I shall poke him (@Thenomain) verily!
I was also pointed at notepad++. It highlights brackets and such for writing code up, similar looking to how muxify will spread it out.
I shall poke him (@Thenomain) verily!
I was also pointed at notepad++. It highlights brackets and such for writing code up, similar looking to how muxify will spread it out.
This is probably a long shot, but I really want to learn to code, and I'm sure I'm not the only one.
I know there's a coding how-to manual, bit it's not for Mux (What I'm using and most familiar with over the years of playing), and it's very out of date.
I'm not looking to have someone come code for me, but I want to know how to do these things.
Anyone out there willing to teach?
Ah-hah! I had been turning the first set of locks sideways trying to figure a way to work isstaff() into them.
Thank you both for the help! I'll give both ways a try to see what will work best with what we've got. I really appreciate it.
It wouldn't be bad to make a super simple skeleton that people can hang their pretty clothes on, so speak.
So! I am looking for a handful of numbers minded folks to help me playtest the grid vs grid system.
We're just a few things away from being able to do a soft 'Please don't break the game' open, and I want to work out some kinks in the Survival System before then.
Things Left To Do:
Data entry for help/news/shelp/snews with all the commands for the code that's been in.
Check for broken code.
I have someone working on a Defining Moments code - it'll be akin to an xp log and aspirations. Staff settable with a timestamp. I'm a bit waffly on staff setting it, but I think that would keep people from altering their history. And, more importantly, keeps staff in touch with what is going on and what people are interested in and helps to make plots more personal to pcs.
Add in a few more codey things. +ic/+ooc, a notes system, get things locked (I need a bit more sleep and less caffeine before tackling code!), and I'm definitely open to suggestions on what might be code to look at adding in later. (A more complex feeding code, and loci are on the list.)
so it would be (cause I am slow), &canread (Board object)=[u(board dbref/how X attribute is set on the sheet,%0)] ?
ETA: a quick bit of help hunting gave me this:
The join lock for a channel is a normal @lock on the channel object.
The transmit lock for a channel is a use @lock on the channel object.
The receive lock for a channel is an enter @lock on the channel object.
The description of a channel is the @desc of the channel object.
Hi! I'm having a bit of trouble wrapping my head around how to lock channels, bboards, and rooms to specific attributes or multiple things (a template attribute and a staff flag, specifically). To complicate this, it seems as though channels and bbs use a much different format than, say, an exit.
I need to lock some channels and bbs to staff flag and a sheet attribute (be it template or status).
Thanks!
I would think a plot that long, with SO many people working on it? Should have something neat for everyone that got it there. Breaking it into small groups, whatever it takes, but it just sits wrong to exclude the people that did do all the heavy lifting from getting to be in the end game.
Wolf theme is up on the wiki!
Awooooo!
And I've begun building a spreadsheet to help track who owns what for the grid vs grid Survival System.
Moar Update!
Added some mortal theme, vampire theme, and general theme writings to the wiki.
Creepy made the city part of the wiki pretty.
Thenomain has the cgen code most of the way in, I believe, for mortal/vamp/wolf sheets.
Added some more grid rooms and opted to unlock Chelsea, for a total of 5 open neighborhoods at start, with the shells for 42 more pre-dug.
Added 2 NPCs (not on the wiki, yet, and soon the be +sheeted).
Added a bunch of plot ideas, staff-sude, many of which are tied to investigating grid squares.
ETA: If anyone wants to help with the fleshing out, that'd be amazing. Just pop on at 104.236.218.102 port 6667 and let me (Pestilence) know by chatting or @mail.
Since there are no objections:
Yes, lets use our foot to push a skid with several hundreds pounds on it. Then be surprised when a second skid comes down and shatters your leg from the knee down. And nevermind the special pallet pushing tool that much money was spent on developing.
3 heart attacks and a dead body in 3 weeks. One of the heart attacks was a 100% blockage that second shift kept from trying to go home. He was airlifted out Friday 30 mins after EMS took him and walked in Monday to shake hands.
A casual wind storm that knocked over an empty 53' trailer and damaged another.
2 tons of soy powder mixed with water makes instant cement that took a crew 8 hours to clean with pickaxes and high pressure hoses.
The Phantom Phapper. Guy routinely goes into the men's room, neatly folds a paper towel into a square and jerks off on it. Then leaves this biohazardous mess for the female day shift cleaners to find atop the tp dispenser.
Suicidal Shithead. Another guy. He wrote 'Kill Me' on the wall of the bathroom in his own feces. Well. We hope it was his own.
There's more, but those are the interesting ones.
Bonus Round: Since I had to typo fix, here's this...
I work in a facility that routinely houses $250,000,000 in finished product at any given time.
Do you haaaaave to work retail to post the doozies? I work security in a 1.5 million square foot facility. I got some doozies.
Probably has to do with how fresh the fish is, in Sushi (yes, I know most of it is frozen, but I think the freshness has something to do with HOW the fish was frozen.)
I would think a lot depends on how it is approached and trying to encourage a certain OOC atmosphere (Extra xp for st's, staff helping ST's instead of red taping and hoop jumping them to 'fuck it' levels of exhaustion and frustration), and yeah, a lot more staff run plots and just flavor and stories.
As long as people are willing to make that effort to include people, especially new people, then it should be alright.
But until I get TDM up and my little hopeful and probably overly optimistic bubble burst? I'll be over here taking notes and trying to learn.
I was always drawn to the dark gritty with that bit of fantasy. It was noir with a splash of dark fantasy. It was scraping hy, or jonesing for the next implant so the pay scale (and risk) could go up.
Cyberpunk was too dry and shadowrun was almost too fantasy, I mostly took the middle road of chasing the personal struggle and the stories that could be found. Plus, I got to draw maps and try to outfox (nearly impossible) a group of experienced players. It was never me vs them, but always trying to work around some insane sheets to provide a challenge.
Yeah. I really enjoyed (and plan on using) some of the totem section for plot ideas.
I also really liked the different examples of interactions and cross-sphere play opportunities.
Moar Updates!
@thenomain has been epic and started installing cgen and a few key bits of code (dice, health, etc).
I have a wikidude that's helped a ton.
Been looking at The Pack - it has some really interesting ideas in it, and a few new merits.
Been posting some plot ideas to the super seekrit staff plot bboard, and started on wolf theme. Poor wolves will be so very busy.
We got Feeding hashed out for the bitey folks.
I think essence will balance itself out since I do believe that loci will be in real short supply until people start to clean up the shadow and get the corrupted access points fixed up some.