So! I am looking for a handful of numbers minded folks to help me playtest the grid vs grid system.
We're just a few things away from being able to do a soft 'Please don't break the game' open, and I want to work out some kinks in the Survival System before then.
Things Left To Do:
Data entry for help/news/shelp/snews with all the commands for the code that's been in.
Check for broken code.
I have someone working on a Defining Moments code - it'll be akin to an xp log and aspirations. Staff settable with a timestamp. I'm a bit waffly on staff setting it, but I think that would keep people from altering their history. And, more importantly, keeps staff in touch with what is going on and what people are interested in and helps to make plots more personal to pcs.
Add in a few more codey things. +ic/+ooc, a notes system, get things locked (I need a bit more sleep and less caffeine before tackling code!), and I'm definitely open to suggestions on what might be code to look at adding in later. (A more complex feeding code, and loci are on the list.)