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    Posts made by Taika

    • RE: Game Idea

      I'm just not sure how much lower the xp payout can even go. I think I'll stick to what I have so far (2 beats/week, 2 beats per plot, +1 for st's) and work on a 'things cost more after x spent', and maybe toss in a 'you can only raise a stat/skill once a month'. And keeping an eye on the asps/conditions/breaking points as they come in.

      Between those things? If you are busting your butt enough to plot it up to the top?

      Then fuck it, you earned it.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      Duly noted.

      What would you suggest that might work to help prevent monstrous sheets? Thiugh, it seems more and more like I may just have to deal with it.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      Hmm. I'm almost inclined to do away with the 'per week' flat rate xp and just cap aspiration/breakingpoint/condition beats to 2. Like I said, it is a lot easier to start too low and go up than start too high and go down.

      I also liked the raised cost for things. I can't remember what interval it was... Every 50 xp?

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      @Ganymede - As long as you can explain how it enriches the pc beyond needing to shower, it'd be fine 🙂

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      Context is King - very true! Perhaps instead of worry about nitpicking from the book, I should have people include a bit of that context? Maybe a line or two about why this goal is furthering their development?

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      @surreality. - Did you find that they aspirations helped tailor plot to pcs?

      And wow. 'Get laid'? I will definitely have to check the book and work on a write up.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      Speaking of aspirations, what is the general census on them? Do people enjoy having them? Do they help staff keep tabs on game development or insight to happenings?

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      One of the things I'm trying to keep in mind, since I don't have a coder is: what is already in the Theno-code that can easily be tweaked. So stuff that graduates or shuts off after X goal/time is probably a ways out of my reach, whereas existing code I can change a numeric payout amount in could be doable without pestering someone.

      (It also means a lot of little things will be handled by +jobs for a while, until I can lure in a coder.)

      And I really don't mind st's pulling ahead in xp. Go forth, sow stories, work your butts off and reap the rewards. There are precious few people that st out there.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      Xp is one of those things where you really won't make everyone happy. And I lean towards a system that rewards and encourages st's. I also prefer a slower growth game.

      Mostly because it seems like once a pc hits an apex things seem to stagnate.

      This also might be why I dislike MMO's that don't start until you stop leveling.

      ETA: Capping xp gain from st'ing could just end in spreading out when someone submits the logs - which wouldn't encourage st's the way I want. But I might drop it to 2 beats/week (.4 xp) plus 1 beat per prp, with +1 beat for st's. I would rather start low and tweak upward than start high and get stuck because dropping xp rates is likely to end in an exodus.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      Hmm. Not a bad plan. What about 2 beats/week? If a person runs a scene/week that would be 1xp. .4+.4 for a prp, +.2 for st'ing. Might help encourage people to st more.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      Holy shit.

      Eta: Any suggestions on slowing growth, then?

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Forum Suggestion

      I would love a wiki tutorial.

      posted in Suggestions & Questions
      Taika
      Taika
    • RE: Game Idea

      Ooh, that's true, about the staff xp. A beat per scene ran isn't much, or a thank you beat here and there. That way staff still gets some bone thrown their way for the work put in. I just feel a little bad about the limitations, BUT I've seen what can happen without them, too. Not an easy balance to find.

      I like how Reno has a 1 month wait time to kind of make people spread out their spends.

      I think rfk had a good system (has? They rebooted.)

      But I think I would want to expand on it a bit so there's more variance. Across sphere it gets a little trickier to define, I think, so the value of a night's work would vary from pc to pc.

      1 night's work
      1 week's work
      1 month's work
      3 months work
      6 month's work
      1 year of work - this being on i don't expect to see often.

      For code, I think it would be something that would list what you owe people, what people owe you, and have a trade function. So Bob can +boon/give Sally=(whatever works for the code). Or +boon/use? Might work best with a list function that alphabetizes by the name of the person attached to the boon? I don't know 😛

      I really need to learn how to code stuff. Guess I have a reason now!

