hard evidence.

      You can read that one of two ways:

      • I don't want that to happen
      • If that happens, I feel entitled to be the one to drop that particular bomb

      Both are true at varying times, while the latter is (obviously) rare enough to qualify as the purported sighting of a thylacine.

      Admittedly, supposedly the person he did all the negative comparisons to is a nice person. Have to wonder how she'd feel knowing he did that to someone, using her as a weapon. I hate her, but only in the sense that somebody would hate the knife someone slashed their face with, knowing full well it isn't the knife's fault.

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: RL Anger

      I can't go into specifics about this, because it treads on that 'other people's secrets' line. Apologies in advance for that. This is someone in the hobby, but it is not someone who posts here, and I will not name them here.

      But, goddamn. Over the past couple of years, a friend of mine -- somebody I care about a lot -- has done the worst crap ever. Really piled it on until I have literally zero self-esteem left.

      I'm a creative person. I don't consider myself pretty, or smart, or funny, or clever, or knowledgeable, or any number of other common 'positive' traits people ascribe to themselves, even if some people think I am one of these things or high IQ tests or wards in stuff or whatever, I've never thought of myself as these things, and have always considered those things to be 'just a fluke at best' or 'the stopped clock is still right twice a day', etc.

      Me, I had the one thing: I'm pretty good at being creative. Whether it was creative problem solving, out of the box thinking, or creating artsy things, compelling stories or worlds, etc.

      It has always been my 'saving grace', sometimes in the most literal sense. Father lost his job years ago, everyone was freaking out... I just knuckled down and started working on jewelry at warp 10; saved the family finances that year doing it and gave them all the cash save for enough to buy a vase from one of the shows we did. Exploded the business (in the good way, adding multiple shows and getting us past juries we never came within miles of for over a decade of being stonewalled) for years to come, through which I worked 14+ hour days, every single day to make stock. It just came naturally. It's just what I did because someone had to. There are no end of stories like that. It's been my job, and it's been my sanity saver; that Gaiman commencement speech speaks much truth, 'make good art' is a lifesaver.

      This hobby (RP in general) was how it helped on the sanity front since the very first tabletop game I was in when I was fourteen; there's been tabletop, AOL way back when, MOOs and MUXes, totally freeform stuff... all manner of options. No matter how tough things were, there was always a story I could join in, or create, and it was a brief escape from the stressful crap going on RL, even if the story involved lots of failures or sad things, etc. because that was totally fine, too. It was just time to not have to live in my own head for a few hours, which provided a release valve from the stress. My brain will hyperfocus on a stressor, given the chance, especially if it's something that makes no damned sense, and it's like a computer stuck in a loop -- eventually it crashes. These breaks? Prevented that, and gave me a break for a few hours, after which I had fresher eyes to regard the real world problem and, usually, deal with it much more easily.

      So! Creativity. The one thing I have going for me. My actual financial means of support, and in other ways, my coping mechanism. OK, kinda a pressure-filled and not great life or self-image, but it works, and in a lot of ways it's great because I love creative work, as only rarely does it feel like work.

      ...the friend -- for reasons I understand? and have empathy for? and were not entirely intentional? -- completely, aggressively, and for nearly two years solid attacked my creativity in every way imaginable. All the art was crap. All the wiki was crap. All the RP was crap. All the ideas were crap. You name it, it was meh, it was crap, it was boring, it was garbage. Worse, constantly comparing me negatively to someone else in the cruelest and most degrading and demeaning and dehumanizing ways possible. (He wonders why I hate this person. Seriously? He has to wonder? I'd never dream of saying or doing anything to or about them, but damn, do I hate them.) There were a lot of other things piled on to that, many of which were so over the top crazy it triggered "huh, I thought I was over that a decade or more ago" PTSD. I do not have a night without nightmares any more, and haven't for years because of things this person has said and done.

      This destroyed every shred of faith I have in my creativity abilities, because, like the dumbest motherfucker to ever draw breath (I keep telling y'all I'm not smart), somehow, I genuinely trusted this person, and was exceptionally vulnerable to them in ways I probably never have been to anyone else I've ever known in my life.

      So! I'm kinda fucked.

      I have spent the last two years trying everything I can lay my hands on to find something that works. I've tried building games -- we all saw what happened there -- and knitting and patternmaking and more jewelry and everything else, many of these things things I've had no difficulty with in the past, and nothing works. Nothing. It's all garbage.

      The longer this goes on, the more ingrained it becomes. Our brains do change in a hard-wired way, ideas can become permanent. I am fighting tooth and nail for these things to not become permanent even while I'm afraid they already have.

      I am struggling with this, still. The whole suicide thing I've mentioned isn't a joke; as it stands I see no purpose to keep existing, as the only thing worthwhile about me is broken, and may be permanently broken.

      All of the above is RL Sad, not RL Anger. This is the angry part.

      The friend's response to this is that they'd do something to change it, but because of arbitrary and unreasonable conditions, they've decided not to 'to be a better person'. And in some respects this is absolutely reasonable, but those are all ancient history and there's no question about that.

      What makes me angry is that this person sees themselves as a valiant hero for coming to this 'better person' place, but has done so almost entirely at my expense, and consciously so. They still have all the things they want or need. They're paying the bill for their 'better person'-ness with my pain, and consciously so.

      That is not a hero. That is a selfish, exploitative monster, desperately grasping for high ground after knowing they've done horrible wrongs.

      And it's not fucking OK.

      posted in Tastes Less Game'y
      surreality
      surreality
    • 1
    • 2
    • 86
    • 87
    • 88
    • 89
    • 90
    • 264
    • 265
    • 88 / 265