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      Double post!

      We always intend on keeping out Rex and Vaspider. For reasons.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      @Sammi is being awesome and helping to set stuff up after I hit a pretty big roadblock. I've been discussing ideas about how we want to run things, and here's a few things qe're chewing on:

      Staff Goals

      • I won't have a pc.
      • Staff CAN have pcs, BUT not in a sphere they directly have control over, and never in a position of power.
      • To compensate for the limitations and thank for their hard work, staff bits will be awarded 1 xp/week to be used after they retire from staff.
      • Potential for staff to get Beats for being awesome. Still discussing that.

      Grid Goals

      • Start small with Hell's Kitchen and expand or update the grid as the plots and stories give need for it. This gives the players a chance to really help shape the world and make a mark on it, and hopefully will help us with how big the grid needs to be by the interest there is in plotting to make it bigger.
      • Grid spaces will have meaningful stats. Food, Water, Population, Shelter, and Security. These will tie in with a larger system (that we will do our best to keep clean and simple) that will span all spheres and have effects on the world and people that claim the squares.
      • Easter Eggs. Grid crawling can reveal breadcrumbs for stories hidden on them.

      Growth Rate

      • 2xp/week, flat rate.
      • Prps will give 2 beats per scene. St's will earn a bonus +1 beat.

      Stories and PrPs

      • Npc's will be flesh out and feel like pcs and bring their own stories and plot pieces with them.
      • Once a sphere has a sustainable playerbase, Npc's will step aside to allow pcs to shine.

      Code Help

      • A cross sphere system for tracking boons.
      • A system for tracking beats with descriptions that will open a job - could be a modified form of aspirations code?
      • A fancy room parent to display food, water, population, shelter, security, and the name of the person, covenant, pack, or group that watches over and claims the grid square.

      These are ideas and not set in stone. Feedback would be greatly appreciated, and I am not above bribing coders with pizza.

      The big goal is to keep the grid alive, social skills valuable, and territory worthwhile without the huge bog down of paperwork that RFK seemed to struggle with - and to make it cross-sphere friendly.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      Alright. I have server space on DigitalOcean and a namedomain from Cheapnames. Is there a specific server code-type that I need? I picked ubuntu (the only name I recognized) when I made my droplet, and it just isn't accepting the commands to snag tinymux from the weblink. I have an SSH client installed on my phone and my skype is taikaovtings if someone has a little time and mercy to help me get the pieces to coordinate.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      I planned on using Theno-code. Because it is awesome and a handful of people know it well enough I might be able to get some help if something happens.

      Going to try and get tinymux installed tomorrow on the server. Hopefully it'll work alright and I can figure out how to upload the code to it.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      I've never really gotten along with PennMUSH. Plus there are some interesting security leaks if you use channels at all. I mean, someone can just @chan/recall staff=200 or whatever and view what staff talks about, without even being on the channel - unless there's been a way to fix it found. (I was told it was a hardcode issue with the channels themselves.)

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      Alrighty, I used the link for DigitalOcean and set up a server droplet. I have no idea how to get a copy of tinymux uploaded on there or started 😕 Even reading the walk through in the How-To section has me lost.

      posted in Mildly Constructive
      Taika
      Taika
    • RE: Game Idea

      I haven't seen that show, yet, but I'll definitely see if Netflix has it now.

      Part of the loose idea I had was to plot the way through the big die off after the cataclysmic /thing/ that causes the world to go nuts (I'm leaning towards good old, mundane fiscal collapse and people straight up turning on each other. Damn Ventrue borking Wallstreet. XD). I've been talking to some friends about using part of New York for the grid, and the debate is Manhatten island, Queens, Brooklyn, etc. I'm of a mind to start small and expand a grid as needed.

      Plus, the idea of romping around in the Museum of Natural History gives me giddy little flashbacks to Parasite Eve.

      posted in Mildly Constructive
      Taika
      Taika
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